Tonight is my second game of errata'd 6th edition (oh, what's that? We're calling it 7th ed? Okay, I'll try and remember that)
After a game last week at 1000 points, this week we're stepping up to 1650. Andy is taking part in an ETC style team event and so wants to try out an Ork list for that. Part of me wanted to be a bit of a jerk and come up with a specific anti-Ork list: lots of Flamers, lots of 2+ saves. "This Whirlwind? I've been using one of those for years!" (could be just the sort of thing that you'll see at such an event to be fair)
However, there is just too much stuff in the new Space Wold codex that I wanted to try out on the table so I've gone with more of an all-comers list:
Wolf Lord, Runic Armour, Wolf Claw, Wolf Helm Of Durfast, Thunderwolf
2+, 4++, re-roll to hit, re-roll to wound in combat, +1 S, +1 T, +1 A, +1 W. Pricy but quick and deadly
3 Thunderwolves, 1 Storm Shield, 1 Power Fist
Kept this unit pretty basic but along with the Thunderlord they should do a lot of damage if they can make it into combat
10 Grey Hunters w/CCW, 2 Melta Guns, Wolf Guard Pack Leader w/Combi-Melta, Drop Pod
10 Grey Hunters w/CCW, 2 Flamers, Wolf Guard Pack Leader w/Combi-Flamer, Drop Pod
10 Grey Hunters w/CCW, 2 Plasma Guns, Plasma Pistol, Wolf Guard Pack Leader w/Combi-Plasma, Drop Pod
The Swiss Army Knife of the army, with a mixture of special weapons they can do a bit of everything
9 Blood Claws, Power Weapon, Flamer, Lukas the Trickster, Drop Pod
12 point Space Marines with Rage and Counter Attack? Count me in
Lone Wolf, Terminator Armour, Twin Wolf Claws
They have ret-conned the ret-conn so we can teleport again. Happy days (mainly because my run rolls for Lone Wolves have always been absolutely awful and this means that I can drop him right into the action)
5 Fenrisian Wolves Since they can score now, these are just a cheap Objective claiming unit
Murderfang, Drop Pod
If Mr Angry Pants can survive a turn of shooting, he'll do some serious damage. However, as Kurtz said, "if is the middle word of life"
Now there are probably some people waiting with baited breath; "come on then Gav" they're saying, "what's the brilliant trick here? Drop the Pods Objective Secured Pods empty so the enemy has to spend 5 turns destroying them while you claim the other Objectives?"
Sorry, to disappoint, but there really is no trick here - the idea of the list is simply to push as many units down your opponent's face as possible. The plan is that 30 Grey Hunters come down, do as much damage as possible and then line up for a Turn 2 charge along with the Thunderwolves.
Hopefully that will be too many targets for the enemy to deal with and so carnage will ensure (NB better blogs than this one would probably use the term "threat vectors" at this point)
Then Murderfang, the Blood Claws and the Lone Wolf arrive to clear up what's left. Looks like a very simple plan on screen, let's see how it actually translates to the battlefield.