tag:blogger.com,1999:blog-1640217576313519402.post7816538074741976172..comments2023-06-15T10:44:04.241+01:00Comments on Claws and Fists: The Rolling Thunder Review - AKA Stop the DoggiesClaws and Fistshttp://www.blogger.com/profile/01520310240629884669noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-1640217576313519402.post-90827208458273558482011-02-23T17:39:46.122+00:002011-02-23T17:39:46.122+00:00Go for the kill, hope he gets first turn then jaws...Go for the kill, hope he gets first turn then jaws and las/plas the **** out of them, demech his hunters early so they cant support his wolves, this should leave him with a small unit wolves left so depending on if he has a PF/TH in there charge a dread in (as you would against blood crushers). Just make sure he doesnt get a good combi charge off with the wolves but with 6 las/plas backs i cant see them living past turn 2.Martinnoreply@blogger.comtag:blogger.com,1999:blog-1640217576313519402.post-22992934866748038962011-02-23T14:01:44.343+00:002011-02-23T14:01:44.343+00:00I'm there tonight, but playing in my clubs/mat...I'm there tonight, but playing in my clubs/mates crazy kill point campaign.<br /><br />Depending on the mission, if it's KP or 1 objective each nuke the little buggers to hell.<br /><br />But keep an eye on your board edges as those scouts could de-mech most of your guys before the Thunderpuppies hit home and then you're in real trouble!mctictacnoreply@blogger.com