I have spent many hours today at my
desk staring off into the ether contemplating red and blue Tyranids
and how best to crush my foes with them. I think I'm ready to share
my conclusions with you … though you may not like them :)
HQ
Hive Tyrant – 285
2x TL Devourers, Wings, Hive Commander,
6th Ed Powers
Tyranid Prime – 100
2x Boneswords, Scything Talons,
Regeneration
ELITE
Zoanthrope – 60
Zoanthrope – 60
6th Ed Powers
TROOPS
Tervigon – 195
Cluster Spines, Adrenal Glands, Toxin
Sacs, Catalyst
Tervigon – 210
Cluster Spines, Toxin Sacs, Crushing
Claws, 6th Ed Powers
Termagant Brood – 50
10x Termagants
Termagant Brood – 50
10x Termagants
HEAVY SUPPORT
Trygon – 200
Mawloc – 170
Carnifex Brood – 430
2x Carnifexes, Crushing Claws, TL
Devourer, Adrenal Glands, Frag Spines
So, what am I planning to do with this?
Lets start from the top:
The Hive Tyrant is an all purpose rapid
response unit, he's fast, durable and kills things on the ground and
in the air with equal aplomb (at least that's the plan)
The Prime goes with the Carnifexes and
issues/answers challenges (more on the 'fexes later)
The Zoanthrope is a buffing unit pure
and simple.
The cheaper Tervigon goes for mid table
and buffs and pumps out babies, it's remit is pretty much scoring and
possibly a bit of a distraction, not sure if anyone will take that
bait though :) The more expensive one is on outflank duty (thanks to
Hive Commander).
The 'gants are either going to sit back
and try to score or screen something, not glamorous really.
The Mawloc and Trygon are likely to
burrow turn 1 and cause some backfield grief in turn 2 arriving
(hopefully) with the outflanking Tervigon and the flying Tyrant. That
TftD attack has got to be worth something now that cover's not quite
so effective …
… and lastly the Carnifexes, these
guys (along with the Prime) are my solution to Nob Bikers and most
other nasty units. I'm not completely sold on the Crushing Claws as
opposed to an extra set of TL Devourers but the potential is there
for some unholy damage in close combat. I think they'll be stationed
roughly mid table as a deterrent but will have no qualms about
getting stuck in should combat present itself
Notable omissions from the list are (I
would say) Hive Guard and Gargoyles. Let me just briefly explain why
they've been left out. Firstly Hive Guard, at the moment I just don't
see them being as useful as they were in 5th. I don't
think we'll be seeing anywhere near as many vehicles as we used to
and even if we do I can hit them so much easier now in close combat
and my charge range is (arguably) a little bit further than it was,
increasing my assault threat range. As for Gargoyles, well, I just
don't have the models, I would love to take 15-20 of them but at the
mo I have enough painting to do without all of those gribblies as
well!
As usual I do appreciate your comments,
I know this is probably not going to appeal to a lot of people out
there and more experienced Tyranid generals are probably going to be
able to tear it to pieces but go gently with your criticism and try
to keep it constructive please ;)
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