Showing posts with label Tau. Show all posts
Showing posts with label Tau. Show all posts

Friday, 25 October 2013

Reality Check: Tau Edition.

Errrggghhh! Tau!

After being lulled into a false sense of security at Blog Wars earlier this year, I think I have finally experienced the full power of the new Tau Codex and I have definitely been underestimating it.

Alex of the fantastic From the Fang blog and organiser of the above-mentioned Blog Wars tournaments (and my opponent in the game I was referring to), came down to Warhammer World this past Thursday for some list practice. In our first game we played his 1850 Tau list for Blog Wars against my 2055pt “I-really-should-check-my-list-before-I-deploy-my minis” Space Marine list. I won’t go into details but the extra Tactical Squad I had in my list made little difference and he beat me handily.

Shadowsun is about to make my day even worse.

Monday, 24 June 2013

Blog Wars 5 - Redemption!






This weekend saw the Claws and Fists crew attend another Blog Wars and, in my opinion, this was the best one yet!! With the recent unfortunate closure of the Eye of the Storm venue in Mansfield, the tournament was moved to the North West Gaming Centre in Stockport, more of a trek than I'm used to but only about a 90 minute drive so nothing to complain about really!

Then venue itself was perfect, plenty of space, great tables with nice terrain, friendly staff and all the other amenities you would expect. The tournament always has a great atmosphere thanks in no small part to Alex's (From the Fang) focus on keeping it a blogging community-centric event and this time was no different.

From my point of view I played 3 very enjoyable games against 3 very nice opponents with 3 very different armies; but before I give you a brief report on each game you'll probably want no know what I was taking:

Thursday, 14 July 2011

BotCh Day 2 and Lessons Learned

After day 1, I was not hopeful for a significant improvement on day 2 but it was a beautiful morning and I'd had a very good game of Blood Bowl against Darren the night before so I was still feeling a little upbeat. So I jumped gamely into my car determined to give it the good old “college” try.

Game 5 vs. Tau
Spearhead/Seize Ground (5 objectives)

Commander in Crisis Suit w. Positional Relay, Ethereal, 3x Crisis Suit Squads (3) Shield Drones, 3x Fire Warrior Squads (8) w. Devilfish, Kroot Squad (10), 2x Broadsides (2) Shield Drones, Hammerhead w. Railgun.

I'm not totally sure about all the options he took but this is pretty much all of the models he had.

Getting 1st Turn was pretty key for me knowing the Railguns would make mincemeat of my vehicles and the Land Raider in particular I managed to get my guys as far across the table as possible. I was also deep striking my Sang Guard so I could get them close and expose them to as little AP1 and AP2 weaponry as possible. Basically the plan went as described and my scoring elements were able to weather the incoming firepower which was reduced by the amount of shots he directed at the de-meched Termies and the deep striking Sanguinary Guard. While both of my assault units were whittled down in the onslaught they both managed to make contact and do their thing against a notoriously poor combat army.

However because of the positional relay the game had a sting in it's tail with two Devilfish loaded with Fire Warriors and the Kroot making an appearance on turn 5. Fortunately the game went 7 turns or I would have been in real danger of only managing a draw. As it was I was able to take out the last vehicles and squads contesting objectives to win 3-0

Game 6 vs. Blood Angels
Dawn of War/Annihilation

Librarian w. Jump Pack, Terminator Assault Squad (5) 2x THSS, 3x LC in Land Raider Redeemer w. Extra Armour & Multi Melta, Sanguinary Priest (2) 1x Jump Pack, Furioso Dreadnought w. Blood Talons and Extra Armour in Drop Pod, 3x Assault Squad (1) 2x Meltagun & Power Fist, Vanguard Vet Sqaud (10) 4x Power Weapon 1x Power Fist, 2x Storm Shield.

I know I made mistakes here, huge ones that really cost me the game. I castled up in cover in the back right corner of my table edge behind some heavy cover trying to get the best cover for my uinits. This made no difference of course because he was deep striking everything and now I could quite easily become cornered while his Terminators arrived. I also decided to get my Terminators out of my “Land Raider” to wrap round it, to what end I have no idea because all it did was give his Vanguard Vets something to Heroic Intervention against and typically I failed three out of four 3++ saves and another 2+ basically removing them as a threat. Really don't know what I was thinking there, total “brain-fart”. Fortunately my Land Raider survived the initial Melta onslaught and could make good use of it's Flamestorm Cannons on the nicely clumped up Assault Squads. However because I was so pinned in by the terrain and the Vanguard combat I could only really get one squad in my sights.

On the right flank my opponent's Terminator squad was easing it's way though Razorbacks and Assault Squads and I was haemorrhaging Kill Points. We got to a point where I could not come back, my Sanguinary Guard unit again did an excellent job in trying to redress the balance but the eventually fell to the massed Power Weapon attacks of the remaining Vanguard. But his against KP efficient list was I was in a hole I could not dig myself out of and the game was effectively over at the end of turn 4. We didn't count up but it finished somewhere around 8-4.

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So I ended up 36th out of 48 players on 2 wins and 4 losses which was a fair reflection on how I played. Game 5 was by far my best performance tactically with a simple plan executed well and then a good recovery at the end of the game to fend of his late game reserve surge. Game 4 was won thanks to luck and some poor decisions on the part of my opponent who should have punished me for the mistakes I made but was unlucky not to be able to take advantage when it mattered.

As for the other 4 games, what have I learned? Firstly I do not play the shooting game well, I think my natural play-style is assault and the only thing that's holding me back is available models. At 1000pts I just did not have enough killing power and my game plan was too reliant on the manoeuvrability granted by fragile Razorbacks. If I'm going to play a shooting game at distance with Razorbacks, I need to plan to be stationary, but I think I'll build my list differently in the future!

Secondly I need to keep it simple, I tend to build units for certain jobs and then when I'm faced with an opponent I change the plan which breaks the effectiveness of the unit. I think I need to have the courage of my convictions I had when I built the list in the first place and leave it alone on the table top. Trust it will do its job and change the plan only if it is effectively countered.

Lastly I learned that I love Sanguinary Guard, they were by far my best performing unit on the weekend, as such I intend to build my Blood Angels lists with them in mind in future.

While I didn't have great success this weekend the Tournament was a great one and I will be going again next year if I manage to get a ticket in time. The skill is both in the playing of the game and the building of effective lists at all the point levels and I really like that about it and look forward to next year.

Sunday, 27 March 2011

Undefeated - UK GT day two round up

So I entered day two on table 35 and again faced another Space Wolf army. Three in a row for me. 2 objectives, pitched battle. Once again I found that games can be won and lost on deployment. I got it wrong even though I went second and it made it more difficult for me to win. In the end my thunderwolves butchered everything close to his objective. In the end it came down to whether he could shift me off mine, time was running out and we were only on turn 5, a good assault left me moved off my objective and the game ended in a draw. The second game saw me against a tau player with a crisis suit heavy list. Not something I come up against so I was on the back foot from the beginning. 5 objectives, spearhead and yet again another game I lost first turn. My thunderwolves were less than 24 inches away but unfortunately my run rolls were terrible (a common occurrence for the weekend), I also failed to hurt much in a couple of turns and by turn three it looked to be over.My one saving grace was that I hadn't lost any troops. My scouts came on and blew up a devil fish and then I had another real space marine moment, 1 scout running off one of his troop choices. This gave me the draw in the end even though I didn't deserve it. My final game was annihilation against an ork army, heavy with Killer Kans, lootaz and boyz. This was easily my most fun game of the weekend, lots of combat, a really great opponent (although they all were) and some fun turns of fate. The game again ended in a draw but a thrilling one at that. I dramatically underestimated how tough nobz were in combat, I had never faced them alone and these had feel no pain which made them tough. They went through a squad of grey hunters, charged a long fang pack and ate them until my thunderwolves got in. I rolled terribly and lost all my wolves bar my lord who was eventually able to dispatch them. So all in all 1 win 3 draws and 2 losses, not the weekend I wanted but not one that I am disappointed with, 2 of the games I probably deserved to win, 2 I definitely deserved to lose. So the question is what did I learn. Well what I didn't learn is what makes the difference between a top player and someone like me who constantly lies in midtable winning as many as he looses. What I have decided after this weekend is that if I am to move up I need to stop playing with just what I enjoy and start playing with a more optimal list. My thunderwolves cost too much 560 points is too much for 5 models. I could have a lot for those points and I plan to, open war will be the last time I run the Thunderwolf heavy list at a tournament. I hope all other attendees had a great weekend like I did.

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