tag:blogger.com,1999:blog-1640217576313519402.post7052326782402731938..comments2023-06-15T10:44:04.241+01:00Comments on Claws and Fists: Tuesday ThoughtsClaws and Fistshttp://www.blogger.com/profile/01520310240629884669noreply@blogger.comBlogger3125tag:blogger.com,1999:blog-1640217576313519402.post-42468075974524801372012-02-29T13:10:53.259+00:002012-02-29T13:10:53.259+00:00Not so much "weaker" but rather less use...Not so much "weaker" but rather less user friendly than Marines. <br /><br />Personally, I found the fragility of DE a problem in the few test games I played with them although that could well be due to me being used to the T4 3+ safety blanket. <br /><br />I have to hold my hands up and admit that Necrons is a bit of an estimation as I haven't seen much of them on the table since the new 'dex dropped.<br /><br />IG are definitely as good as they ever were. They'd definitely be the yo-yo army between (my completely arbitrary) Tiers 1 and 2. They narrowly missed out on promotion because of cost of ownership (eg FW Hydras) which is sort of user-friendlyness and a lack of a real assault element (although that's clearly mitigated by having so many guns!) <br /><br />Four tiers was completely arbitrary and just a way to try and fuel some discussion. I don't think that there is that big a gap between certain armies and on a day, any army can beat any other.ClawsandFistsnoreply@blogger.comtag:blogger.com,1999:blog-1640217576313519402.post-29650570115669085732012-02-28T23:48:33.327+00:002012-02-28T23:48:33.327+00:00I'm not sure why you think Necrons and DE, not...I'm not sure why you think Necrons and DE, not to mention IG, are such weak armies- all of them are entirely capable of standing toe to toe (figuratively, of course) with the other 5E books.<br /><br />Necrons bring strong resilience and can output 10 S8 and 30+ S7 shots every turn, combined with the utility of flyby attacks, AV13, Entropic Strike, Gauss, and Solar Pulse.<br /><br />DE are insanely maneuverable and high-firepower, both against infantry and vehicle targets, something that very few armies can manage. They are unforgiving, but played well their speed can be exploited to punish enemy mistakes and control their movement.<br /><br />IG are the same as they ever were since the dawn of 5E. They have access to vast numbers of efficiently-priced weapons and bring hordes of bodies and tanks as well as some excellent utility and scoring potential.abusepuppynoreply@blogger.comtag:blogger.com,1999:blog-1640217576313519402.post-43958007247177959742012-02-28T20:16:53.794+00:002012-02-28T20:16:53.794+00:00Very entertaining article! Very entertaining article! Jeremy Huntnoreply@blogger.com