Errrggghhh! Tau!
After
being lulled into a false sense of security at Blog Wars earlier this
year, I think I have finally experienced the full power of the new Tau
Codex and I have definitely been underestimating it.
Alex
of the fantastic From the Fang blog and organiser of the
above-mentioned Blog Wars tournaments (and my opponent in the game I was
referring to), came down to Warhammer World this past Thursday for some
list practice. In our first game we played his 1850 Tau list for Blog
Wars against my 2055pt “I-really-should-check-my-list-before-I-deploy-my
minis” Space Marine list. I won’t go into details but the extra
Tactical Squad I had in my list made little difference and he beat me
handily.
Shadowsun is about to make my day even worse. |
In
our second game we played a 1650pt game so I could try out a list I’m
considering for the GT, again it was Marines on Tau and while I was
beaten again it was close, coming down to First Blood in the end, and if
it had ended on Turn 5 – I would have won! However that would not
really have accurately reflected the dominance of the Tau and if Alex
had remembered all of Shadowsun’s special rules I think it would have
been far less close, I certainly would not have been in contention on
turn 5.
The Fire Warrior Cavalcade closes in. |
If
I had to put my finger on what the difference was in both of the games,
I’d have to say two units really stood out on the Tau side of the table
… and they were both Riptides. Seriously, is there anything they can’t
do (apart from successfully Nova-Charge that is)? In the configuration
Alex was running they could Intercept and Skyfire with either of their
guns which were – I think – an 18” melta shot (potentially 2 if they
managed to pass a Nova roll) or two 60” S7 shots (I think) which could
also be fired as a single AP2 Ordinance Large Blast which could also be
improved to S9 (or possibly 10) with the afore-mentioned
Nova-Charge-of-Doom! Add to all this that they are a monstrous creature
with all the goodies that entails; sorry, a JET PACK Monstrous Creature
so they can duck back behind cover or out of sight after shooting; sorry
a Jet Pack Monstrous Creature (T6) with a 2+ save and a 5++ , wait for
it, which can be Nova-boosted to a 3++. I mean really?!? Does that sound
reasonable to you? Where exactly is the downside of this unit?
If
anyone says “Oh, they’re only BS3” or “I2” or “That Nova Charge is a
bit risky”, I’m afraid I’ll have to hunt you down and slap you.
Down-range of two Riptides - it's "squeeky bum" time |
*deep breath*
The
Thunderfire was also completely awesome and if it had not died in turn
two to outflanking Kroot, I think our second game would have looked
rather different. Lastly Tigurius, I think everyone knows that he brings
a huge amount of awesome to the table so I won’t be going into detail
here on him but I will say that I think he may not be right for this
list or possibly this point level. I have a nagging feeling that
something needs to change and he feels a bit over-priced (which I know
sounds ridiculous given what he gets for his points) but I just felt
like he didn’t contribute as much as I expected him to. It’s probably
just that I’m not using him to his best effect but I couldn’t help but
feel that a Bike Chapter Master would have done more in the games.
Centurion fury about to be unleashed while the Tac marines circle round to the objective |
Things
that did not work well were the Stormtalons and the Tactical Squads. I
put the Stormtalons in for air defence so they were definitely
sub-optimal here against two lists with no flyers … I’m beginning to
think that Lascannons rather than Sky-Hammer missiles would have been a
better choice “Ho-hum”. I’m also wondering whether or not the Devastator
part of the Ultramarines’ Chapter Tactics would be sufficient to deal
with most air threats and just accept that I’m going to lose if I face
two or more Heldrakes. I could then drop the Stormtalons and use that
250pts elsewhere, Drop-Podding Sternguard perhaps.
As
for the Tactical Squads, it’s not that they didn’t work well, more like
they didn’t contribute past taking objectives and they felt very
flimsy. This was probably more due to the Tau across the board than any
other factor and they may come into their own against other armies but
maybe I could use them in another way, I’m tempted to put one or both
10-man squads in Drop Pods just to give me more options and at least get
them where they need to be before their Transport is destroyed!
As
for the 1850pt game, even though the result was skewed by the fact that
I deployed an extra Tactical Squad, Mephiston clearly showed that he is
a total beast and worthy of inclusion in any force that can afford him.
Similarly the Storm Raven acquitted itself with distinction, delivering
Meph and then contributing to the demise of a Riptide.
There's a Riptide left? It's all over bar the shouting. |
I
never got a chance to see if the Corbulo/Tigurius/Centurion-star would
be effective as Alex stole the Initiative and wiped the unit off the
board before they crossed the starting line. But the lesson from this
was that they are a huge target and if your opponent can remove them no
amount of cover or 2+ Feel no Pain will stop them doing so, other armies
will undoubtedly struggle with them but Tau do not – so keep them in a
Land Raider if you want them to have a chance of firing those
Grav-Cannons!
All
that being said, I am encouraged by the fact that the 1650pt game was
close and in a tournament situation that’s all I’d be hoping for against
Tau, just to at least give my opponent a game and give myself a chance
at getting something out of it.
Just in case Elmo sees that picture of my hands, I'm not playing with my wedding ring. No siree
ReplyDeleteFor reference yes its an 18" melta. The big gun is 72" with 3xS7 AP2, overheat for S8 large blast or nova for S9 large blast ordnance. Feels balanced to me!
ReplyDeleteSeriously though, you may have felt it was one sided but I wasn't so sure. Either game could've gone your way, especially if I hadn't seized in the first.
PS looking back at my pictures compared to yours you can tell who the professional is...
I played against double riptides with my SW+IG at Heat 2. Going second I managed to take out one in my first turn of shooting, but after that I had other priority targets (skyray so my vendetta was a bit safer, ethereal for the vp as it was emperor's will, and enemy troops). Riptides are excellent though, bringing a lot of tools in a mobile contesting threat. I can see why they're popular!
ReplyDeleteLove the colour scheme! I have encountered double riptides, they are horrible,
ReplyDeleteBacked up with lots of suits as well. Really difficult to shift so I share your pain. They even consistently pass thier jaws tests!