Tuesday, 10 March 2020

Terminal for Imperator Titan for Adeptus Titanicus

Recently I have begun building an Imperator Titan for use in my games of Adeptus Titanicus. To use the model in games, I have taken the rules written by Kylan Day (a member of the excellent ADEPTUS TITANICUS 2018 facebook page), and I have tweaked them slightly, mostly in order to simplify them slightly for myself. 



In Kylan's version, the Reactor management for the Imperator was slightly more complex (as befits such a behemoth), but I prefer a simpler method of playing, and so I have changed the Reactor management back to how a regular Titan works - albeit with a far higher number of Reactor levels, to reflect the gargantuan power generators on such a colossal Engine. 

I have also played about with the strengths of the weapons a little bit, and dded points values. 

So - thank you Kylan for the inspiration and for putting the rules out there for us all to use. 

You can find the Terminal for the Imperator Titan here:



Thursday, 13 February 2020

Warhammer 30k - Horus Heresy Era Imperial Army List

Presented here is the first draft of my Imperial Army  list for Warhammer 30k. This allows players to create armies of human warriors to face off against the might of the Legiones Astartes during the Horus Heresy.

As always, constructive feedback and playtesting results are always very welcome!

Click here to download a .pdf version of the Imperial Army list:
Warhammer 30k Imperial Army List (rev 1a)


Sunday, 1 September 2019

UPDATED: Matched Play Missions for Adeptus Titanicus (AT18)

This is a supplement designed for players of the 2018 version of Adeptus Titanicus (AT18).

It features equal Victory Points for each mission, and is intended for Matched Play.

Permission is granted to download and use the supplement.

Positive feedback from playtesting is welcome!

UPDATED VERSION (revision 2a, dated 27 January 2020):
Adeptus Titanicus AT18 Matched Play Missions Supplement rev 2a (pdf)


ORIGINAL VERSION (revision 1a, dated 1 September 2019):
Adeptus Titanicus AT18 Matched Play Missions Supplement (pdf)


PRIMARY MISSION UPDATES 
(NOW INCLUDED IN REVISION 2a)

The following amendments to the primary missions have been made in order to allow forces comprising solely of Knights to also make use of this Matched Play supplement for Adeptus Titanicus: 

MISSION 2
...or Seneschal for armies which comprise entirely of Knights. 

If the opponent’s force had more than one Princeps Seniores or Seneschal, then you must secretly write down, at the start of the game, which is the one you are targeting and therefore the one which will grant points to you if it is successfully destroyed. 

MISSION 5

Primary mission victory conditions: 
The player earns 10VP at the end of the game if they have an operational Titan or Knight Banner comprising at least one remaining Knight (for armies which comprise entirely of Knights) fully or partially within 6" of the centre of the board. The player earns an additional 10VP at the end of the game if they have a second operational Titan or Knight Banner comprising at least one remaining Knight (for armies which comprise entirely of Knights) fully or partially within 6" of the centre of the board. The player earns an additional 5VP at the end of the game if the Titan closest to the centre of the board is their Princeps Seniores, or, for forces comprising solely of Knights, if the Knight banner closest to the centre of the board contains their Seneschal. 

MISSION 6

Primary mission victory conditions: 
A player earns 10VP at the end of the game if they have moved one Titan off their opponent's board edge. They earn an additional 10VP at the end of the game if they have moved a second Titan off their opponent's board edge. They earn an additional 5VP if one of those two Titans is their Princeps Seniores*. Note that Titans cannot be moved off the board in the first two game turns. A Titan must be able to move the entirety of it's base off in a single Move or Full Speed action in order to move off the board.
* Note that if your force comprises multiple Maniples, then any one (but only one) of your Princeps Seniores can claim the 5VP for moving off the board.

For armies comprising solely of Knights, the player who chose this mission earns 10VP at the end of the game if they have moved one banner comprising at least two remaining Knights off their opponent's board edge. They earn an additional 10VP at the end of the game if they have moved a second banner comprising at least two remaining Knights off their opponent's board edge. They earn an additional 5VP if one of those two banners contains their Seneschal*. Note that Banners cannot be moved off the board in the first two game turns. All remaining Knights in a banner must be able to move the entirety of all of their bases off the table in a single Move or Full Speed action in order to move off the board.
* Note that if your force comprises multiple Seneschals, then any one (but only one) of your Seneschals can claim the 5VP for moving off the board.


MISSION 8


Set up: 
As soon as this missoon is selected, the player secretly nominates their Titan with the highest Scale, or, for forces comprising solely of Knights, their banner with the highest points value. If they have two or more with the same Scale (or points cost, in the case of full Knight forces), the player may choose which is selected for this mission.

Primary mission victory conditions: 
A player earns 15VP at the end of the game if the nominated Titan or Knight Banner finishes the game with it's base(s) partially, but not wholly, in their opponent's deployment zone. If the nominated Titan finishes the game with it's base fully within their opponent's deployment zone, they instead earn 25VP. If the nominated Knight banner finishes the game with the bases of all remaining Knights in that banner fully within their opponent's deployment zone, they instead earn 25VP.


MISSION 9

Primary mission victory conditions: 
The  player earns 25VP at the end of the game if they move the Titan or Knight banner controlling the central (unmarked) objective off their own board edge (note - the Titan/Knight banner cannot move off the board with the objective until turn 4 or later). The player instead earns 10VP at the end of the game if the Titan/Knight Banner controlling the central (unmarked) objective is fully within it's own deployment zone at the end of the game. Note that the bases of all model(s) in the unit must be fully within their own deployment zone to  achieve the 10VP in this case. 

Controlling the Objective: A Titan model, or individual Knight model, can pick up the central (unmarked) objective marker if, at the end of one of their movement phases, they are in base contact with it. From this point on, that Titan/Knight model is said to be controlling the objective. If the Titan/Knight model is subsequently destroyed during the game, the objective marker is placed by the owning player so that it is in base contact with the destroyed model (use the position of the model before any movements caused by falling etc). If the objective is dropped, it is no longer said to be controlled. The central objective marker may be moved.

MISSION 10

Primary mission victory conditions:
The player earns 4VP at the end of game-turns three and four for each of the three numbered objectives they are in base contact with one of their units, with no enemy units in base contact with. Objectives can only be claimed during turns 3-4. In addition, the player earns an additional 1VP at the end of the game if they have models in base contact with all three of the numbered objectives at the end of the last turn of the game.



Sunday, 29 October 2017

2,000pt List for Blog Wars

In a couple of weeks' time Alex Brown is running s new version of his classic 'Blog Wars' tournament. In order to keep up my unique(?) 100% attendance at Blog Wars I had to buy a ticket and bring my Tyranids to the party one more time.

Without further ado, here is my list:

HIVE FLEET NEMESIS

Army: TYRANIDS (Index: Xenos 2)
Battalion Detachment (+3CP) & Spearhead Detachment (+1 CP)

BATTALION DETACHMENT
HQ1 - Broodlord (162pts)

HQ2 - Broodlord (162pts)

HQ3 - Hive Tyrant w/Wings (212pts)
• Hive Tyrant w/Wings [170pts], 2x Monstrous Scything Talons [41pts], Prehensile Pincer Tail [1pts]

TR1 - 17 x Genestealers (204pts)
• 17 x Genestealer [17 x 10 = 170pts] with 17x Rending Claws [17 x 2 = 34pts]

TR2 - 17 x Genestealers (204pts)
• 17 x Genestealer [17 x 10 = 170pts] with 17x Rending Claws [17 x 2 = 34pts]

TR3 - 16 x Hormagaunts (80pts)

TR4 - 20 x Termagants (80pts)

TR5 - 3 x Rippers (33pts)

TR6 - 3 x Rippers (33pts)

EL1 - 3 x Venomthropes (93pts)
• 3 x Venomthrope [3 x 25 = 93pts] with 3x Toxic Lashes [3 x 6 = 18pts]


SPEARHEAD DETACHMENT
HQ4 - Hive Tyrant w/Wings (212pts)
• Hive Tyrant w/Wings [170pts], 2x Monstrous Scything Talons [41pts], Prehensile Pincer Tail [1pts]

HVY1 - Toxicrene (165pts)
• Toxicrene [135pts] with Chocking Spores [13pts], Massive Toxic Lashes [17pts]

HVY2 – Trygon w/Adrenal Glands (180pts)
• Trygon [103pts] with Adrenal Glands [5pts], Bio-electric Pulse [11pts], 3x Massive Scything Talons [60pts], Toxinspike [1pts]

HVY3 – Trygon w/Adrenal Glands (180pts)
• Trygon [103pts] with Adrenal Glands [5pts], Bio-electric Pulse [11pts], 3x Massive Scything Talons [60pts], Toxinspike [1pts]



Thursday, 23 March 2017

8th Edition 40k Rules Changes!

This morning, exciting news was leaked by the Faeit 212 site, revealing some welcome changes that will be part of the 8th edition rule set coming this summer.

Since 2017 is the thirtieth anniversary of Rogue Trader being released, it seems very apt (and less than coincidental) that the new rules hark back to that first set of rules, especially the changes to armour saves and move distances, both of which I think will help the game. 

Here goes: 

http://natfka.blogspot.co.uk/2017/03/new-8th-edition-40k-rules-changes.html?m=1

Wednesday, 15 March 2017

GW Release Squats! (Well, Nearly...)



Today, GW released a beautiful new range of models for AoS called the Kharadron Overlords, and I LOVE them! 

Obviously the conversion potential into Squats is enormous. 

Here's the pics: 









 

Friday, 23 December 2016

Christmas Battle: 'The Razing of Welkrop IV'

To celebrate the festive period and to make good use of the time off from work(!), Duncs and I will be playing out a 3,500pt battle at Warhammer World between his Dark Mechanicum forces and my VI Legion Space Wolves. To frame our battle, I have knocked up a quick bit of background and a simple mission for us to play.


THE RAZING OF WELKROP IV


DATELINE: Welkrop IV, in the year 007.M31

In the dark months that followed the great deception at Isstvan, traitorous elements throughout the Imperium revealed themselves and openly pledged allegiance to Horus' war against the Emperor of Mankind. 

On the Forge World LMII-Gamma on Welkrop IV in the Engell system, the chief Magos swore the fealty of his facilities to the Warmaster, in exchange for the freedoms afforded by his new Lord to combine dark magicks and the unbridled powers of the warp with the greatest technological marvels of the Mechanicum. 

With the shackles of the Emperor that restricted such diabolical research removed, the Warp-Magos delved deep into the Immaterium, striking deals for unlimited power with the Ruinous Powers in exchange for an unrestricted route into real space for the Daemonic hordes of Chaos. 

Word of the Dark Mechanicum's defection soon reached Terra. Quickly, the VI Legion were dispatched to Welkrop IV to search out and expunge the traitorous elements there, and to neutralise their research facilities in order to prevent their warp-mutated war-engines from bolstering the Traitor forces. 

GAME SET UP:

Pitched Battle deployment is used. 

Prior to the deployment of his forces, the Dark Mechanicum player places 5 buildings / ruins in his half of the board to represent the R&D Manufactorums of the Warp-Magos. These are impassable terrain for both players. Each has an Armour Value of 13 and has 4 Hull Points each. Replace these buildings / ruins with a crater or rubble etc if destroyed. 

MAIN OBJECTIVE: 

Kill Points:
- 1pt per pt of enemy unit completely destroyed
- 1/2pt per pt of enemy unit completely depleted to less than 50% of its starting number of Wounds / Hull Points

SECONDARY MISSION - DARK MECHANICUM

3pts per Manufactorum that survives the game with at least 1 Hull Point. 

SECONDARY MISSION - LOYALISTS

3pts per Manufactorum that Destroyed at the end of the game.


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