On-Fire Painting blog |
This weekend saw a motley crew of
Bloggers descend on Maelstrom Games to contest the coveted Blog Wars
trophy for the second time this year. Blog Wars is a tournament run
by Alex of the From the Fang blog and is intended to be a fun day out
for us bloggers to get together, chat, eat, drink and roll some dice.
Graham (Grazer) and I were there representing Claws and Fists and I
think it's safe to say we both had a great time and I'd like to say
that I think Alex runs a great tournament in the just the right
spirit for his target audience. I have thoroughly enjoyed the first
two tournaments and look forward to the two he's got planned for next
year.
My first game was against international
40k Podcast net-celebrity Dave Symcox of the 40kUK podcast and blog.
Now I've been a fan of the 40kUK podcast since it started and even
before that when Dave did a regular segment on the 11thCompany Podcast so, since we usually operate at opposite ends of the
draw in regular tournaments, it was great to face off against him
here.
Here's my list for your consideration:
HQ
Ghaz
Big Mek
Kustom Forcefield
ELITE
12 Lootas
TROOP
Meganobs
(4) Kombi-Rokitt, Kombi-Skorcha; Trukk
Ork Boys
(18) Shootas, inc Nob w. Power Klaw & Boss Pole
Ork Boys
(18) Shootas, inc Nob w. Power Klaw & Boss Pole
Ork Boys
(12) Slugga & Choppa, inc Nob w. Power Klaw & Boss Pole; Trukk
Gretchin
(11) inc Runtherd
FAST ATTACK
Deffkopta
Buzz-Saw, Twin-linked Rokkit Launcher
Stormboyz
(15) inc Nob w. Power Klaw & Boss Pole
HEAVY SUPPORT
Battlewagon
Deffrolla, Armour Plates, Red Paintjob, Big Shoota
Battlewagon
Deffrolla, Armour Plates, Red Paintjob, Big Shoota
Dave was playing a Space Wolf Army
which pretty much looked as follows:
HQ
Njal
ELITE
Wolf Scouts
(5) Meltagun
Wolf Guard
(5) 5x Combi-Melta & Power Fist
TROOP
4x Grey Hunters
(7) Meltagun, Wolf Standard; Rhino
Grey Hunters
(5) Meltagun, Wolf Standard
HEAVY SUPPORT
Long Fangs
(5) 4x Missile Launchers; Razorback w.
Lascannon & TL Plasmagun
Long Fangs
(5) 4x Missile Launchers; Razorback w.
Lascannon & TL Plasmagun
Long Fangs
(5) 4x Missile Launchers
(I can't remember the exact list but it
was very much along these lines)
I won the roll off and decided to go
second, I wanted Dave to deploy without knowing where my Battlewagons
were going. He spread out across the back of his table edge with Long
Fang packs on each flank and the third dead centre. The Grey Hunters
and their Rhinos were evenly distributed as well and he held the
5-man Grey Hunter Squad and the scout in reserve with the scouts
OBEL. Oh, and the Wolf Guard were split among the mechanised Grey
Hunters and the Scouts.
I deployed heavy right hoping to deny
two of his long fang packs side shots on my BWs and out-range the
other(Ghaz was deployed in one of the wagons). The two trukks were
tucked in behind the BWs and I deployed the Stormboyz and the
Deffkopta on the extreme edge of my right flank. The Lootas were
central, in cover with good LOS across the board and the gobbos were,
of course, in reserve! I scouted the Kopta down the right table edge
and after I failed to steal the initiative, Dave kicked off turn 1.
The Space Wolves fell back to the
centre of their deployment zone away from the bulk of the Ork force.
They were able to draw line of sight on both Trukks and the resulting
salvo blew one up and immobilised the other. Not a bad start as my
Meganobs would be walking! Never-the-less the Orks set off across the
field with the 12-man Slugga Boy unit racing to keep up with the
Stormboys down the right flank, the Deffkopta tucked in behind the
Long Fangs on the right and next to their Razorback. The BWs Angled
for the mass of Wolves in the centre and set off at full speed with
the Meganobs, trudging out of their stricken Trukk, in hot pursuit.
The Lootas unleashed a hail of fire vaporising the lead Rhino in the
central formation and the Deffkopta was able to wreck the Razorback.
The Wolves reformed their lines but
most of their turn was about the shooting, the Long Fangs on my right
flank were unable to despatch the Deffkopta and didn't do much to the
advancing Slugga Boys thanks to some good cover saves. In the middle,
however, the Long Fangs managed to blow up the Big Mek's putting a
unit of 18 Shoota Boys out on foot. The Lootas took some fire but
didn't suffer significant losses and Ghaz's BW escaped without a
scratch! In my turn the Sluggas continued their advance towards the
Long Fangs on my right flank, ready to support the Deffkopta. The
Stormboys managed to engage a rhino and Ghaz's unit poured out of
their BW into the Grey Hunters who's been de-meched in turn 1, this
turn though, the Lootas could only stun Njal's Rhino. In assault the
Deffkopta managed to win combat against the Long Fangs taking only a
single wound, Ghaz and the Shoota Boys lost combat against the Grey
Hunter pack in the centre but thanks to Ghaz's Waaggh, they stayed in
it. The Stormboyz also made it to their target and managed to wreck
the rhino but they were starting to look pretty thin on the ground
thanks to a few deaths to Murderous Hurricane terrain rolls.
Now obviously Ghaz was a concern for
the Wolves, right in the heart of their lines, locked in combat and
already with a taste for Wolf. Njal sprang into action and lined up a
Jaws attempt aimed at the BW behind but conveniently tracing a line
through Ghaz. The roll was a tense one but Ghaz passed comfortably
with a three! More fire directed at the Lootas was ineffective, the
Long Fangs were able to finish off the Deffkopta and the unit who
were de-meched by the Stormboyz returned the favour and wiped them
out. In the middle a second Grey Hunter Pack had piled into Combat
with Ghaz and the remains of the Shoota Boys; despite the Shootas
getting finished off, Ghaz held firm and was comfortably chomping his
way through the Wolves. In the Orc turn the Sluggas finally made it
into combat with the Long Fangs on my right and the remaining shoota
boy mob was heading towards the melee in the centre. The Lootas took
out the last Razorback and Ghaz continued to much his way through the
Grey Hunters finally finishing off the first unit he engaged! It
should also be noted that the Goblins arrived this turn, choosing to
hunker down behind a wall towards the left edge of my deployment
zone.
Turn 4 was the turning point, the Wolf
scouts turned up in charge range of my Gretchin, finishing them off
easily, Njal was able to Jaws Ghaz (the roll of a 5 sealing his
fate). Somehow, the BW in the centre of the table was still working
and the Meganobs had finally reached it! They chose to board hoping
to be able to launch some sort of game-saving multi-charge in turn 5.
The Shootas continued to close in on the centre but the depleted Wolf
units were going to be able to keep them at a safe distance for at
least a turn or two.
Turn 5 saw the Wolfs manoeuvring to
deny as many kill points as possible but Njal was till a possibility
but it was a bit of a long shot, I would need to pop his rhino with
my Lootas and then cause enough wounds on his unit with my Meganobs
to force a Klaw wound onto him. As it transpired the Lootas could not
pop the Rhino and the Meganobs had to console themselves with popping
the Rhino themselves in the hope that there would be a turn 6.
Unfortunately that's all she wrote and the Wolves came away
victorious.
I have to say that, particularly given
my recent attitude towards 40k, it was a very enjoyable game. I felt
I made a number of mistakes, in particular giving away first turn,
and then in not properly covering my Trukks but other than that I
think I played pretty well. I didn't experience any huge dice slumps
and could only put the loss down to my own mistakes and my opponent's
superior play. I do think that if Ghaz had survived that second Jaws
attempt the game would have looked a lot different come turn 5
though. Never-the-less my confidence in the Orks was re-affermed and
I was looking forwards to game 2.
No comments:
Post a Comment
Note: only a member of this blog may post a comment.