I’ve been struggling to make tournaments this year so it was with great
excitement that I set out on a cold Saturday morning last weekend to attend
Heat 3 of the 40K Indie GT up in Warrington. The venue was fantastic with loads
of room around every table so you could easily play Hammer and Anvil, and in
fact it made playing every game that little bit easier. The tournament was well
run and pretty much ran to time without incident. The food was pretty good to!
It was also a weekend of exceptional gaming, at least, I think it was.
For the most part it was going on around me and a very long way away from the
tables I was on (no offence to my opponents, they were all rather good). I
however stunk up the joint, and for once I’m not talking about bad gas!
As some of you will know from my recent posts, my practice has been
limited and I’d been really struggling to settle on a list I was happy with.
Over the course of the weekend I really learnt a lot about the Marine codex and
why the list I’d taken was really quite poor. But I’m getting ahead of myself,
Here’s my list and here’s a run-down for the games on Day 1
Codex Space Marines.
HQ
Tigurius
Tigurius
ELITE
Sternguard (5) – 3x Combi-Melta; Drop Pod
Sternguard (5) – 3x Combi-Melta; Drop Pod
Sternguard (5) – 3x Combi-Melta; Drop Pod
Sternguard (5) – 3x Combi-Melta; Drop Pod
TROOP
Tactical Squad (10) – Plasma, Heavy Bolter, Combi-Plasma; Drop Pod
Tactical Squad (10) – Lascannon
Scout Squad (10) – 5x Bolt Pistol & Combat Weapon, 5x Sniper Rifle
Tactical Squad (10) – Plasma, Heavy Bolter, Combi-Plasma; Drop Pod
Tactical Squad (10) – Lascannon
Scout Squad (10) – 5x Bolt Pistol & Combat Weapon, 5x Sniper Rifle
HEAVY SUPPORT
Thunderfire Cannon
Devastator Centurions (3) – 3x Grav-Cannon & Grav Amps, 3x Missile Launcher
Land Raider
Thunderfire Cannon
Devastator Centurions (3) – 3x Grav-Cannon & Grav Amps, 3x Missile Launcher
Land Raider
Game 1 vs.
Necrons with Tau Allies; Hammer & Anvil deployment playing Crusade
HQ
Destroyer Lord – Weave, Scythe, MS Scarabs
Tau Buff Commander
Destroyer Lord – Weave, Scythe, MS Scarabs
Tau Buff Commander
ELITE
Riptide
Riptide
TROOPS
Warriors (5)
Warriors (7)
Kroot (10)
Warriors (5)
Warriors (7)
Kroot (10)
FAST
ATTACK
Wraiths (6)
Wraiths (6)
Wraiths (6)
Wraiths (6)
Wraiths (6)
Wraiths (6)
HEAVY
SUPPORT
Annihilation Barge
Annihilation Barge
Annihilation Barge
Annihilation Barge
Annihilation Barge
Annihilation Barge
One look
at the list across the table from me and I knew I was in trouble, my recent
experience with Riptides had been decisive and I’ve seen enough Wraiths to know
I had no answer for 18 of them. I figured that I could throw as much firepower
at the Wraiths as possible on the first turn or two to try and critically
deplete them and ensure that the Centurions survived to take on the Riptide. Of
course, the Annihilation Barges and the Destroyer Lord had other ideas.
My
opponent deployed his Wraiths in a bubble screen protecting the Barges and the
Riptide from my Drop Podding Sternguard. My initial salvo from, basically, everything
killed about 4 Wraiths and then he was on me.
The
Centurions, Tigurius and a Tac Squad had held a unit and a half of Wraiths for
about 4 Turns while my right flank had been comfortably collapsed by the Lord
and his Wraith unit. The Land Raider had been immobilised on Turn 1 by the
Tank-Hunting Riptide, but it hung in there for another couple of turns until it
was exploded by the Lord.
I managed
to be tough to chew through though as at the end of turn 6 I still had a unit
of Scouts on an objective. The rest were, however, his and I had lost the game
comfortably.
3-9 Loss
(NONE / 1st, LB, WL)
Game 2 vs.
Space Marines (Iron Hands) with Dark Angels Allies; Dawn of War deployment
playing The Relic
HQ
Chapter Master “Bikesander”
Captain – Bike, Primarch’s Wrath
DA Librarian – Lvl 2, Bike, Power Field Generator
DA Techmarine – Bike, Power Field Generator
DA Techmarine – Bike, Power Field Generator
Chapter Master “Bikesander”
Captain – Bike, Primarch’s Wrath
DA Librarian – Lvl 2, Bike, Power Field Generator
DA Techmarine – Bike, Power Field Generator
DA Techmarine – Bike, Power Field Generator
TROOP
Bike Squad (6)
Bike Squad (6) 2x Grav
Bike Squad (6) 2x Grav
Bike Squad (6) 2x Melta
Ravenwing Bike Squad (5) 2x Plasma
Bike Squad (6)
Bike Squad (6) 2x Grav
Bike Squad (6) 2x Grav
Bike Squad (6) 2x Melta
Ravenwing Bike Squad (5) 2x Plasma
FAST
ATTACK
Attack Bike – Multi Melta
Attack Bike – Multi Melta
Attack Bike – Multi Melta
Attack Bike – Multi Melta
Attack Bike – Multi Melta
Attack Bike – Multi Melta
Wow,
there really weren’t going to be any easy games in this tournament. A heavy
loss in the first game has put me staring down an all bike army mixing the Uber
Bike Lord with 3 Powerfield-toting Dark Angels Bike HQs to babysit a bunch of
Grav, Plasma and Melta wielding Bike Squads.
Again I
was given first turn and I decided to take as much of the sting out of his
Melta and Plasma Units as possible. He’d spread out across his table edge which
took the pressure off a little and his Bike lord was way out on my right flank,
staying out of range until the Melta Units had popped the Land Raider and the
rest of his army had softened up the Centurions.
While my
Alpha-Strike, was again, foiled by poor dice and good 4++ saves (I think I
killed about 4 bikes in total!) his return volley was equally ineffective
allowing me to bog the bikes down in close combat which effectively took them
out of the game for the next 3 turns. As this combat ground on he started to
wheel his Lord round to try and bring a swift resolution to it but he strayed
into range of the Centurions.
Oh my
god! This is what Tigurius and 3 Grav Cannon Centurions can do (with a little
support from 5 Sternguard and a Thunder fire cannon); one round of shooting and
the whole unit, including the Lord, was toast!
He had a
couple of units wide on my right Flank but they were too far out to influence
the result of the game now. My scouts jumped onto the Relic while I threw every
available unit into close combat which tied up his Bike squads until the end of
the game.
The game
ended on Turn 5 and I had the Relic and the win, if it had gone to Turn 6 I
think I would have been in trouble but fortunately for me it didn’t. It was a
tense, back-and-forth against another great opponent and the Centurions had
finally lived up to their billing!
6-0 Win
(WL / 1st, LB)
Game
3 vs. Tyranids; Deployment Vanguard Strike playing Big Guns Never Tire
HQ
Hive Tyrant – Wings, 2x TL Devourers w. Brainleech Worms (Iron Arm, Haemorage)
Hive Tyrant – Wings, 2x TL Devourers w. Brainleech Worms (Endurance, Enfeeble)
Hive Tyrant – Wings, 2x TL Devourers w. Brainleech Worms (Iron Arm, Haemorage)
Hive Tyrant – Wings, 2x TL Devourers w. Brainleech Worms (Endurance, Enfeeble)
ELITE
Ymgarl Genestealers (5)
Doom – Pod
Ymgarl Genestealers (5)
Doom – Pod
TROOP
Tervigon – Toxin Sacs (Warp Speed, Haemorage)
Tervigon – (Endurance, Life Leech)
Termagants (10)
Termagants (10)
Tervigon – Toxin Sacs (Warp Speed, Haemorage)
Tervigon – (Endurance, Life Leech)
Termagants (10)
Termagants (10)
HEAVY
SUPPORT
Mawloc
Trygon Prime
Mawloc
Trygon Prime
OK,
1 Win, 1 Loss and now I’m facing Chris Dickinson, a man who almost qualifies as
part of the Hive Mind, and his Tyranids. Fortunately I am rather experienced
with Tyranids, unfortunately Chris is a far better player than I am. This time
I take second turn, Chris sets up to prevent me from dropping my Pods in rapid
fire range of his Tervigons and a turn of spawning ‘Gants makes that proposition
even more daunting!
His
Tyrants position themselves to assault in turn 2 the Tervigons try to bury
themselves behind terrain. However I manage to position my Land Raider to give
it LOS to the nearest Tervigon, I manage to pull off a risky double Drop Pod
drop and get both Sternguard just inside 12” of the Tervigons and sure enough,
one goes pop taking with it a swathe of Gants. All of a sudden this is looking
good.
Turn 2
and it’s all in the balance, Chris’s remaining Tervigon bungs up after spawning
15 Termagants and his Hive Tyrant leaps over cover but only manages to take a
weapon off the Land Raider. The Sternguard are eaten unceremoniously, their
work is done and the Ymgarls make contact with a Tactical Squad in the backfield.
I make a bit of a mistake in jumping my Centurions out of the Land Raider to
take out the Tyrant in front of it. It’s basically overkill and leaves them in
the open …
… and
Chris takes full advantage. Doom Drops in, I roll a 16 on 3D6 and after rolling
a couple of 4++ saves (thanks to a Divination Power) one Centurion remains on a
single wound. The game has taken a turn for the worse. The Tyrgon and (now S10)
Doom move in to finish off the Land Raider and the remaining Centurion which
they do easily.
Tigurius
is on his own surrounded by big beasties so he charges the Mawloc hoping to
sell his like dearly. He eventually Force Weapons the Mawloc before succumbing to
the Doom.
When the
dust settles Chris is sitting pretty on 4 objectives and all I have left are a
couple of Scouts and a Drop Pod. Roll on day 2!
13-1 Loss
(1st / LB, WL)
Interesting to see a few games from Heat 3, having played in Heat 2 myself. I even managed to match your day one results!
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