Sunday, 30 January 2011

Caledonian Uprising - Day 1

So, I'm going to give some brief thoughts on both days of the Caledonian Uprising and then they'll be a post on the many many lessons that I learned...

Game 1 - Peter's Chaos Space Marines


Daemon Prince, Wings, Warp Time
Daemon Prince, Wings, Warp Time
4 Terminators, Mark of Khorne, 4 Combi-Meltas, 1 Power Fist
8 Khorne Bezerkers including Skull Champion with Power Fist, Rhino
8 Khorne Bezerkers including Skull Champion with Power Fist, Rhino
8 Khorne Bezerkers including Skull Champion with Power Fist, Rhino
8 Summoned Lesser Daemons
8 Summoned Lesser Daemons
2 Obliterators
2 Obliterators
This was a really odd game, I kind of always felt in control but at the end of turn 5 it would have been a draw. However, if it had gone to turn 7 I could possibly have tabled Peter (all he had left was a Daemon Prince with a single wound, two Bezerkers and a Rhino) Yet despite all that, I only won by 120VPs at the end of turn 5. Like all Marines, those Beserkers proved very resiliant and those Lesser Daemons with their ability to assault on the turn they deep strike are awesome (why don't more people take them??) In the end I only really saw them off due to the power of Counter Attack.
Game 2 - Ian's Imperial Guard
Company Command Squad, Lascannon
Platoon Command Squad, Lascannon
Squad 1, Grenade Launcher, Autocannon
Squad 2, Grenade Launcher, Autocannon
Squad 3, Autocannon
Heavy Weapons Squad, 3 Mortars
Special Weapons Squad, 3 Plasma Guns
Special Weapons Squad, 3 Meltaguns
Platoon Command Squad, Lascannon
Squad 1, Meltagun, Commisar, 2 Power Weapons, Krak Grenades
Squad 2, Meltagun, Power Weapon, Krak Grenades, Plasma Pistol
Squad 3, Meltagun, Power Weapon, Krak Grenades
Special Weapons Squad, 3 Plasmaguns
Special Weapons Squad, 3 Meltaguns
Leman Russ, Lascannon
Lema Russ Demolisher, Lascaonnon
2 Griffon
We were playing Roll Dice and Tie and I was determined not just to sit on my Objective and take a draw. However, a couple of wrecked vehicles stopped my assault on Ian's Objective and a couple of failed Pinning tests meant that he contested my with a Leman Russ. Again is was a really close game - I was winning at the end of 5, losing at the end of six and would probably have nicked a draw if it had gone to 7. Highlight of the game was the nearly indestructible Land Speeder that took a full turn of shooting and then had to be assaulted to get it off Ian's Objective. He managed to destroy it with Krak Grenades and lucky for him he wrecked it as an explosion could have taken some of his squad with it.
Game 3 - Brad's Space Wolves
I didn't get Brad's exact list but it had three Rune Priests with Living Lightning, 2 squads of Long Fangs and two Autocannon Dreads.
I have to admit that this was probably the most boring game I had in the tournament. Brad sat in his corner. I sat in mine. We shot at each other. He had more shooting - he won.

8 comments:

  1. I'm really gutted I couldn't go to this tournament. My ex girlfriend (who was my girlfriend at the time) had booked me for some god awful dinner dance :(

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  2. Meant to post this earlier, my blog if you're interested. http://lustriajungle.blogspot.com/

    Peter

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  3. That sucks. Are you coming to the next Open War?

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  4. It was 2 Rune Priests, 2 big units of Grey Hunters in Rhinos, 2 small units in Rhinos, 2 Land Speeders, 2 Units of Long Fangs and a squad of Scouts.

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  5. Mmmm okay not much Close Combat there. Couldn't you pressure the guy on Game 3 with your GH and Scouts instead of sitting in your corner?

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  6. I like it, I've added you to our blogroll :-)

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  7. sorry to be a pain, realised that the blog was no longer about what it started as so it's been renamed to
    http://midtable-obscurity.blogspot.com/

    ReplyDelete

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