Wednesday, 30 March 2011
Tales of an AWOL Gamer
Next, my Squats. Believe it or not, they are nearly finished! Problem is, you're never gonna see 'em - at WHW or any GW store, at least. Our gaming club is having a crack-down on non-GW models, which renders every single tank in my army redundant. So, I'm building my own sci-fi hanger-themed wargames table for some home battles, and I'm intending to start playing at Maelstrom on Tuesdays and/or weekends too in order to get some use out of my new army.
Next, I'm putting together a cheap'n'cheerful Heresy-Era World Eaters army. The design criteria here is that this 1,500pt force must be compact enough to fit in a single A4 box-file in order to fit in my suitcase ready to travel to Aberdeen with me! During my last trip north-of-the-border, I played two games at GW Aberdeen, and I must say what a friendly and welcoming bunch they are. These away-games have transformed rather dull work-trips into something a bit more satrisfying. The composition of this army isn't decided yet, but will be based around some vintage Space Marine Scouts (from the early-90's 'Tyranid Attack' game), plus a load of second-hand Space Marines and Rhinos won off ebay this weekend. The army will be a 'counts-as' Blood Angels list, using Berzerkers instead of Death Company and Kharn replacing Astorath.
My other ideas include dragon-riding Exodite Eldar and an Epic Space Marine force. I will of course chart my progress on this blog!
Tuesday, 29 March 2011
A rethink on the role of Long Fangs
Monday, 28 March 2011
Going big or going home Simo style - reader contribution wanted please
Rune Priest |
Chooser |
Living Lightning |
Murderous Hurricane |
Rune Priest |
Wolf Tooth Necklace |
Chooser |
Living Lightning |
Jaws of the world wolf |
Elites |
Wolf Guard x3 |
Power Fist x 3 |
Combi weapons x 4 |
Troops |
Grey Hunters x 8 |
Melta gun |
Wolf Standard |
Mark of the wulfen |
Grey Hunters x 9 |
Melta gun |
Wolf Standard |
Mark of the wulfen |
Grey Hunters x 8 |
Plasma Gun |
Wolf Standard |
Mark of the wulfen |
Grey Hunters x 6 |
Flamer |
Wolf Standard |
Mark of the wulfen |
Rhino x 3 |
Las Plas Razorback |
Fast Attack |
Land Speeder Storm |
Heavy flamer |
Multi Melta |
Land Speeder Storm |
Heavy flamer |
Multi Melta |
Heavy Support |
Long Fangs x 6 |
Missile Launchers x 4 |
Lascannon |
Long Fangs x 6 |
Missile Launchers x 4 |
Lascannon |
Long Fangs x 6 |
Missile Launchers x 4 |
Lascannon |
Sunday, 27 March 2011
Undefeated - UK GT day two round up
UK GT Day 1 review
Friday, 25 March 2011
2 games full of mistakes
Thursday, 24 March 2011
Finals night tonight
Myself against the baron for the First Company Vets winter assault title which will hopefully be tonight if Darren gets his arse in gear and gets down on time.
This tournament has seemed to go on forever having started in September or October and many players have fell by the wayside to get to here.
Wednesday, 23 March 2011
Up In The Sky
HQ
Rune Priest, Jaws of the World Wolf, Murderous Hurricane, Terminator Armour
Elites
Wolf Guard, Terminator Armour
Wolf Guard, Terminator Armour, Wolf Claw
Wolf Guard Terminator Armour, Melta Bombs
Wolf Guard Terminator Armour, Cyclone Missile Launcher
Wolf Guard, Combi-Plasma, Power Fist
Drop Pod
Wolf Guard, Combi-Melta
Wolf Guard, Combi-Melta
Wolf Guard, Combi-Melta
Wolf Guard, Combi-Melta
Wolf Guard, Combi-Melta, Power Fist
Wolf Guard, Combi-Melta, Power Fist
Wolf Guard, Combi-Melta, Power Fist
Wolf Guard, Combi-Plasma, Power Fist
Drop Pod
Troops
8 Grey Hunters, Meltagun, Mark of the Wulfen, Wolf Standard, Drop Pod
8 Grey Hunters, Meltagun, Mark of the Wulfen, Wolf Standard, Drop Pod
8 Grey Hunters, Meltagun, Mark of the Wulfen, Wolf Standard, Drop Pod
8 Grey Hunters, Plasma Gun, Mark of the Wulfen, Wolf Standard, Drop Pod
8 Grey Hunters, Plasma Gun, Mark of the Wulfen, Wolf Standard, Drop Pod
Fast Attack
Land Speeder, Heavy Flamer, Multimelta
Land Speeder, Heavy Flamer, Multimelta
The Wolf Guard with the Power Fists split off to join the Grey Hunters and the Rune Priest goes with the Terminators. With 4 Drop Pods coming down on Turn 1, I can go anti-mech with loads of Melta or I can bring in a dose of anti-infantry with the plasma load out.
Monday, 21 March 2011
Thinks to remember this weekend.
In case you aren't sure what it is this was set up because people are upset with the way that Throne of Skulls has gone with it's everyone's a winner sense.
My last tournament outing was a bit of a disaster after seeing 4 losses and 2 wins and one of the worst games of my life so I need to think carefully about what I'm going to do differently.
The first thing has to be remember my scouts, they are the only thing that doesn't start on the board and its so important to roll for them every turn. I use my scouts normally to take out those nasty artillary pieces at the back or side of the board with their Melta bombs and forgetting to roll for them is just stupidity. Against one of my regular players they would normally let you off but that should never be expected in a tournament.
Second thing and on a similar note is make sure that I at least move my vehicles an inch every turn if I can. I didn't do this against Steve on thursday and it meant that he was automatically hitting and it was again thanks to my stupidity.
Another related thing to remember is popping smoke, its so vital espcially against armies like Guard or Wolves. I don' always remember and I need to.
And finally and this is the biggy, I need to play the mission. The wolf can take me and I forget that theres a mission when I'm busy killing away and it leads me to forget what I should be doing. It cost me at both open war and the Caledonian open and its something I have been trying to correct in recent weeks.
So hopefully I can do well this time.
Look forward to seeing people there, I know there are plenty of bloggers going but if you are just a reader look for me (possibly in a claws and fists t shirt but more likely in a marvel one) and say hello.
Friday, 18 March 2011
A real space marine - input required readers
Thursday, 17 March 2011
Nikea
Was it purely a case of the author taking liberties with the fluff and ending up with something that didn't really make sense or was it something more deep and meaningful?
Lets look at what happened
The Emperor ordered the legions together to discuss the psyker problem. Now in the original fluff I read this was purely a ban on the sorcery performed by the Thousand Sons legion. Now its apparent that its a ban on all psykers. We see this in the first of the Garro audio books, an Ultramarine librarian is shunned by his brothers for using the powers of the warp. So why so Space Wolf Rune Priests still funnel their psyker powers at the end of A Thousand Sons?
Its a sticky part of the fluff that I hope is eventually cleared up by the writers.
Wednesday, 16 March 2011
Charadee
Tuesday, 15 March 2011
A Rush and a Push and the Land is Ours
So, I've ditched the Go Big or Go Home Razorwolf concept (part 2 was going to have 8 Razorbacks and part 3 had 10!) Despite the fact I'm looking for a more exciting playstyle, it doesn't mean I'll be writing more exciting lists as you'll see now:
HQ
Rune Priest, Jaws of the World Wolf, Murderous Hurricane, Melta Bombs
Rune Priest, Jaws of the World Wolf, Stromcaller
No Living Lightning? Heretic! Well, I'm trying to force myself to move these units into midfield rather than just sit back and shoot.
Elites
Dreadnought, Twin-Linked Autocannon, Twin-Linked Autocannon
Dreadnought, Twin-Linked Autocannon, Twin-Lined Autocannon
4 Wolf Guard, 4 Combi-Meltas, 4 Power Fists
I would liked to have taken 2 Lone Wolfs and a Scout pack but those Rifleman Dreads are too good and I need the Wolf Guard for the Grey Hunters...
Troops
8 Grey Hunters, Meltagun, Mark of the Wulfen, Wolf Standard, Rhino
8 Grey Hunters, Meltagun, Mark of the Wulfen, Wolf Standard, Rhino
8 Grey Hunters, Meltagun, Mark of the Wulfen, Wolf Standard, Rhino
8 Grey Hunters, Meltagun, Mark of the Wulfen, Wolf Standard, Rhino
I'm not a huge fan of the Wolf Standard as I normally roll more 2s than 1s but I had 40 points to spare so I thought, "why not?"
Fast Attack
Land Speeder, Multi Melta, Heavy Flamer
Land Speeder, Multi Melta, Heavy Flamer
Heavy Support
Vindicator, Dozer Blade
Vindicator, Dozer Blade
The joker in the pack - no Long Fangs. I've been finding it harder and harder to deploy 2 full packs and with the amount of terrain at Maelstrom it's going to be even harder. Having tanks that can move and shoot also means that I can go with null deployment which is a nice trick to have up your sleeve. I'm also hoping that these guys are so scary that they'll take a lot of the heat off my Rhinos as they advance.
So, tactics - drive to midfield and kill stuff with a combination of S10 Large Blasts and 24" long lines of dooooooom. Yes, it's not particualrly nuanced, I admit. My first test game will be on Thursday night against Darren and his Ork horde (121 infantry models!) Let's see how we get on...
Monday, 14 March 2011
Mach 3 Turbo
Pros
Shooty, very shooty. 8 S9, 8 S8 and 8 S7 shots at 48" is going to ruin anyones day
Saturation. I like the fact that everything is dangerous so there is no easy target priority
Assault. It has just enough assault. Yes, the 5 man squad will get battered by propper assault units but against most armies' standard troops they can hold their own especially if they can get the charge or Counter Attack
Point & click. It's incredibly easy to use especially with all of the built in redundancy. Plus you're rolling so many dice when you shoot that even with luck like mine, you're bound to do some damage.
Cons
Deployment. It's quite hard to give yourself firing lanes for two packs of Long Fangs, 6 Razorbacks and 2 Dreadnoughts without either getting in your own way (bad) or spreading out your forces (very bad against some armies) I also like to have my Long Fangs in cover and finding cover for two units and not getting stuck behind your 'backs can be very tricky.
Dullness. It's a very effective list but sitting there and shooting people is a bit boring to be honest.
And I think it's this last one that's putting me off. I really like the list but it's not really that exciting to play and I don't think it would be that exciting to play against. Plus, I'm really not in the mood to be modelling 6 new Razorback turrets. I'm going to try and put together a more "in your face" list and put this on the backburner until the next Open War...
Fall of Damnos - the review
That book was about my favourite chapter and contained one of my favourite characters. That doesn't mean however that Fall of Damnos wasn't good.
Well like Battle of the Fang it considered the fall of Damnos from a number of different view points but like BOTF this at times made it hard to read because of remembering all the different characters. One of the things I like about the Horus Heresy books is the list of characters at the start and who they are. I wish all BL books would do this.
Overall it was a good read, as I can generally judge how good a book is by how quickly I read it I'm going to judge them all like this.
6 Days for Fall of Damnos, a decent book.
Sunday, 13 March 2011
Beam me up Scotty
Anyway, enough of that, on with the action:
My List
Librarian
Fear of the Darkness, The Sanguine Sword
Terminator Assault Squad
(5) 2x Thunder Hammer & Storm Shield, 3x Lightning Claws; Land Raider Redeemer w. Extra Armour & Multi Melta
Sanguinary Priests
(2)
Sternguard
(5) Combi-Meltagun x4; Drop Pod
Assault Squad
(5) Meltagun, Sergeant w. Power Weapon; Razorback w. Dozer Blade & Lascannon and TL Plasmagun
Assault Squad
(5) Meltagun, Sergeant w. Power Weapon; Razorback w. Dozer Blade & Lascannon and TL Plasmagun
Assault Squad
(5) Razorback w. Twin Linked Lascannon
Dreadnought
Twin Linked Autocannon x2
Dreadnought
Twin Linked Autocannon x2
Devastator Squad
(5) Missile Launcher x4
Game 1
vs Necrons
Necron Lord
Veil of Darkness, Disruption Field
(10x Warriors) x2
(5x Destroyers) x2
4x Destroyers
(3x Heavy Destroyers) x2
2x Heavy Destroyers
Mission: Dawn of War, Seize Ground
1st game of the day and I drew the only Necron player in the field. Before I had managed to get too excited I noticed that they were being played by a pretty well know tournament player, certainly I'd seen him in the top-10 of many of the tournies I've previously attended. It's also a list I'm not familiar with and the “spammy” nature of it gave me a little cause for concern.
I rushed as much as I could across the table as quickly as possible while trying to get cover for my vehicles for as long as possible. Fortunately my opponent's dice were truly horrible culminating in turn 2 with him failing a leadership test for Fear of the Darkness which caused a unit of Destroyers to run off the table. His luck changed at the bottom of the 2nd though when he immobilised my Land Raider, effectively neutralising my Terminators until the top of Turn 5 when they finally managed to get into combat.
The Warriors and the Lord had been kept in reserve but they also arrived at the bottom of turn 2 so, with his Destroyer units a shadow of their former selves, at the top of turn 3 I turned my attentions to the scoring units. The Warriors were set up so that one unit screened the other with the Lord, no matter, I thought, We'll just take them one at a time. Sure enough, one round of combat later and the screening unit had been run down, shooting in the previous phase had done a number on the Lord's squad seriously reducing it's shooting effectiveness next turn.
As it turned out shooting was not the plan and at the bottom of Turn 4, with a wave of his hand, the Lord and the remnants of his squad zoomed across the table to an objective in cover not far from my Devastators. Bum, this put me in a position from which I may not be able to pull out anything better than a draw.
However, the saving grace of all who play against Necrons, Phase-Out, was only 3 models away. I only had one turn to achieve this and nothing was in assault range so I unloaded everything I had into the Lord's unit in the hope that three of his squad would vapourise. When the smoke cleared the mangled carcasses of only two Necrons were apparent and at the bottom of turn 5 the remaining Destroyers turbo-boosted to contest the other objectives I held and wouldn't you know it, that's where the game ended.
Turn 6 would have guaranteed a Phase Out but that's the way things go sometimes and to be honest he'd played too well to lose that way. The final score was 11-9 to me but technically a Draw which I think was the right result.
Result: Draw
Games 2 & 3
vs Daemons
List 1
2x Great Unclean One
(8x Blood Crushers) x2
6x Fiends
(5x Plague Bearers) x3
6x Plague Bearers
1x Soul Grinder
Mission: Pitched Battle, Capture and Control
Result: Loss
List 2
Great Unclean One
Lord of Change
7x Bloodcrushers
(6x Fiends) x2
(5x Plague Bearers) x2
8x Bloodletters
(3x Screamers) x2
2x Daemons Prince
MoT, Bolt of Change
Spearhead, Annihilation
Result: Loss
Both of these games were very similar and what they boiled down to was the fact that I panicked and didn't play my list to properly counter his key units. I find it very hard to know how to cope with the destructive power of those Elite units. In the first game my opponent got everything on tun 2 and I was overwhelmed. I couldn't reposition my units quickly enough to counter him and his charge on turn 3 left me crippled. I managed to hold out until the end of the game and salvage a 4 - 16 loss out of what could have been a tabling.
In the second game I fared slightly better but I spent too much time and firepower taking out this Daemon Princes and HQ units (the damn Lord of Change just would not die!). So his Crushers and Fiends were able to take out my heavy units and move onto the softer units relatively uncontested. Again, I hung in there but could only manage a 5 – 15 loss
Game 4
vs Imperial Guard
Command Squad
3x Plasma Guns, Regimental Standard; Chimera
(10x Veterans, 3x Meltaguns) x3
Infantry Platoon
Command Squad w. 4x Flamers; Chimera
3x Infantry Squad w. Autocannon & Sniper Rifle
1x Infantry Squad w. Autocannon, Sniper Rifle & Commissar w. Meltabombs
3x Vendetta
3x Manticore
Mission: Dawn of War, Capture and Control
Start of Day 2 and I'm up against a rather unpleasant looking IG list, given my results on the previous day I have to say I was surprised to see this list across the table but you gotta play what's in front of you :)
Clearly I had not slept well the night before as I won the roll-off and elected to go second! I had forgotten about night fighting in my excitement over winning the roll and this cost me pretty badly. By turn 3 he had taken out all of my transports and I decided to play for the draw as I could not advance on foot in the face of all of his firepower.
As it happened I did managed to get the draw on mission but his artillery and Vendettas had exacted a heavy toll on my forces, In fact I only had 4 scoring models left to protect my objective and keep him from being able to get his Vendettas close enough to contest. So although the mission was a draw the final score was a 7-13 loss.
Result: Draw
Game 5
vs Imperial Guard
Commissar Lord
Psyker Battle Squad
Chimera
4x Ratlings
Infantry Platoon
Command Squad w. 2x Plasma Gun, 1x Bolter; Chimera
2x Infantry Squad w. Lascannon; Chimera
Infantry Platoon
Command Squad w. Flamer, Bolt Pistol & Power Weapon; Chimera
1x Infantry Squad w. Lascannon; Chimera
1x Infantry Squad w. Missile Launcher; Chimera
Hellhound
Banewolf
2x Leman Russ Demolisher
Manticore
Mission: Spearhead, Seize Ground
OMG, you should have seen the number of Chimeras I was lined up against here, factoring in his fast and heavy choices, this was the very definition of “Mech-Guard”. However, he made what I would consider to be a serious tactical error in reserving everything! After the game my opponent said it was because in a spearhead deployment with the terrain as it was he could not deploy all of his vehicles without seriously hampering his ability to move.
As it turned out though I was able to get across to his side of the board and pick off his units piecemeal. His reserve rolls were very unlucky which meant I only had to deal with a few units at a time so really, I got lucky here and was afforded an easy victory thanks to what probably seemed like a sensible idea given the circumstances of the game. What also padded the result in my favour was the fact that we went 7 turns which really boosted the VP tally I was able to amass. The reselt was a decisive 17-3 victory.
Result: Win
Game 6
vs Tyranids
Tervigon
Catalyst, Toxin Sacs
(3x Hive Guard) x2
3x Zoanthropes
(10 Termagants) x2
Tervigon
Onslaught, Toxin Sacs
Tervigon
Onslaught, Toxin Sacs
3x Trygon
Mission: Pitched Battle, Annihilation
Ah 'nids, probably my favourite army to play against but with 12 T6 models including 6 monstrous creatures I certainly wasn't expecting it to be a walk in the park. His deployment did give me a distinct advantage as he placed all of his models in one corner of his deployment zone. As I didn't want to engage him in close combat at all, let alone at full strength I deployed in the opposite corner and let him come to me.
Thanks to my fas vehicles I could move into shooting range and then keep backing up to stay out of charge range but within shooting range. Three turns of this, and some extraordinarily close calls on the charge range measurements, and he had lost all three Trygons and two Tervigons were seriously wounded. At this point his Hive Guard were within range but fortunately he tried to go after my Land Raider which was a long-shot at best and didn't pay off.
When I'd fallen back back as far as I could go I was able to initiate the charge and engage on my terms which allowed me to make the most of the first round of combat and place my Terminators to screen the weaker units. My Land Raider even got to fire off it's Redeemer Cannons to great effect.
All in all whether by luck or judgement, I played it just right and there wasn't a lot my opponent could have done about it. He did get a chance to take out the Land Raider with the Zoans in turn two but his dice deserted him. If he'd taken it out it could have been a very different result but it ended in a 17-3 win for me.
Result: Win
To sum up I really enjoyed the Tournament, it was very well run, all of my opponents were great fun and I can't wait to do it again next year. As always I made a few tactical errors which cost me games and I don't think my list was particularly well balanced as was shown by my encounters with the Daemon players. I'll continue to work on my list and my decision making process in games and hopefully I'll continue to improve.
With Open War 15 less than a month away now I'm looking forward to the next Tournament and hopefully achieving better than a 50% win ratio. Watch this space for updates on that one in early Arpil.
Thursday, 10 March 2011
Different? We don't like that!
People seem fairly happy with the Terminators and the normal marines are well recieved the problem lies with the new unit. The Dreadknight.
Now personally I like it, yeah it has a look of the power loader from Aliens but as I think that film is as close to Sci Fi perfection as you get I don't see a problem with it but of course the internet is full of people complaining about it.
The reasoning is varied from it doesn't have the same look as other Imperial Walkers (which it doesn't) to its stupid because the driver is so exposed. So do all Imperial Vehicles have to look alike? Well for all these years we have been told they are produced from the Standard Template Construct so yeah they should really, the mechanicum of Mars specifically isn't looking for new ways of doing things. So where is this new crazy design coming from? Who knows.
The other one however is a more searching matter and it links in with another much maligned (on the internet) unit. Thunderwolves. 'I hate thunderwolves because they are so unrealistic' its a shout I have seen time and again, 'Phil Kelly must think we are stupid to include them'. Does realism actually have a place in 40K? The imperium is surrounded and we believe that 1 million super solidiers manage to hold them back while the Guard just day to slow them down?
I don't really have an answer instead I am sending this question out to the Warp, why worry about Realism in the crazy world of 40K?
Tuesday, 8 March 2011
Secret Project...
Following this I had a lot of work to do for the doubles, but managed to get everything painted in time...I'll get pics up sometime, honest. In addition to this my Grandfather has been quite ill over the last few weeks, and he passed away yesterday...on top of all this it was my Birthday last week, and I've been away a few times with the afore mentioned new job....So as you can tell from the above Blogging hasn't been at the top of my agenda, but I've still managed to get a bit of Hobby time in and a Game a week so it's not all bad.
What I want to talk about now I hinted at in a few earlier posts, and ultimately was the real reason for a contest I set up a little while ago for which I had a grand total of zero entries...which means a) I have to write my own list b) no one gets a spore pod and c) no one reads what I write...and it probably also means I didn't sing and dance about it enough....anyway, my next army is going to be Dark Eldar...with a twist. I'm fairly happy with my Orks and I'm just finishing some Stormboyz for them for Open War in April (which are awesome btw)...but in between that (and in between painting for the doubles!!) I've been buying up all the boxes of Kroot I see on ebay, along with Eldar Jet Bikes, Ravagers, Raiders, and bits...a lot of bits...to make this:
and this:
Here we have a Kroot with Blaster, and a Kroot on Jet Bike with Blaster/Heat Lance. Thats right boyz and grots, TheBaron is doing a "counts as" Kroot Merc army!
The "fluff" will be along the lines of, a Kroot Merc force who's Shapers have lead them down a path where their hyper nymune organ has developed due to eating lots of Eldar and DEldar hence BS4 and improved Initiative. On top of this there will be a lot of alien tech kicking around, invunerable saves will be due to fast refelexes, and combat drugs will be down to ancestral blessings. Some things I wont be taking in the list as they just dont fit ie Incubi, however I think the Codex works well for the Kroot and you should expect to see them develop over the coming weeks and months.
TheBaron out!
I rolled: 8 (4/4)
Saturday, 5 March 2011
Battle of the Fang - the review
This did however give me a chance to spend the day reading Battle of the Fang, you may remember that my review of Prospero Burns wasn't a happy one. I felt that too long was spent on none Astartes characters and their wasn't enough of the legendary characters that I wanted to be brought to life. I left that review with hopes that this book turned out to be better than that one. Well the grin on my face (even though you can't see it) and the speed that I read this book confirms that it was. It was excellent.
Forgive me if I put in any spoilers I will try my hardest not to.
Battle of the Fang is the next in the Space Marines Battles novels written by Chris Wraight
and I believe this is his first step into the world of 40K having previously written about The Empire in fantasy. (He was kind enough to do a Q&A on this book last year to the posters on Bolter and Chainsword which can be found here)
The book follows the story of the Wolves of Fenris in the 32nd millennium. Their Great Companies are scouring the galaxy for the arch-enemy headed by Magnus the Red. Unfortunately the need to remind the enemy of the burning of Propspero leaves the Fang tragically undermanned and the Sky Warriors are in for the fight of their lives to protect their home planet
So what did I like about this book?
Firstly unlike the previous Space Marines Battles books this looks at things from both the perspective of the enemy and the heroes. One of the things I most liked about A Thousand Sons and actually the best of the Horus Heresy books is that it leaves you unsure if the villains are evil? I will have to pass this book over to my dad and then get it back and read it a couple more times to understand the motives of Magnus thoroughly and that has to be a successful book. There are a number of different plots going on which also increases my likely hood to pick it up again and again, characters leaning towards a perceived heresy, those dealing with their own guilt and insecurities while others still trying to come to terms with living with demi gods and living legends. Unlike in Prospero Burns and the Ragnar series where we only got to see a number of Astartes in both this book had a more holistic approach to looking at my favourite legion.
Another reason why this book was so good was the speed that it moved at, within 88 pages the enemy was on Fenris leaving over 400 to tell the story. I read Black Library books for the action, this certainly delivered. We saw the action of a Rune Priest in full flow, the viciousness of a blood claw attack, the stoic fire support of the long fangs and the devastation that a few Venerable Dreadnoughts (including the eldest in the Galaxy) can bring about.
You also got some hints on things that have so far only ever been rumoured. We have known for a long time that the IX legion only ever had 1 offshoot chapter. Why? Well let me tell you that by the end of this you know and yet there are still more questions to be asked. And they also in a very tiny section that made the hairs stick up on the back of my neck hint to knowing something of the fate of Russ.
And finally the real reason that I loved this book was that it linked Abnett's view of Space Wolves with Kings depiction of action. The more time that has passed since reading Prospero Burns the more I feel that Abnett's moving forward with the ideas of the intrinsic views of the Space Wolves legion were needed its just that the story wasn't for me. Wraight combines Abnett's ideas that the Wolves aren't just killers for the sake of it with outstanding action from the word go and for me it made it much more palatable. The new terminology for the Wolves and their home is reinforced not just by the Space Wolf characters but by those of their mortal servants and troops and also the enemy. Following my poor review of Prospero Burns Aaron Dembski-Bowden was kind enough to address some of my points on it (here) and suggested that I might just prefer a less mature vision of the Space Wolves which I think was dead on, I don't look for great literature in a Black Library book just a fun read that I can pick up as I want. As I said, this book did both for me, it moved on from the drinking, farting and fighting view of William King (which I still love) into a showing that none Fenrisians don't understand the IX legion and can't without living and maybe more importantly fighting among them.
What didn't I like?
Well in honesty not a lot.
My main gripe and it is me being really really picky is that there were at least 5 different stories going on and it sometimes jumped a little too much.
There wasn't really a primary protagnoist.
We see a Rune Priest, a Wolf Priest, the Wolf Lord or Jarl in charge of the lone company in the Fang, a couple of blood claws, a Wolf Guard squad leader, a scout, the wolf lord and the list goes on, all in equal measure. Most excitedly we get a good amount of Bjorn but honestly this was me looking for a fault.
All in all I give this book a solid 9 out of 10. Its one I will certainly be picking up again and again in the future and I look to seeing more from Chris Wriaght. Certainly for me the definitive Space Wolf book and well worth the Black Library live ticket to read it early. I'm now going to move onto Victories of the Space Marines which contains another Space Wolf story.
Thursday, 3 March 2011
A Gaming Dad.
The reason that I'm at home is because my wife asked me if I'd mind skipping my weekly gaming night-out because she's not feeling well and would like some help with the baby. Now there's any number of things that are wrong with this excuse, particularly the fact that Dan goes to bed at 7:00 and sleeps like the dead so he really isn't any trouble. But my missus is extremely cool about me disappearing off to play 40k every Thursday so when she asks me to miss a week I know better than to say anything other than “Sure, no problem.”!
Obviously keeping the wife on-side is an important part of being a Gaming Dad but the thing that I probably worried about most before Daniel arrived was the impact that he would have on my free time. With a year's worth of experience under my belt I can look back and feel a bit stupid about that. It's not that becoming a Dad doesn't soak up a lot of the free time that you had before but it's more about the fact that I can't think of anything I'd rather do than spend time with my son. It's probably a bit of a cliché but becoming a Dad changes your priorities.
Don't get me wrong, I still love to play games, 40K, WoW and any number of PC and board games. Spending time with your child does not mean having to neglect any of your hobbies it's not even a balancing act, it's just something you settle into naturally. I guess it's much easier though with a partner who gives you the support you need to be able to do it so I have to say that I am a lucky man in that respect.
So it's at this point where I might say something like so far so good but it's going to get more demanding the older he gets, but if I said that then I would have learned nothing over the last year. In fact I'm sure that as Dan gets older things will change but only for the better, at the very least I'll get to massage my win-loss ratio for a couple of years.
Any other gaming dads out there? Please comment below.