tag:blogger.com,1999:blog-1640217576313519402.post3894652450307267633..comments2023-06-15T10:44:04.241+01:00Comments on Claws and Fists: Come with me if you want to winClaws and Fistshttp://www.blogger.com/profile/01520310240629884669noreply@blogger.comBlogger9125tag:blogger.com,1999:blog-1640217576313519402.post-78616348532404003862010-11-02T04:55:39.557+00:002010-11-02T04:55:39.557+00:00I hardly ever field them. Even when I do it's ...I hardly ever field them. Even when I do it's only because I painted them.... They're just too expensive for what they offer and will be taken apart by units before they've swung a power fist in anger, usually by a unit half their cost.<br /><br />I prefer to take mixed assault termies but, like you already mentioned, the delivery method is a pain. Maybe it's worth the extra points?Davehttp://upsidedown98.blogspot.com/noreply@blogger.comtag:blogger.com,1999:blog-1640217576313519402.post-32575496770321765072010-11-01T15:22:18.330+00:002010-11-01T15:22:18.330+00:00I think I know why I don't really like them. I...I think I know why I don't really like them. In my competitive, points efficient brain, I see 235 points and think, "ooh for another 15 points I could get 2 Rifleman Dreads"ClawsandFistsnoreply@blogger.comtag:blogger.com,1999:blog-1640217576313519402.post-9263452030807650232010-11-01T14:22:45.869+00:002010-11-01T14:22:45.869+00:00I'm a big fan of Tactical Termies also. As you...I'm a big fan of Tactical Termies also. As you said, they're versatile and that's a worthwhile characteristic. I use mine in a support role, be it adding storm bolter shots, getting some extra shots on armor via-cyclone missile launcher, or aiding an assault.Thorhttp://creativetwilight.com/noreply@blogger.comtag:blogger.com,1999:blog-1640217576313519402.post-57618184840002590732010-11-01T13:48:52.891+00:002010-11-01T13:48:52.891+00:00As I said, any dedicated assault unit will tear th...As I said, any dedicated assault unit will tear them a new one (Wyches in T-5 days)<br /><br />I agree that Deep Striking can be incredibly useful but you need to ensure that you have sufficient target saturation.ClawsandFistsnoreply@blogger.comtag:blogger.com,1999:blog-1640217576313519402.post-71882651577848473212010-11-01T13:34:35.259+00:002010-11-01T13:34:35.259+00:00I hear what you're saying about s4 i4 power we...I hear what you're saying about s4 i4 power weapons and I'd want my termies as far as possible from a squad full of them. However if we're talking about a single sergeant then I'm really not worried, at most he's going to cause 1 wound unless he's lucky and I still get a 5++ against it.<br /><br />The other thing to note is the ability of terminators to deep strike. By doing this you can deploy the unit right in your enemies lines, unscathed through no fault of your opponent. The absolute worst result for the terminator player would be for your opponent to have to focus his entire anti-tank compliment to deal with them for a turn. If any survive chances are that sometime is going to die!fudalnoreply@blogger.comtag:blogger.com,1999:blog-1640217576313519402.post-21497251801946205252010-11-01T13:17:20.411+00:002010-11-01T13:17:20.411+00:00In combat, you have to pick your target wisely. Th...In combat, you have to pick your target wisely. The Tactical Terminators can do well against small squads (especially if there's no Power Weapons in there) For example I'd be worried about them charging one of my 5-man Grey Hunter squads. However, I'd be more worried that I'd let them get into my lines unharmed.ClawsandFistsnoreply@blogger.comtag:blogger.com,1999:blog-1640217576313519402.post-73251057687101648062010-11-01T13:01:13.144+00:002010-11-01T13:01:13.144+00:00Hmm, that feels like a bit of a statistical anomal...Hmm, that feels like a bit of a statistical anomaly to me. Tac Termies can do well in combat if only because you've got 4 Power Fists but you need some luck for them to be effective.ClawsandFistsnoreply@blogger.comtag:blogger.com,1999:blog-1640217576313519402.post-70041064901126069732010-11-01T12:38:02.859+00:002010-11-01T12:38:02.859+00:00On Friday in our 3250 points game I charged Graham...On Friday in our 3250 points game I charged Grahams Chaos terminators with my Thunderlord and thunderwolves expecting to kill them before they could come at me, how wrong I was. 5 Dead dogs later I realise that I underestimated themSimo429noreply@blogger.comtag:blogger.com,1999:blog-1640217576313519402.post-54652908565037992192010-11-01T11:28:33.522+00:002010-11-01T11:28:33.522+00:00I agree that the models are fantastic - I still lo...I agree that the models are fantastic - I still love my first edition Wolf Guard Terminators and I think that the current plastic WG box is possibly the best box that GW has ever released. However, on the table, I think that Assault Terminators are always a better bet for the same points. 5 Stormbolters is pretty average shooting (especially in the mech heavy world of 5th edition) so you really have to upgrade to a Cyclone Missile Launcher. 235 points for 5 guys? Ouch! In combat, they'll get cut down by a dedicated assault unit before they even get a chance to swing back. I think that's the nub of the problem, as a "tactical" unit, they're a jack of all trades and a master of none. TH/SS Termies on the other hand can fulfil a range of different rolls but they're good at them all. Yes, you can take a Raider and jam them down someone's throat. You can hold them back and use them in a counter-assault role. You can teleport them into midfield or even just keep them on foot and run them forward every turn. However you use them the enemy has to deal with them. <br /><br />Having said that, I can think of one use for Tac Terminators - 33 points gets you Terminator Armour, a Stormbolter and a Power Weapon. Now, you have a unit that's useful in combat since it's hitting at I4.ClawsandFistsnoreply@blogger.com