I know I started an army list review compared to what I was taking to tournaments back in fifth but because its Saturday the missus is out with the girls playing bus stop bingo all day (a game that involves carnage) and Liverpool play tomorrow I've got the day free to paint.
I've spent a lot of the week thinking about what I want this Wolf army to be. My last army was a typical baby blue based on snow with some nice shiny gold, they certainly looked like they'd just come off the parade ground but only a parade ground where the Amourer was missing a few fingers and possibly two eyes.
Just before I stopped playing I had painted a few pre heresy models which included a Contemptor with the new airbrush I had had. I based coated them with the normal chaos black spray and then used Vallejo model air German grey to give them an undercoat with a highlight of Vallejo model air light grey. I was really pleased with the results so I'm going to use that basic recipe but take it a step further.
This week I have been really impressed with a couple of videos I've watched the first I had seen before (link here) showed a style of painting Thirteenth company Space Wolves obviously the more pre heresy feel that I want. I really like the way Lester paints I'm taking a lot from this.
The other video I watched and this is the link the to the first part was about weathering a tank by OrcPainterNerd. I really enjoyed watching this video from start to finish. I want these wolves to look embattled, they've been stuck on a planet surrounded for months and had their resources slowly eroded and this shows in their armour. Of course they are Imperial so their armour is in a better state than the Death Guard but its still looking shabby.
I've decided to use some of the techniques from the video mixed with a scheme close to the one in the thirteenth company video so where does that leave me.
My 10 blood claws are all built and pinned to for ease of painting.
I have started off with a coat of Vallejo Satin Varnish because the weathering video suggested that it allowed paint to adhere better. Next step was a coat of chaos black, I would have preferred to undercoat skull white but I don't think it would have had the required effect.
The next stage is to spray around the models especially areas that would get scratched more with a mixture of Vallejo model air gun and aluminium, as in the weathering video this is going to be quite haphazard but as said I'll be concentrating with feet, hands and lightly everywhere else.
After that I'm going to go to work with the Weathering fluid I have bought, a light coat should give the required results.
I think that's as far as I will get today so look out next time for some pictures (I can't promise high quality)
Showing posts with label Seventh Edition. Show all posts
Showing posts with label Seventh Edition. Show all posts
Saturday, 18 October 2014
Tuesday, 14 October 2014
A different view of the new Space Wolf Codex
A couple of days have past now since I got the new codex so I thought I would share my thoughts on what I have read. I'm not going to do a full review of the codex, there are plenty out there like that I thought instead I would remind you what the list I was most commonly playing was at the end of fifth and compare the two.
This is the list I took to my last major tournament which was 2012's Caledonian open (was it really that long ago?)
HQ1: Rune priest: living lightning, Murderous Hurricane, chooser of the slain, wolf tail talisman [115]
HQ1: Rune priest: living lightning, jaws of the world wolf, chooser of the slain [110]
Elite 1: Wolf Guard Pack: 3 Wolf Guard, 3 Power Fists, 3 Combi Meltas [129]+ TRANSPORT1
Elite 2: Dreadnought, 2 Twin linked Autocannons [125]
TROOP 1: Grey Hunters Pack: 7 grey hunters: meltagun, mark of the wulfen, wolf standard [135] + TRANSPORT 2
TROOP 2: Grey Hunters Pack: 7 grey hunters: meltagun, mark of the wulfen, wolf standard [135] + TRANSPORT 3
TROOP 3: Grey Hunters Pack: 7 grey hunters: meltagun, mark of the wulfen, wolf standard [135] + TRANSPORT 4
TROOP 4: Grey Hunters Pack: 6 grey hunters: flamer, mark of the wulfen [105] + TRANSPORT 5
FAST 1: Landspeeder Sqn: 1 Landspeeder: Multimelta, heavy flamer [70]
FAST 2: Landspeeder Sqn: 1 Landspeeder: Multimelta, heavy flamer [70]
HEAVY 1: Long Fangs Pack: 5 long fangs+1 Squad Leader, 4 missile launchers, 1 lascannon [155]
HEAVY 1: Long Fangs Pack: 5 long fangs+1 Squad Leader, 4 missile launchers, 1 lascannon [155]
HEAVY 1: Long Fangs Pack: 5 long fangs+1 Squad Leader, 4 missile launchers, 1 lascannon [155]
TRANSPORT 1: Razorback: lascannon + twin linked plasmaguns [75] [Elite 1]
TRANSPORT 2: Rhino [35] [Troop 1]
TRANSPORT 3: Rhino [35] [Troop 2]
TRANSPORT 4: Rhino [35] [Troop 3]
TRANSPORT 5: Razorback: lascannon + twin linked plasmaguns [75] [Troops 4]
So obviously the place to start is the HQ's.
As I said on my (triumphant) return to blogging I only managed a couple of games of 40K in Sixth and I'm yet to experience Seventh but at the minute Rune Priests would still be my go to HQ choice. From reading the rule book Psykers seem more important than ever and can you really risk going into the game without them?
Obviously you no longer get to pick your psychic powers. Without playing it seems like all the powers I took have been seriously downgraded, on average you get the same number of shots with LL but it used to have unlimited rage. MH has got less shots but it is rending now JOTWW now only effects a single model rather than a line and monstrous creatures can't be targeted (not sure what the point of it is then) there's also no chooser's any more unfortunately for that +1 to ballistic skill. So slightly cheaper but surely you need the add ons of psychic hoods and psyker level two.
What's everyone else's opinion on the Rune priest now?
Look out for the next post covering Elites and Troops.
This is the list I took to my last major tournament which was 2012's Caledonian open (was it really that long ago?)
HQ1: Rune priest: living lightning, Murderous Hurricane, chooser of the slain, wolf tail talisman [115]
HQ1: Rune priest: living lightning, jaws of the world wolf, chooser of the slain [110]
Elite 1: Wolf Guard Pack: 3 Wolf Guard, 3 Power Fists, 3 Combi Meltas [129]+ TRANSPORT1
Elite 2: Dreadnought, 2 Twin linked Autocannons [125]
TROOP 1: Grey Hunters Pack: 7 grey hunters: meltagun, mark of the wulfen, wolf standard [135] + TRANSPORT 2
TROOP 2: Grey Hunters Pack: 7 grey hunters: meltagun, mark of the wulfen, wolf standard [135] + TRANSPORT 3
TROOP 3: Grey Hunters Pack: 7 grey hunters: meltagun, mark of the wulfen, wolf standard [135] + TRANSPORT 4
TROOP 4: Grey Hunters Pack: 6 grey hunters: flamer, mark of the wulfen [105] + TRANSPORT 5
FAST 1: Landspeeder Sqn: 1 Landspeeder: Multimelta, heavy flamer [70]
FAST 2: Landspeeder Sqn: 1 Landspeeder: Multimelta, heavy flamer [70]
HEAVY 1: Long Fangs Pack: 5 long fangs+1 Squad Leader, 4 missile launchers, 1 lascannon [155]
HEAVY 1: Long Fangs Pack: 5 long fangs+1 Squad Leader, 4 missile launchers, 1 lascannon [155]
HEAVY 1: Long Fangs Pack: 5 long fangs+1 Squad Leader, 4 missile launchers, 1 lascannon [155]
TRANSPORT 1: Razorback: lascannon + twin linked plasmaguns [75] [Elite 1]
TRANSPORT 2: Rhino [35] [Troop 1]
TRANSPORT 3: Rhino [35] [Troop 2]
TRANSPORT 4: Rhino [35] [Troop 3]
TRANSPORT 5: Razorback: lascannon + twin linked plasmaguns [75] [Troops 4]
So obviously the place to start is the HQ's.
As I said on my (triumphant) return to blogging I only managed a couple of games of 40K in Sixth and I'm yet to experience Seventh but at the minute Rune Priests would still be my go to HQ choice. From reading the rule book Psykers seem more important than ever and can you really risk going into the game without them?
Obviously you no longer get to pick your psychic powers. Without playing it seems like all the powers I took have been seriously downgraded, on average you get the same number of shots with LL but it used to have unlimited rage. MH has got less shots but it is rending now JOTWW now only effects a single model rather than a line and monstrous creatures can't be targeted (not sure what the point of it is then) there's also no chooser's any more unfortunately for that +1 to ballistic skill. So slightly cheaper but surely you need the add ons of psychic hoods and psyker level two.
What's everyone else's opinion on the Rune priest now?
Look out for the next post covering Elites and Troops.
Labels:
Army Lists,
fifth edition,
Seventh Edition,
Space Wolves
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