Showing posts with label Throne of Skulls. Show all posts
Showing posts with label Throne of Skulls. Show all posts

Thursday, 10 May 2012

Thinking about Throne of Skulls - Reader input wanted

I've been doing a lot of thinking about what army I want to take to the July Throne of Skulls. Since my first Tournament over two years ago I haven't deviated from taking Wolves to a tournament and they have all been pretty samey, Rune Priests, Grey Hunters, Long Fangs, Rhinos. Its getting a bit boring if I'm honest.

So I have been thinking about two other options, the first being Grey Knights
so pros and cons
Pros
  •  I have the majority of the models that I need for the list - some purchases would be required but it would be a lot cheaper than starting a whole new force
  • They are one of the if not THE most competitive forces in the game at the moment and while it is considered a more friendly tournament I still want to try my best to win all my games (also I have a reputation to keep up as the worse thing about 40K :-) )
  • They excel against the armies that I often struggle the most against which are nids and daemons
  • They are in essence marines so I have experience in playing at least similar armies
  • There are a lot of options for armies out of the codex and the vast majority of them are competitive
Cons
  • They are marines so are they really the different army that I crave. I have always been driven by my love of the fluff as I have said many times on here but with the rumours of 6th and Chaos Legions I certainly plan on doing a Word Bearers force so that would take me to three Power Armour lists 
  •  There will more than likely be more Grey Knight forces than any other which makes it more difficult to win a prize and certainly more difficult to win the whole thing.
  • The list I plan on taking with the models I have in order to keep the cost low would be considered cheesy as ****
Heres the list for your perusal

Coteaz
Xenos Inquisitor - Rad and Psykotroke Grenades

1 Ven Psyfleman
1 Vindicaire
6 Purifiers 4 Halberds, 2 Psycannons 1 Rhino

4 3 man acolyte squads in Psybacks
1 5 man Death Cult Assasin Squad in a Psyback

3 Psyflemans

Its certainly a nasty list
16 Twin linked strength 8 shots
15 Twin linked strength 6 shots
2 Psycannons and plenty of heavy hitting from the death cult and Purifier squads

So the other thought is Necrons
Now I have no experience with the army, I still haven't played them or used them so it makes it difficult. I do know from reading blogs that they are a army that while good are hard to master. I also no from my own experiences of winter TOS and reading the break down of armies at the Spring one that there wasn't many Necron armies

So Pros
  • They are brand new army for me, it will a completely different mindset and a challenge to get ready for it in time
  • They will be fun to paint and model. The Airbrush will take much of the arduous task of undercoating them away and there are a lot of modelling opportunities with them.
  • They are still a good army, a lot of people are having successes with them in tournaments
Cons
  • I have no Necron models and it would be a fairly large investment of time and money to get them ready
  • It would require some serious practise games in the coming weeks
  • It might be difficult to get in the mindset of a new army
The list I have been thinking about starting with and then modifying as I look into the play style comes courtesy of Venerable Brother on the Sons of Sanguinius Blog and can be found here.

It consists of

Overlord - Warscythe, Mindshackle Scarabs, Command Barge - Gauss Cannon
Overlord - Warscythe, Mindshackle Scarabs, Command Barge - Gauss Cannon
Royal Court - 1 x Pulse
Royal Courts - 1 x Pulse and 1 x Veil
10 x Immortals, Gauss
5 x Warriors
5 x Warriors
5 x Warriors
5 x Warriors
8 x Scarabs
8 x Scarabs
Annihilation Barge
Annihilation Barge
Annihilation Barge

My big worry with this list is lack of heavy and consistent Anti tank, I've read over the codex entries a number of times and although I know other than Scarabs necrons can pop transports I just find it difficult to see. It is 5 AV 13 vehicles which is never nice to face at 1500 points.

My main thing is thinking would I mind facing this list with my Wolves, I wouldn't like it because I don't know enough about it but seeing those Warriors out in the open I'm not sure if I would dread it. Perhaps that is just the mindset I am in after all this time playing Marines that sit in their metal pill boxes and try and make it through the early turns.

I am really unsure on what to do readers and fellow bloggers, something new or something old? Would love your advice.

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