GAME 7 - MATRICIDE
The nerve
centre of the Tyranid invasion force has been breached! The Norn Queen calls
her children to defend her inner sanctum, as the fate of the Hive Nest is
decided in the cold darkness of her subterranean lair…
SET-UP:
The Tyranid player places D3+2 pieces of
terrain in each 2’ x 4’ section of the board.
The Imperial player then chooses board edge
and deployment type.
After board edge and deployment type have
been decided but before deployment itself begins, the Tyranid player should
place a suitably grotesque and sizeable model to represent the Norn Queen in
open ground (replacing a piece of terrain if necessary). The Norn Queen model
may be placed anywhere on the table, outside of the Imperial player’s
deployment zone.
ARMY CONSTRUCTION & RESTRICTIONS:
The Norn Queen costs 200pts (and must
be taken by the Tyranid player!). She has the following profile:
WS: 4 BS:
4 S: 6 T:
8 W: 8 I: 1 A: 4 Ld: 10 Sv.
2+ / 3++
Special Rules:
Psychic Shield: The Norn Queen has a 3+
invulnerable save and has the shrouded special rule.
Immobile Creature: The Norn Queen cannot
move, run, charge, consolidate or make sweeping advances (or otherwise move, or
be moved, for any reason!).
Psyker (mastery level 3). Powers are drawn
from the Tyranid powers.
Shadow in the Warp.
Synapse Creature (24”).
Wargear:
Scything Talons.
OBJECTIVES & VICTORY CONDITIONS:
Primary Objective (20pts):
The Imperial player wins the campaign by killing the Norn
Queen.
The Tyranid player wins the campaign by preventing this
from happening.