GAME
2 - FOOTHOLD
Having launched their invasion forces from the bio-ships of the hive-fleet, the Tyranid forces now battle to secure a beach-head on the frozen world of Svellgard. The alien hive mind directs it's forces to spread out, in a dual-pronged effort to both consume bio-mass and to safeguard their own vanguard from counterstrikes from the still-reeling Space Wolves... SET-UP:
Randomly place terrain as normal.
The winner of game 1 chooses deployment type.
ARMY CONSTRUCTION & RESTRICTIONS:
None.
OBJECTIVES & VICTORY CONDITIONS:
Primary Objective (12pts):
The players are attempting to gain undisputed
control of the three 2’ x 4’ sections of the board. This is achieved by having
at least one model from a unit on a 2’ x 4’ section of the board, with no
models from the enemy army on that section (unoccupied fortifications do not count as enemy models for this purpose).
4VP’s awarded for each uncontested 2’ x 4’ section of the board completely occupied by at least one unit in your army. A unit can only claim control of one 2’ x 4’ section (owning player’s choice if a unit straddles two or more sections).
4VP’s awarded for each uncontested 2’ x 4’ section of the board completely occupied by at least one unit in your army. A unit can only claim control of one 2’ x 4’ section (owning player’s choice if a unit straddles two or more sections).
Secondary Objective (5pts):
‘Modified’ Maelstrom Cards
Tertiary Objectives:
First Strike (1pt)
Slay the Warlord (1pt)
Line Breaker (1pt)
(NOTE: Tabling your opponent automatically
gives the winner a 20-0 victory!).
OUTCOMES & BONUSES:
The winner gains, for
use in the next game, either:
A one-off, optional +/- 2 to a single reserves roll,
or,
One unit may be given the Infiltrate special rule.
A one-off, optional +/- 2 to a single reserves roll,
or,
One unit may be given the Infiltrate special rule.
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