|Captured at Talavera|
What is it?
Sometimes a Grey Hunter who has shown exceptional bravery will be given the honour of carrying the Wolf Standard into battle. In game terms, it's a 10 point upgrade for a unit of Grey Hunters.
What does it do?
For one round of assault you can re-roll all '1's. So, that's difficult terrain rolls, dangerous terrain rolls, to hit rolls, to wound rolls, saving throws and Mark of the Wulfen rolls.
For a long time, I didn't take this but Mick kept going on about how awesome it was so I gave it a try. First couple of games using it, I rolled nothing but '2's! Since then, I've had times where it's been brilliant and times where it's been underwhelming.
For example, I've taken charges from Necron Wraiths and Blood Angel Assault Squads and taken no wounds thanks to the banner. It's also great for Power Fists especially when you've rolled a '1' for the to wound roll.
The way that it's worded is that it affects the "following assault phase". This means that you have to declare using it during the movement phase or the shooting phase. This is especially important on your opponent's turn. Don't get me wrong, most people are good if you don't announce it unit the assault phase but they'd be well within their rights to not allow it during a tournament. In fact, people are entitled not to charge your unit if you've declared you're using the Standard which would mean you've wasted it, although I've never actually seen this done.
As mentioned, you get a re-roll for your MotW rolls with the Standard so that's a good mix as it means potentially more attacks and also potentially another chance for rends. I've also seen people run a Wolf Guard in Terminator Armour with their Grey Hunters which can make that guy very hard to kill for a turn. Even more so if he has a Storm Shield making him an ideal way of soaking up Power Weapon attacks.
In fact, for me, the best thing about the standard is the re-roll of the saving throw. Against anything without armour-ignoring weapons it makes your Grey Hunters almost like Terminators for a turn.
Big or Small?
I've only ever used the Standard on big squads (8-10 models) reasoning that more dice rolled = more '1's rolled = more re-rolls. However, I could see an argument for using it with small squads, since in that case each '1' your roll is proportionally more important. I'd love to know what peoples' views are on this.
Wolf Standard, yay or nay? Please feel free to share your sagas of '1's magically becoming '6's below the line...