With
the UK 40K Indie GT on the horizon I really need to get off my butt and
put in some practice. I’ve been doing a lot of thinking about lists
recently and am still undecided as to whether to go with Space Marines
or Tyranids. Here are the two lists I’m stuck between:
Tyranids – 1650pts
Hive Tyrant – 2x Devourers w. Brainleech Worms, Hive Commander, Wings
Hive Tyrant – 2x Devourers w. Brainleech Worms, Wings
Doom of Malan’tai – Mycetic Spore
15 Termagants
15 Termagants – Devourers
Tervigon – 2 Powers, Toxin Sacs
Tervigon – 2 Powers, Toxin Sacs
2 Carnifexes – 2x Devourers with Brainleech Worms each
Space Marines – 1650pts
Tigurius
10 Tactical Marines – Meltagun, Multi-Melta, Rhino
10 Tactical Marines – Flamer, Lascannon, Rhino
5 Tactical Marines – Lascannon
Stormtalon Gunship – Skyhammer Missiles
Stormtalon Gunship – Skyhammer Missiles
Thunderfire Cannon
3 Devastator Centurions – 3x Grav-cannons and Grav-amps, 3 Missile Launchers, Land Raider Redeemer
5 Devastator Marines – 4x Missile Launchers
I
would say that the Marine list is probably better rounded and has fewer
bad match-ups, it’s also shiny and new and I haven’t played marines for
about 12 months so I’m quite excited about getting them on the table
again.
The
real weakness of the ‘nids is that they are still very reliant on
assault and they’re just not quick or durable enough to do it well. The
list I’ve written is somewhat shooty but can only target 3 or 4
different units and have any chance of making a significant dent in
them. By contrast, the Marine list can target 6 or 7 units with a
reasonable chance of doing something nasty to each one. That’s almost
double the effectiveness and when you add in Tigurius, in terms of his
powers, Warlord trait and Chapter Tactics, I’d say the firepower the Marines an put out is withering.
So
why am I even considering Tyranids? Well, with the right powers they
can be really effective. The ideal combo is that one Tyrant gets Iron
Arm and the other gets Enfeeble; you’re kind of hoping that the
Tervigons get Endurance, Enfeeble, Iron Arm or Warp Speed but it’s not
critical (and you can always choose to keep catalyst if you need that
FNP). But there lies the problem with the Tyranids, that’s a rather
specific combination of powers on the Tyrants to really pull the list
together and the chances of this happening in every game of a tournament
is somewhat remote!
I
also think that the way I’ve built the list encourages me to split it
between a forward force of Tyrants, Doom and the outflanking Devil-gants
and the more mid-field base of the Tervigons and Carnifexes. To
get the most out of Tyranids you probably need to keep them all
together, the problem with that is that there’s so much firepower on the
board today that the Tyranids are not able to cross the board fast
enough to arrive at the other side with enough force to make a
game-changing impact.
There
is, as always, a secret option 3 which involves Blood Angels allies and
is based around the Corbulo/Tigurius/Centurion unit that’s been doing
the rounds online recently:
Space Marines/Blood Angels - 1650
Tigurius
BA Librarian – Fear of the Darkness, Shield of Sanguinius, Jump Pack
Brother Corbulo
10 Tactical Marines – Meltagun, Multi-Melta, Rhino
5 Tactical Marines – Lascannon
10 BA Assault Marines – 2x Flamer
Stormtalon Gunship – Skyhammer Missiles
Stormtalon Gunship – Skyhammer Missiles
Thunderfire Cannon
3 Devastator Centurions – 3x Grav-cannons and Grav-amps, 3 Missile Launchers, Omniscope
5 Devastator Marines – 4x Missile Launchers
I
do quite like this list; in terms of model count it’s very close to the
mono-SM list, it’s a little more flexible in terms of its scoring
options with the Assault Marines able to come in from Deep Strike
Reserves. Corbulo can be a game-changer with his re-roll and his 2+FNP
which allows him to “Tank” wounds for key units (in this case probably
the Centurions who get upgraded with an Omniscope). On the down-side I
lose the Land Raider which could be tough for some armies to deal with
and the Librarian feels like a tax as he doesn’t really add much, though
he could be useful against some armies as a suicide “Fear of the
Darkness Bomb”.
well I'd test hem out and see which one you like to play with as you are going to be playing 5/6 intense games over 1 weekend and all the prep before hand.
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