Showing posts with label Black Templars. Show all posts
Showing posts with label Black Templars. Show all posts
Tuesday, 16 October 2012
Open War 18 - Flight of the Tyranids
Last weekend was the 1st Company Veterans Club's twice annual tournament - Open War. It's held in Maelstrom Games in Mansfield and this is the 6th consecutive one I've attended, but my first with Tyranids.
I took the following:
Flying Hive Tyrant w. 2x TL Devourers & Hive Commander
Tyranid Prime w. 2x Boneswords, Scything Talons & Regen
Zoanthrope
Zoanthrope
Tervigon w. Cluster Spines, Toxin Sacs & 2 Powers
Tervigon w. Crushing Claws, Cluster Spines, Toxin Sacs & 2 Powers
10 Termagants
10 Termagants
Mawloc
Trygon
2x Carnifexes w. 2x TL Devourers each
The plan was simple, throw it at the enemy and see what happens!
G1 vs. Necrons (Check out Towers' Blog here http://wingsofsanguinius.blogspot.com)
Destroyer Lord w. Warscythe, Weave and Mind-Shackle Scarabs
5 Necrons w. Ghost Ark
5 Necrons w. Doom Scythe
5 Necrons w. Doom Scythe
12 Necrons w. Doom Scythe
6 Wraiths w. 2x Whip Coils
9 Scarab Bases
3x 3 Tomb Spyders
The mission was Kill Points with Hammer and Anvil Deployment.
This was a list I’d heard a lot about but never faced and I felt it would be a tough match-up for me, his Wraith and Destroyer Lord unit would be difficult to keep away from and hard to deal with in assault. The sea of scarabs could potentially tie up a unit indefinitely which would severely hamper my killing power and he had more monstrous creatures than I did so in a straight-up fight I would be in trouble. All this coupled with the fact that this was only the second time I’d used the Tyranids in anger meant I was not entirely optimistic.
However, it started well with the Carnifexes significantly reducing his scarab population and the Tervigon on my right flank ploughing into his Ghost Ark and wrecking it, “1st Blood” to me! I’d also set up an assault where I could charge his Wraith unit with a pile of ‘gants and get my Trygon in on one side in an attempt to maximise his effectiveness and minimise his exposure to Wraiths and the Lord. I thought this looked a good option but it turns out I was wrong.
The Wraiths took everything I threw at them and pretty much laughed it off while dealing plenty of rending attacks back to my Trygon. Keeping endurance on him kept him in the fight longer than he deserved to be, sadly though while he was holding on the ‘gant screen was being comfortably eaten away and a unit of Spyders were now in range to charge the Trygon. So in a desperate attempt to turn the combat back in my favour I threw my Tyrant in there and challenged the Lord a flubbed Mind-Shackle roll later and I was down to 1 wound. This did not end well for me.
On the other flank the Carnifex and Prime unit had been charged by the scarab screen and while overwatch had thinned out their numbers again I was failing to roll 2+ to wound like it was going out of style. 6 rounds of combat later I was down to 1 Carnifex and on the last combat round of the game he failed to kill the last Scarab base needing only a 2+. That little event summed up the game for me.
I can’t put it all down to dice though, my opponent managed all of the above without his air support who stayed off the board until turn 4. His target priority and movement was excellent. He did exactly what he needed to to win the game 23-7
G2 vs. Black Templars w Dark Angels
Emperor’s Champion w. Abhor the Witch
Marshall w. Meltabombs
Chaplain
Dark Angels Chaplain
Assault Squad 5-man w. Powerfist
10 Initiates & 6 neophytes w. Power Sword & Flamer
10 Initiates & 6 neophytes w. Power Sword & Flamer
6 Initiates w. Missile Launcher & Meltagun in a Razorback w TL Heavy Bolters
5 Dark Angels Tactical Marines w Power Sword & Plasma Gun in a Rhino
5 Dark Angels Devastators w 2x Missile Launchers & 2x Plasma Cannons
Aegis Defence Line w. Quad Gun
The Mission was Big Guns Never Tire with a Vanguard Deployment.
I don’t think there has been a tournament that both Keith and I have attended where we haven’t ended up playing each-other and after losing to his Daemon Hunters in our first meeting I don’t think I’ve lost to him since. With my experience of being on the wrong side of a fair number Space Marine vs Tyranid encounters in the past and with his pretty combat oriented list I have to say I was feeling confident about my chances here again.
I got first turn and decided to start with my Tyrant on the board, outflanking a brood of ‘gants to hopefully take one of the objectives close to the edge of the board. My Tyrant flew foward and attempted to take down the quad gun early but only managed to cause a single wound, the Tervigon on the right pooped out 7 ‘gants and doubled out with two 2s and a 3! The one on the left however was a baby machine and didn’t stop all game effectively securing the two objectives on that side by himself.
In the centre the Trygon made short work of the Dev squad manning the Quad Gun with an audacious 11” 2nd turn charge. Again I made the frankly stupid decision to land my Tyrant and charge him into the Initiate squad with the Marshall on the centre hill. This guy is not equipped for combat and he was eventually laid low by a well placed Melta bomb, by that time however the Trygon was engaged with the same unit and their fate was sealed.
Over on the right was where it could have gone wrong but the bunged up Tervigon and the Carnifex-Prime unit saved the day taking on the other initiate squad which had the Chaplain and the Emperor’s champion in it. The Prime and Champion killed each other in an epic challenge leaving the ‘fexes to finish off the unit , which was not an easy task with a single wounded Carnifex remaining standing after a couple of rounds of combat. The hero for Keith’s Army was the Dark Angels Chaplain who refused to die and hung in against an Iron Arm powered Tervigon until the game ended. The result was 25-5 in my favour but Keith definitely had dice that made my 1st game dice look poor so that was a bit of a flattering score-line!
G3 vs Imperial Guard w. Daemons
Company Command Squad w. Heavy Bolter
The Masque
7 Flamers of Tzeentch
Platoon w Mortars & Autocannons
Veterans w Meltaguns & Chimera
5 Plaguebearers
Vendetta
Hellhound
Hellhound
7 Screamers of Tzeentch
Griffon
Demolisher
Bastion w. Quad Gun
The mission was Crusade with Dawn of War Deployment.
I’ll start by saying that I did not really enjoy this game despite the fact that my opponent was a nice enough guy to talk to, I just found his use of the rules exploitative when he was running a powerful enough list and was a good enough player not to really have to do what he did ... more on that later.
This game I rolled by far the worst lot of psychic powers of any game in the tournament – I don’t think effected the result but it did throw a spanner in the works and made my units feel a lot less powerful. I got first turn and decided to outflank the Tervigon who got Warp Speed (definitely not something I’m referring to in the previous sentence!) as I figured he could do a number on the inevitable back-line of vehicles. I started with the rest of my units on the board. Sensibly he only deployed long range shooty units which I did not have the firepower to deal with in turn 1 and possibly turn 2. So I walked into a gunline and my termagants were gone, typically the Tervigon on the board bunged up on turn 1 to the tune of about 9 ‘gants so I was not feeling confident about my chances of holding any objectives and I had conceded 1st Blood.
He got his non-preferred wave which saved me from the pain of the Screamers and Flamers arriving together but the Masque’s Pavane was allowing the Hellhounds to make short work of my units. Despite this I really had to just ignore her and get on with the task at hand, crossing the board! Thanks to the anti-aircraft fire on the board my Tyrant was a dead-man walking, he did manage to kill 3 of the 5 plague bearers before he bought it though ...
So I’d lost the left flank and the two objectives there so I focussed on the 3 objectives to the centre right of the board and here’s where I got a bit miffed. I was in range of charging his Bastion with my Carnifex unit (I bet some of you know what’s coming here) but my opponent pointed out to me the fact that the Bastion was technically unoccupied (his unit was on the battlements) and as it clearly says in the rulebook, I cannot target an unoccupied building. What made this worse was the fact that he’d positioned the Bastion so that the door was against his long table edge so I could not get into it to assault the unit on top. I didn’t argue this because the rule is clear and despite what I think I’m not the kind of guy to argue against Rules as Written on a point of fluff – that didn’t stop me for feeling pretty shitty about his use of what in any other game would probably be considered an “exploit” though.
It was really irrelevant though because the game was pretty much lost at this point. My bunged up Tervigon had experienced the exquisite pain of being charged by Screamers which was a total surprise to me having not seen them since the update. Needless to say my frustrated Carnifex unit rounded on them and vapourised them immediately after they’d finished with the Tervigon. Unfortunately for me he still had the flamers and they made quick work of the units I had left in the centre leaving me with a Trygon and the Tervigon who had outflanked, these guys were the heroes of my weekend!
The Trygon eventually succumbed to overwhelming focussed firepower but not before taking out a couple of units of guard and a vehicle. The Tervigon, however, would not die and would not stop pumping out ‘gants. He actually managed to spawn a big enough unit that I felt I could risk a charge with them against the remaining flamers. I gambled well and they made it in and were probably a only turn short of wiping the unit but sadly the game ended on turn 6 and I’d moved my Tyrgon off the Objective to be able to spawn the ‘gants within charge range of the Flamer, and forgotten to move him back. So I lost 25-5 to a far better opponent but despite the fact it really didn’t make a difference to the result I was just left with a bad feeling about the game because of the tactics with the Bastion, which is a shame because he seemed like a nice guy.
... although he was using those giant square “casino-style” dice which just don’t roll and I really don’t think are suitable for tabletop gaming use. But what do I care, I wasn’t there to win the thing just have a few games with a new army. I certainly got a lot out of it and I’m looking forward to putting the Tyranids back on the table-top very soon!
Labels:
40k,
6th Edition,
Army Lists,
Black Templars,
Daemons,
Imperial Guard,
Necrons,
Open War,
Tactics,
Tournament,
Tyranids
Tuesday, 31 January 2012
Throne of Skulls Winter 2012 - Day 1 Reports
After a successful Friday night playing poker I woke up full of optimism for the weekend ahead. Mick and I were aiming to get down to Warhammer World at about 8 o'clock to sample the breakfast in Bugmans. This meant I had to roll out of bed at highly unsocial 7:30 in order to have time for a shower and still make the daunting 10 minute drive to the venue. Tough life living in Nottingham!
The breakfast did not disappoint, neither did the organisation; registration went smoothly and the Black Library guys had the pre-release books all set out ready for perusal. The tables at Warhammer World are all the moulded plastic Realm of Battle boards beautifully painted and flocked. I would say that the terrain was a little sparse, more like the 20% than 25%. That doesn't sound like much of a difference but when you compare it to the tables at Maelstrom every table I played on felt wide open. Also a note on the Realm of Battle boards, I've always thought they were better for pictures than for actually playing on, having played 5 games on them this weekend I have to say that they weren't as bad as I was expecting them to be. I still prefer a flat board but these did make a nice change.
Anyway, on to the tournament proper and I should start with my list seeing as I haven't posted it previously:
Codex Orks – 1500pts
HQ
Ghaz
Big Mek
Kustom Force-Field, Boss Pole, Burna
ELITE
Lootas (x10)
TROOPS
4 Mega Nobz (1x Kombi-Skorcha, 1x Kombi-Rokkit)
26 Shoota Boyz (23x Shootas, 2x Rokkits, Nob w. Power Klaw & Boss Pole)
26 Shoota Boyz (23x Shootas, 2x Rokkits, Nob w. Power Klaw & Boss Pole)
18 Slugga Boyz (17 Boyz, Nob w. Power Klaw, Boss Pole & 'Eavy Armour)
HEAVY SUPPORT
Battle Wagon (Armour Plates, Deff Rolla, Red Paint Job)
Battle Wagon (Armour Plates, Deff Rolla, Red Paint Job)
Game 1 vs Dark Eldar
Mission: Pitched Battle / Capture & Control
HQ
Lady Malys
2x Haemonculus (1x HexRfl, 1x Web Portal)
ELITE
5x Trueborn (4x Blasters, Venom)
4x Bloodbrides (Venom)
TROOPs
5x Warriors (Venom)
5x Warriors (Venom)
5x Wyches (Haywire Grenades, Venom)
3x Wracks
10x Warriors (Blaster & Dark Lance)
FAST ATTACK
Beastmaster (x2 w. Razorwing Flock x2)
HEAVY SUPPORT
Razorwing
All of the Venoms had Shadow Fields and double Splinter Cannons and all of the units had various upgrades which I really can't remember.
Recap:
My foot units advanced in cover trying to secure the Ork Objective. The Battle Wagons advanced trying to pin the DE units into a corner. My deployment had put the Lootas out of range so they had to re position quickly. Fortunately my opponent had and appalling 1st turn of shooting, only managing to kill 4 Orks
His failed shooting had left him dangerously close to my lines and I got greedy and broke cover with one of my units and jumped the Slugga Boyz out of their BW in an attempt to charge 3x Venoms that moved fast, sadly my charge was even less effective than the previous round of DE shooting. With no cover to protect them the Orks fell in droves to the return fire and one 26 boy and the 18 Boy units were wiped out.
The Mega Nobz continued their advance towards the DE objective and charged out of their BW and into the 10-man DE squad on the DE objective. Wiping them out and taking the objective.
A turn or two of concentrated fire on Megan Nobz finally managed to kill one of them, they failed the subsequent morale test and were and escorted off the table. The remaining Boyz unit wre quickly whittled down and removed from the Ork objective with relative ease.
Result: 2-0 loss
Game 2 vs Tyranids
Mission: Dawn of War / Seize Ground (4 Obj)
HQ
Tyranid Prime (Lash Whip & Bone Sword)
ELITE
3x Hive Guard
2x Zoanthropes (Spore)
2x Zoanthropes (Spore)
TROOPS
15x Termagants (Devourers, Spore)
10x Genestealers (Toxin Sacs)
10x Genestealers (Toxin Sacs, Broodlord)
Tervigon (Cluster Spines, Catalyst)
HEAVY SUPPORT
Mawloc
Recap:
I deployed the 2 Shoota Boyz units across 2 of the objectives, in cover, one taking the centre of the board, the other in my back right corner.
1 BW with Ghaz and the Slugga Boyz went left for the Objective in the far left corner. The Mega Nobz in the other BW went right for the other in the far Right corner.
The Zoanthropes dropped in turn 2 & 3 taking out a BW each time but being cut down by Lootas/Shootas in each of my following turns.
The Slugga Boyz took far left Objective uncontested because my opponent was focussing on the centre and the objective on my far right. However, the Mega Nobz & Shoota Boyz in the centre managed to resist a charge from both units of stealers (thanks to hugging the terrain) cutting them down to just the Broodlord.
The Mega Nobz cannot move fast enough to reach the Objective on my far right to contest it, and were out of position to support the Boyz in the centre Leaving them vulnerable to the firepower of the Devil-Gants and the Broodlord. When the dust had settled though, 5 Shoota Boyz stood firm to hold out and contest centre objective.
Result: 2-1 win
Game 3 vs Black Templars
Mission: Spearhead / Annihilation
HQ
Emperors Champion (Vow: Pref Enemy)
ELITE
5 Terminators (2x Chain Fists, 3x Power Fists, 1x Assault Cannon)
TROOPS
10x Crusaders (Flamer, Plasma Cannon, Power Sword) 5x Neophytes
10x Crusaders (Meltagun) 5x Neophytes
FAST ATTACK
Land Speeder Typhoon (Typhoon Missile Launcher, Multi Melta)
HEAVY SUPPORT
Vindicator
Predator (Twin-Linked Lascannon, Lascannon Sponsons, Machine Spirit)
Land Raider Crusader (Multi Melta, Blessed Hull)
Recap:
I reserved both Shoota Boyz units, and he reserved his Terminators electing to Deep Strike them.
The Slugga Boyz & Big Mek took their Battle Wagon left to take on Predator & Vindicator, Ghaz & the Mega Nobz went Right in their BW to take on the Land Raider.
The Slugga Boyz took out the Vindicator for no loss but the Lootas could only stun the Land Speeder. Worst of all Ghaz missed the charge on the Land Raider. The Crusader squad inside counter-charged and took Ghaz down to 1 wound also forcing him to use his Waaggh. On the up-side though he did take out the Emperor's Champion!
The Terminators dropped in to support of the left flank where the Slugga Boyz were eating through the armour (the Predator was taken out in short order), but the 1st unit of Shoota Boyz also arrived and tied them up, eventually wiping them.
The Mega Nobz counter charged to support Ghaz who managed to survive another round of combat on a single wound, and wiped the Crusader Squad. Following on Ghaz made short work of the Land Raider and provided a clear shot on the Speeder which the Lootas quickly dispatched.
The Crusader Squad on the left flank halted and wiped the rampaging Slugga Boys but a combined charge from the second Shoota Boyz Squad and the Mega Nobz took care of them clearing the Black Templars off the table at the bottom of the 5th turn.
Result: 8-3 win
Labels:
Battle Report,
Black Templars,
Dark Eldar,
Orks,
Tournament,
Tyranids,
Warhammer World
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