GAME 3 - INFESTATION
The Tyranid creatures are now dug in and deeply entrenched in the cities and fields of the world. The Imperial forces must strike to eliminate key strategic points in the enemy line, to break the stranglehold on their besieged lands…
SET-UP: The Tyranid creatures are now dug in and deeply entrenched in the cities and fields of the world. The Imperial forces must strike to eliminate key strategic points in the enemy line, to break the stranglehold on their besieged lands…
The Tyranid player chooses and places
terrain. Note – the Tyranid player’s buildings are placed at the same time as
the rest of the terrain.
The Imperial player chooses deployment type.
ARMY CONSTRUCTION & RESTRICTIONS:
Tyranid player must take 3 buildings as part
of his army
OBJECTIVES & VICTORY CONDITIONS:
Primary Objective (12pts):
4pts per building * occupied by at least one
model in your army.
* Note – if a building is destroyed, it must be
replaced by ruins. 4vps are awarded to the player who has sole, uncontested
occupation of these ruins.
Secondary Objective (5pts):
‘Modified’ Maelstrom Cards
Tertiary Objectives:
First Strike (1pt)
Slay the Warlord (1pt)
Line Breaker (1pt)
(NOTE: Tabling your opponent automatically
gives the winner a 20-0 victory!).
OUTCOMES & BONUSES:
The winner of this game has made a critical breakthrough in the enemy lines, and now has the advantage of consolidating his own defences. In the next game, the victor of this mission gains a free Aegis Defence Line. If he chooses, he may spend points from his usual allocation to buy upgrades, as normally allowed for the Aegis Defence Line.
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