tag:blogger.com,1999:blog-1640217576313519402.post629385402488609942..comments2023-06-15T10:44:04.241+01:00Comments on Claws and Fists: Uncompetetive codexesClaws and Fistshttp://www.blogger.com/profile/01520310240629884669noreply@blogger.comBlogger9125tag:blogger.com,1999:blog-1640217576313519402.post-35687346947685732312010-11-25T14:07:37.570+00:002010-11-25T14:07:37.570+00:00Oooops, you are right! I guess it was my knee-jerk...Oooops, you are right! I guess it was my knee-jerk reaction because we use the same word in Greek so I assumed the English word would be derived by it. But both are derived from the Latin word codex (Latin for block of wood, book; plural codices). Ten seconds on google could have saved me from this embarrassment!The Antipopehttp://cadia122.blogspot.com/noreply@blogger.comtag:blogger.com,1999:blog-1640217576313519402.post-63963043211835485012010-11-25T14:01:11.686+00:002010-11-25T14:01:11.686+00:00I don't know why but I always assumed it was d...I don't know why but I always assumed it was derived from Latin...ClawsandFistsnoreply@blogger.comtag:blogger.com,1999:blog-1640217576313519402.post-2300368165723794442010-11-25T13:54:24.132+00:002010-11-25T13:54:24.132+00:00I do find it funny that you don't hear these t...I do find it funny that you don't hear these type of posts from folks like radical Daemonhunters (without allies) players. It always seems to be (these days) the SW, IG, and BA players. ;-)<br /><br />I do believe there's some element of some books getting better. Part of it is basic rules changes - with mech getting better, the books that can do mech well get better. With price drops (50pt rhinos->35pts, about 90pt chimeras->55, cheaper grey hunters, etc.) among things that are already good it makes them even better. How people play and scenarios matter too - Necrons that can focus on just doing a little damage and playing keep away and WBB can do better in a VP world than in holding stationary objectives or when they need to finish off units for KP, and with games going 7 turns sometimes it can be easier to have that extra time to go for a phase out. Terrain can favor army builds, etc. <br /><br />Player is very important, but I don't think that you can ignore codex differences altogether.sonsoftaurusnoreply@blogger.comtag:blogger.com,1999:blog-1640217576313519402.post-89902968449598258952010-11-25T13:46:03.120+00:002010-11-25T13:46:03.120+00:00Codices is the actual correct one IIRC, but GW use...Codices is the actual correct one IIRC, but GW uses codexes, so a lot of 40K-talk uses that GW-ism.sonsoftaurusnoreply@blogger.comtag:blogger.com,1999:blog-1640217576313519402.post-81250681132105374872010-11-25T13:10:27.445+00:002010-11-25T13:10:27.445+00:00Not sure but if you consider that the word "c...Not sure but if you consider that the word "codex" is derived from the greek word "κώδιξ" which plural is "κώδικες" then "codices" sounds more like it.The Antipopehttp://cadia122.blogspot.com/noreply@blogger.comtag:blogger.com,1999:blog-1640217576313519402.post-74152676835553081862010-11-25T12:53:49.953+00:002010-11-25T12:53:49.953+00:00I believe all-in-all that GW has done a good job k...I believe all-in-all that GW has done a good job keeping things level. I mean, you can't expect the Necron codex to compete with the Space Wolves codex being that it's written for 3rd edition, but that's the only reason they have a hard time competing. Now, I'm not saying all the 5th codices are 100% on par with one another but no one codex is way ahead of another either, in my opinion.<br /><br />As for actual army balance, it's not black and white. Your idea for getting a value on a troop unit, for example, what does that accomplish? By that I mean one army may inherently have weaker troops by design but stronger elites to balance it out. Hell, even trying to find a value on a single unit in a codex as a means of seeing how good they are would be damn near impossible. It's one thing to look at stats and cost effectiveness but then you have to try and account for how players will use them in an army, make use of any special rules, etc. It's all about how the army comes together and plays as a whole, the sum of the parts, that's where balancing is done.Thorhttp://creativetwilight.com/noreply@blogger.comtag:blogger.com,1999:blog-1640217576313519402.post-1553661665206131132010-11-25T12:42:58.698+00:002010-11-25T12:42:58.698+00:00Codices is what you're after.Codices is what you're after.Thorhttp://creativetwilight.com/noreply@blogger.comtag:blogger.com,1999:blog-1640217576313519402.post-22888222517291136292010-11-25T12:05:56.009+00:002010-11-25T12:05:56.009+00:00Well I would say that a good army does not equal a...Well I would say that a good army does not equal a good gamer. I know people who are using SW and are absolute rubbish at competitive play and other people like my friend Talos who is using Necrons and doing very very well. So it is mostly down to the player and not the army.<br /><br />Now a newer army can give an edge to a good player over one who playes an older army but that is irrelevant I think. As you said, turning up to a tournament with a pure daemonhunters list and expect to win it is a bit far fetched.The Antipopehttp://cadia122.blogspot.com/noreply@blogger.comtag:blogger.com,1999:blog-1640217576313519402.post-15837104097402397662010-11-25T11:43:09.079+00:002010-11-25T11:43:09.079+00:00Codexes or codecies anyone know which should be us...Codexes or codecies anyone know which should be used?Simo429noreply@blogger.com