I'm not going to talk about that even though I am really excited AND they're released on my birthday :)
Instead, I've got to put together a 1750 point list to use against Graham as he practises for Open War. Now, the missions at Open War are normally a bit ker-azy and I really should read them before I start this. Instead, I'm just going to try and come up with a good 1750 and hope that it performs okay. It's going to be a shooting based list (although it might suddenly get an assaulty element after March 3rd...)
Firstly, the basics of the list:
Rune Priest, Chooser of the Slain, Living Lightning, Murderous Hurricane
5 Grey Hunters, Meltagun, Rhino
5 Grey Hunters, Meltagun, Rhino
5 Grey Hunters, Meltagun, Rhino
5 Grey Hunters, Meltagun, Rhino
5 Grey Hunters, Meltagun, Rhino
5 Grey Hunters, Meltagun, Rhino
6 Long Fangs, 5 Rocket Launchers
6 Long Fangs, 5 Rocket Launchers
6 Long Fangs, 5 Rocket Launchers
So, yes, I've finally given in to the dark side (AKA trip Long Fangs) I'm still of a belief that on a properly terrained table there shouldn't be enough good lines of fire for three squads but a) When do we really see tables with enough terrain? b) I think you need the third squad in order to be able to take enough wounds and still put out sufficient return fire. I also notice a lot of people have started to include things like Lascannons to deal with things like Quantum Shielding. AV13 is annoying and ignoring Shaken/Stunned results is even more annoying but for now I'm not going to be making any major changes until we start seeing a lot more Necrons on the table.
I was also tempted to take Jaws of the World Wolf over Murderous Hurricane in order to deal with Graham's 2 Tervigons but list tailoring is cheating kids!
This is where I have a problem. Ideally, I want two Cyclone Missile Launchers and two Rifleman Dreadnoughts. Points-wise it would be pretty tight and it would mean that I'd have a Wolf Guard running around on his own with no squad to join. So, do we cut down the Wolf Guard and take just the one CML or do we add in another unit? Even though they won't be very useful tonight, I'm going to go down the Wolf Scout route. This means the Elite section looks like this:
10 Wolf Guard, 8 Combi-Meltas, Power Fist, 2 Terminator Armour, 2 Cyclone Missile Launchers, Drop Pod
6 Wolf Scouts, Meltagun
So, all of that leaves me with 65 points to play with. 45 points could hypocritically give me a Lascannon in each Long Fang Pack (which would be useful to negate all the Feel No Pain going round tonight) However, if I drop the Power Fist from the Wolf Guard Pack, I then have 85 points which is enough to get a Lone Wolf...
Lone Wolf, Terminator Armour, Storm Shield, Chainfist
It's been a while since I've used one and a second unit of Wolf Scouts would be arguably more useful let's go with this guy and see how we get on.
So the list in full
HQ
Rune Priest, Chooser of the Slain, Living Lightning, Murerous Hurricane
Elite
10 Wolf Guard, 8 Combi-Meltas, 2 Terminator Armour, 2 Cyclone Missile Launchers
6 Wolf Scouts, Meltagun
Lone Wolf, Terminator Armour, Storm Shield, Chainfist
Troops
5 Grey Hunters, Meltagun, Rhino
5 Grey Hunters, Meltagun, Rhino
5 Grey Hunters, Meltagun, Rhino
5 Grey Hunters, Meltagun, Rhino
5 Grey Hunters, Meltagun, Rhino
5 Grey Hunters, Meltagun, Rhino
Heavy Support
6 Long Fangs, 5 Rocket Launchers
6 Long Fangs, 5 Rocket Launchers
6 Long Fangs, 5 Rocket Launchers
Very shooty, pretty spammy; should do well.I think there are still a couple of tweaks that could be made to this list to make it truely superb but I think it will provide Graham a good test of his tournament list...
2 units of Scouts or none at all IMO, same for the Lone Wolves as I think in both cases 1 is an annoyance 2 is a threat that has to be dealt with.
ReplyDeleteIf any of the C+F crew are going to the GT (I tihnk Simo is) then army list submission is Midnight on the 24th so is that tonight or tomorrow night!
Here's mine if you fancy a peek:
http://blood-claw.blogspot.com/2012/02/gt-army-list-time.html
I don't know if you need to run 2 units of Scouts in order for them to work (you get more points for GH) but I can't see a solo LW working as well as a duo. And yes, I am aware of the constraints you're working under. :P
ReplyDeleteThere is a plus point with the LW though as you can hide him behind a Rhino and all he has to do is jog to keep up with them. Plus he'll be centrally place to help to bail out any units that get bogged down in combat, freeing up your units to get out of dodge (hopefully).
The only thing I see is the complete lack of combat ability beyond him as any dedicated units will make a meal out of your squads quickly - the upside is that this frees up your other guns to pound said unit but the downside is that such units tend to be able to withstand huge volumes of firepower in the first place (2+ saves, High T or W, allocation etc) forcing you to pour all of your fire into that squad freeing up other units.
You also don't have the luxury of combat tactics to fall back from a combat you've lost automatically and might get bogged down fighting something you'd rather shoot e..g A combat unit multi-assaults and hits as many Rhinos as they can with the bare minimum against your GH squads so that he doesn't win combat by enough to make you fall back before consolidating in.
Good luck with it.