Showing posts with label Dark Eldar. Show all posts
Showing posts with label Dark Eldar. Show all posts

Friday, 7 December 2012

Rolling Less Than 10 on 3D6 and Other Stories


Parasite of Mortrex
A BLOG WARS 4 TALE

Strap yourselves in readers and grab some popcorn, this is a long one and it’s going to get emotional!

This weekend saw Blog Wars 4 take place at the Eye of the Storm venue in Mansfield (part of the Maunsfeld Games store). This is an event the Blog has always tried to support but, thanks to a poorly scheduled holiday, I’d not been able to attend the last one so I was really looking forward to making a come-back at the first one of 6th Edition!

I had promised that, as a penance for missing Blog Wars 3, I would re-double my efforts to get my Tyranids completed in time for this tournament and thanks to some late night painting sessions (concluding at 1:30am on Friday night) I managed to put the following list on the table (complete with 15 ripper bases – which never saw the light of day!)

Parasite of Mortrex
Tyranid Prime w. 2x Boneswords & Scything Talons
2x Zoanthropes
2x Zoanthropes
10x Termagants
10x Termagants
Tervigon w. Crushing Claws, Toxin Sacs, Adrenal Glands, 3 Powers
Tervigon w. Crushing Claws, Toxin Sacs, Adrenal Glands, 3 Powers
6x Raveners w. Rending Claws
2x Carnifexes w 2x Twin-Linked Devourers (w. Brainleech Worms) eachTrygon



A section of the Hive Fleet


Blog Wars requires you to field a unique or special character as it’s only list composition restriction, this is something I quite like and has previously seen my Ghazghull face off against Commissar Yarrick in an epic smack-down for all the marbles (on the bottom table). We were playing 3 games with the objectives and deployments pre-set as part of the rules pack. If you want to read all the details about the tournament you can have a look at the From the Fang blog (who organise the event) here.

So, on to the games and a day that would see 3D6 leadership tests loom large in my fortunes:

Game 1 vs Dark Eldar/Eldar - Greg Pikos
Crusade (5 objectives) / Vanguard Deployment

The Baron
Haemonculus
5x Wracks
5x Warriors w. Blaster in Venom w. 2x Splinter Cannons
5x Warriors w. Blaster in Venom w. 2x Splinter Cannons
13x Hellions w. Helliarch
6x Reavers w 2x Heat Lance
s6x Reavers w 2x Heat Lances
Ravager
Ravager
Voidraven Bomber

Aegis Defence Line w. Quad-gun

Farseer w. Runes of Warding & 1 Power
5x Rangers
3x War Walkers w 2x Scatter Lasers each


Greg's Circus themed Dark Eldar
OK, multiple objectives, I like that, I know where I am with objective missions; Dark Eldar with a Runes of Warding Farseer ally, not so good, lots of poison shots and table-wide psychic defense which is really going to put a damper on my day. 

I got to pick table edge and deploy 3 of the objectives but I lost first turn, not actually all that bad in an objective game but he would get the first opportunity to unleash all his dakka at me. I deployed fairly conservatively knowing that as we both had speed I could well get off a first turn charge with a bit of luck. 

Speaking of luck, Greg forgot to cast Prescience so his War Walkers were not as devastating as they could have been. His Reavers jockeyed for position and the Baron led his Hellions forward with a couple of cheeky pain tokens and ran for cover in a ruin in the middle of the building. I advanced and took out a Venom with a volley from the Carnifex unit (1st Blood) and typically one of my Tervigons bunged up after spawning only 5 ‘gants. The Hellions looked threatening and would certainly get a charge off in the next turn so I decided to risk attempting a pre-emptive charge against them with the Parasite and his Raveners. A roll of 11 got me in comfortably but I’d be striking last thanks to the lack of grenades. At this point luck was clearly on my side because his entire unit (with the extra attack combat drugs) managed to kill off only 1 Ravener and one of those wounds was caused by overwatch fire, I should also mention that I made five 5+ saves on the Raveners. My return flurry accounted for 4 hellions and the Baron (Warlord) who managed to fail his very first Shadow-field save. I win by 4 But the Hellions hold firm thanks to a nice low leadership roll!

After all that Greg looked somewhat deflated, perhaps he had forgotten about the monumental amount of firepower he still had at his disposal, and this turn those War Walkers would be Twin-Linked! The opening salvo vapourised my Trygon with wounds to spare and he also managed to knock a couple of wounds of the Tervigon on my left flank, those Reavers were also getting worryingly close. We then returned to the epic combat in the centre this time it was much closer but I still managed to win combat by two wounds and that proved to the boo much for the Hellions who ran and were cut down by the Parasite and his 4 remaining Raveners who had a bone to pick with a Farseer.

My turn saw the last Venom over-killed by the Carnifex Unit and a slow advance by the rest of the Horde. I forgot to mention that in turn one I only got two psychic powers off and put wounds on 3 Zoanthropes and a Tervigon thanks to Perils from the Runes of Warding so I had decided not to risk casting anything in Turn 2 as I was very pleased to be well within strike range of the Farseer and his unit of Racks behind their Aegis Defence Line with the Parasite and his rampaging Raveners. The combat was short and sweet the Eldar broke, ran and were cut down, but that left me vulnerable out in the open and at the mercy of Rangers, warriors and the Quad Gun (the War Walkers could also be brought to bear if necessary).

As expected, Greg made short work of the Parasite and his squad and, now that I’d also lost the Trygon as well (who took two squads of gants with him), that really took the punch out of my army. The wounded Tervigon on the left flank fell to Hellion fire and the one in the centre was brought down to its last wound by the War Walkers. I was very much back on the back-foot and trying to figure out how I was going to salvage a draw out of this.

I was able to swamp an objective at the back of the board with my remaining ‘gants but his Reavers were able to assault into the unit to contest (need to work on my placement). Greg was able to take an objective behind his defence line, uncontested, with the Rangers and also held an objective with a small warrior squad on my left flank. My remaining Tervigon was, however, within strike range of this, so I charged in and easily wiped the squad for what I thought was a solid draw. Unfortunately I had forgotten that his Reavers were still in combat with a single termagant very close to the same objective. If I’d have realised, I’d have charged my two remaining Zoanthropes into the combat, but as it was he easily took care of the Termagant and consolidated far enough to contest the objective.

The game ended in a 9-16 loss but it was an extremely enjoyable game which swung back and forth on almost every turn and really could have gone either way. Credit to Greg, he played a blinder and didn't let the early loss of his big Hellion unit get too him. 

Game 2 vs Necrons – Michael Towers
The Relic / Hammer & Anvil Deployment

Imotekh the Stormlord 
Overlord w res orb 
Royal Court: Harbinger of Eternity w. Chronometron; Harbinger of Despair w. Veil; Lord w. Mindshackle Scarabs & Warscythe 
Royal Court: Harbinger of Eternity w. Chronometron; Harbinger of Despair w. Veil; Lord w. Mindschackle Scarabs & Warscythe 
20x Warriors 
20 x Warriors 
5x Warriors w. Night Scythe 
5x Warriors w. Night Scythe 
5x Warriors w. Night Scythe 
5x Warriors w. Night Scythe 

I’ve got to admit that I felt pretty confident about this one. Michael and I had played recently, in game 1 of the last Open War, and I was keen for revenge. I felt this list was less difficult to deal with because the Spyders, Scarabs and Wraiths that he’d brought to Open War were no more, also I managed to get first turn so I knew I had a great chance of getting to the relic with some spawned ‘gants on turn one and putting myself in a strong position early. As it turns out I was not prepared for the trixy-ness and down-right shooty-ness of this list.


Turn 1 - Lookin Good!
As planned I moved up on turn 1, putting my ‘gants in easy strike range of the Relic with the rest of the army in support and the Raveners with the Parasite partially in front to provide a screen. Michael had placed both of his blob squads right at the back of the board, well out of my range. However on his turn he Veiled right behind my lines and decimated the two back-most ‘gant units (First Blood). This, combined with a particularly devastating round of lightning strikes from Imotekh (including 6 hits on the Parasite’s squad – I took my chances saving 4 on the Parasite and passing the other two to Raveners who couldn’t make their 5+) lead to a pretty successful turn for Michael.

Fortunately his veil shenanigans had put both units in range of most of my army so I levelled all available guns at the squad with the least cover and took it down to a manageable size for my Poison/Furious Charge ‘gants and a Tervigon to charge. The combat was a great success and the unit was wiped but the Lord stood back up.

On Michael’s turn two he got 3 of his Croissants (Night Scythes) on to the board and they took no time in focussing down the ‘gant squad on the Relic and taking a couple of wounds off a Tervigon. Imotekh’s lightning storm put another 6 strength 8 hits on the Parasite’s unit wiping it. Bad times but to make matters even worse he also put 4 wounds on my Trygon which was finished off by the left over Night Scythe shooting. This was starting to look bad. The solo Lord charged back into the Tervigon who passed his Mindshackle test and put the Lord back down, only for him to stand back up! Most annoying!

Turn 3 started off with my Tervigon in the centre spawning another 10 ‘gants onto the Relic, and this time I could get it to the one at the back giving me the chance to at least move it towards my swarm next turn. Next I decided that Imotekh had done quite enough damage so I levelled as much firepower as I could at his squad but his 2+ save combined with amazing we’ll be back rolls saw only a handful of warriors dead, on the up-side I did manage to get his Chronometron Cryptek who did not get back up – bonus!

The death of the Trygon meant that I only had a unit of 10 ‘gants in charge range of Imotekh’s squad but I wanted to at least tie them up for the big fellah’s who would be in range next turn. Those brave Termagants made the charge but the combination of withering overwatch fire and Warscythes put a swift end to their efforts and Imotekh was free to reposition next turn. The same could not be said of the solo Lord who was swamped under ‘gants who were less than effective but ensured that he could not charge the Tervigon next turn.

Thankfully Night Fight ended on this turn so no more evil lightning. I’d smugly positioned so that the Night Scythes could not get another volley off ... so instead they dropped off their Warrior units, this combined with the 4th Night Scythe turning up to lend some firepower, and Imotekh’s squad (he’d veiled back to the edge of his deployment zone) saw my Termagant squad with the Relic wiped again!

I was running a bit short of troops now and I’d lost a fair amount of punch from the army. However all of his troop units (bar the one in the newly arrived Night Scythe) were in the open and I gambled to try and wipe all of the 5-man units and put a hurting on Imotekh. My Prime detatched from the Carnifexes and charged the unit on my right flank (wiping them), my Carnifexes overkilled the rear-most unit and I put a unit of ‘gants in tenuous charge range of the nearest (which they failed). The Tervigon in the center fired his Cluster spines at Imotekh’s squad and did enough wounds to knock over the Veil Cryptek who failed to get up – nice! Sadly though a fair number of the warriors did get up which meant that Imotekh still had about 8 warriors with him and the other Lord, quite a daunting prospect. At the back of my deployment zone the solo Lord was still alive and kicking so my Warp Speed buffed (+1) Tervigon piled into him and in an epic simultaneous combat they both fell ... and neither got back up. Probably not worth the sacrifice of a Tervigon given my current position and lack of troops but it did feel good to see that 2 come up on the dice!

The surviving Warriors took to their Night Scythes and fled the board, knowing they would be back next turn. Imotekh advanced and his unit and the remaining Night Scythe continued to pour fire into my remaining ‘gants leaving none alive.

The game was in the balance but with very few troops left I felt right on the back foot, despite having good table position I could not continue to take the firepower those Night Scythes could dish out. I buffed up my remaining Tervigon (with only 2 wounds left) with Endurance and Iron Arm (+3) and went for the Relic, I put everything I had left, the Carnifexes and the Tervigon’s Cluster Spines into Imotekh’s unit. Sadly 2+ saves combined with unerring we’ll be back rolls meant that this achieved exactly nothing and the Necrons just kept coming.

The Night Scythes returned but my T9 Tervigon laughed off their firepower without taking a wound so it was with a glimmer of hope that I accepted the charge of Imotekh’s squad. But this Tervigon was clearly convinced that these were not the Necrons he was looking for as he failed his Mind Shackle test and promptly killed himself.

So, end of turn 5, the Relic is unclaimed, Michael has First Blood so if it ends here, he has it by 1.


Erm, where'd everybody go?
We go to turn 6. One of Blog Wars special rules is that your Special Character is scoring, so as I have no other scoring units left, it’s up to the Tyranid Prime to show his quality. He jumps on the Relic and his trusty Carnifexes flank him boldly, again pouring an utterly ineffective 24 shots into Imotekh’s squad – they clearly have a destiny to fulfill! Michael disembarks everything and puts everything he has left into the fexes killing one and wounding the other, and so Imotekh’s unit charges. The overwatch is ineffective and a challenge is issued. Amazing I think, I decline forcing the Prime out of the combat and amazingly the Carnifex survives.

Again it comes down to another dice roll, I have the Relic so it’s 3-1 to me ... it’s a 5 so we go on! Damn!

This time the challenge is not issued so no hiding for the Prime, I pass my mind-shackle test but the Carnifex buys the farm leaving the Prime on his own for the last round of combat and all the marbles.

Sadly the Hive Mind has realised that Necrons do not make for good eating (not enough biomass to assimilate apparently) so the suddenly dull minded Prime fails his mind shackle test and removes his own last two wounds.

That’s the game, I’ve been tabled. It went from a game with only a few points in it either way to a 5-25 defeat and I’ve gotta be honest, that was pretty crushing and I had a somewhat frowny face on. I hope I wasn’t too outwardly grumpy because it was an epic game and Michael was a fantastic opponent who played a great strategy pretty much to perfection. He really knows his Necrons and is a lot of fun to play against, I hope I get a chance for revenge (again) in the next tournament we’re at! 

Game 3 vs Grey Knights – Nathaniel Gibbs (No Blog) 
Purge The Alien / Dawn of War Deployment 

Inquisitor Coteaz 
Grand Master w. MC Psycannon & Daemon Hammer, Psybolt Ammo 
10x Grey Knights w. 2x Psycannons, Psybolt Ammo, Rhino 
10x Terminators w. 2x Psycannnons, 3x Daemon Hammers, 7x Halberds, Psybolt Ammo
5x Interceptors w. Psycannons 
5x Interceptors w. Psycannons 
Dreadnought w. 2x Autocannon & Psybolt Ammo 
Dreadnought w. 2x Autocannon & Psybolt Ammo 
Nemesis Dreadknight w. Heavy Incinerator & Personal Teleporter 


These Grey Knights look somewhat "Custodeal"
No offence to Nathaniel (I know he’s a reader) but after the last game I was not in the best frame of mind for facing off against a gun-line with a huge, terrain-less kill zone in the middle. I took one look at his super-shooty Grey Knights and the table lay-out, briefly considered playing cagily around the terrain on the edges trying to deny kill points but then just thought f**k it I’ll clog his guns with my bodies and if I can get my Raveners into his Terminators I’ll take my chances.

Things did not start well when he gave me first turn and promptly stole the initiative without the need for Coteaz’s re-roll. A Zoanthrope unit vanished before they could send a distress signal to the mother ship (First Blood)! The rest of the bugs were left largely unscathed and he pushed his Terminators forward positively goading my Raveners to attempt a first turn charge.

And so the ‘nids charged like the Light Brigade into the waiting guns of some lovely gold Grey Knights.

I’ll not go blow-by-blow here because if you’ve made it this far you’re probably losing the will to live, but I will go through a few highlights. The Parasite and his crew made it into contact with the Terminators and managed to kill about 3 of them over two rounds of combat before getting punked by the Daemon Hammers.

The Carnifex unit was as reliable as ever, wiping out an Interceptor squad in a single volley and severely reducing the 10-man Strike Squad over two rounds of shooting before succumbing to combined weight of arms. The Prime was not present at that point however, as he had detached to try and sort out a Dreadknight who was tearing through the back field due to an inability to fail to activate his force weapon despite being in the Shadow of the Warp the whole time and so it was that he took down the Prime without the nid general being able to land a blow on the big fellah.

The rest is not worth the telling, suffice to say that it was all over by turn 4 as even the big bugs could not resist the weight of fire leveled at them. Another 5-25 defeat, this had not been a good day. But again Nathaniel was a great opponent, very likable chap who had the misfortune to catch me in a somewhat dispirited mood and not minded to put up much of a fight, hopefully I can give him a better game should we meet again. 

You’ll have read that Graham was battling away on the bottom table vying for another Wooden Spoon in a nip-and-tuck battle that attracted quite an audience towards the end. What he and everyone else in attendance didn't know was that me and my little rain cloud had quietly put the bottom of the table beyond doubt. So with two emphatic tablings to finish the day I took the dubious honour of the Wooden Spoon, the first certificate I’d laid my hands on at a tournament since picking up a Wooden Spoon for my very first tournament way back in 2009 at Open War 12.

What can I take away from this experience? Firstly it’s not as bad as it looks, my first game was excellent against an army list I really think was a bad match up for me on paper. Sure I got lucky to wipe the Hellions so easily and who knows what could have happened if I’d been a bit less cavalier with my Raveners after that. Also if I’d not missed that lone ’gant tied in with the Reavers I could have got a tie out of the game. Against the Necrons in game 2 the 5-25 scoreline does not do justice to how close the game was and but for a dice roll I’d have had it won (narrowly) at the end of turn 6. The Grey Knight game was a bit of a write-off but if I’d cared about the result I could have done a number of things differently, sorry again to Nathaniel – I’ll give you a better game next time.

I don’t know what you think but to my mind all of these opponents were pretty bad match-ups for me. I thought I had a good chance against the Necrons but they really surprised me with their resilience and sheer weight of fire-power, I need more practice against what is surely one of the more powerful Codices at this point in 6th.

I think the list is OK as it is, I’ll probably tweak it but it’s going to be hard to get rid of the Carnifexes because in 6 tournament games (Open War & Blog Wars) they have been nothing short of amazing. The Trygon was fantastic in Open War but did exactly nothing in any of these games also I think that Crushing Claws on the Tervigons is probably not worth the points. They can be fantastic but I really didn’t get the opportunity to use them enough for me to really think I’ll miss them to save 50pts.

The Zoanthropes were definitely a total bust, I can see the reason why some people like them but I had no luck getting them the powers they need to be force multipliers. In game 2, between the four of them I had Smite, Warp Speed, Iron Arm, Life Leech and a single Enfeeble, likewise in game 3 where one unit had Smite x2, Haemorage and Life Leech. The fact of the matter is that if you pull the less useful powers with the frequency that I seem to get them, you really start questioning why you are spending 240pts on two units of 2! In the future I’m going to drop them and rely on the Monstrous Psykers to buff themselves.

Lastly, the Parasite and the Raveners. I like both of these because you just don’t see them. I can’t deny that Gargoyles are simply better point for point than Raveners but I’m going to stick with them, at least until I’ve painted 20 Gargoyles! The Parasite’s problem is that I could have a Flying Hive Tyrant instead of him and I’m really struggling justifying not doing this to myself. I really like him in theory but I forgot about the toughness tests in the heat of battle so my 15 ripper bases stayed quietly in my case for the entire tournament. Though, to be honest the only game where this would have come significantly into play was game 1.

So, all in all expect a few small changes for the next tournament but by-and-large I am happy with the army and I’m not going to over-react to what was something of a “bad day at the office”! 

Roll on Blog Wars 5!

Tuesday, 24 April 2012

Arena Of Death - Castellan Crowe vs Duke Sliscus

That's "Duke" Sliscus, savvy?
Time to return to the Arena Of Death, to pit these two 150 point characters against each other...

Pre-fight: Rather than rolling three times for The Duke's Combat Drugs, I'm going to do it just the once and apply to all rounds. A 5 and a 3 give him the choice of +1S or +1A. Since he wounds on 2s anyway, I'll go with Adrenalight; +1 attack.

Round 1 - Crowe on the Charge

Garran snapped off two shots from his Storm Bolter as he charged at Sliscus. One hit but it failed to wound as Crowe prepared his Rapier Strike. A 3 on the D3 gave him 4 I10 attacks. Two hit and a rending wound was caused. However, The Serpent's Shadow Field was equal to it. Despite having 5 attacks, Sliscus failed to hit Crowe. The Brotherhood Champion of the Purifier Order again dropped into the Rapier Strike stance.With just two attacks this time, he still managed to hit twice. Again, thanks to his skill as a Master Swordsman the hit was a rending one and Sliscus's Shadow Field couldn't save him this time. Wounded and without his protective shield, The Duke struck back. However, three hits and two wounds just bounced straight off Crowe's Artificer Armour. Still in the Rapier Strike stance, Crowe scored three hits. These translated into two wounds, one of which was rending. Only Sliscus's Ghostplate Armour could save him now... The regular wound was saved but needing a 6 on the invulnerable, could only manage a 3, putting The Serpent down.

Round 2 - Sliscus on the Charge

Slowly, deliberately, The Duke pulled his Blast Pistol from the holster. His aim was true and Castellan Crowe's Iron Halo wasn't up to the task of saving him. The Serpent had just claimed the record for fastest kill in the Arena of Death.

Round 3 - No Charge Bonus

Dropping into his favoured Rapier Strike stance, Crowe struck first. Two attacks, two rending hits. Both saved by the Shadow Field. From three hits back, The Duke could only wound once but it got past Crowe's armour. The pain was clearly getting to Garran as he failed to wound with either of his two hits. The Duke managed two further wounds and again, Crowe's Artificer Armour let him down. With the last of his strength, he attempted an Heroic Sacrifice. He passed the Leadership test with ease and then, needing just a 3, rolled a 5 to give us the first ever draw in the Arena of Death 

A draw? How about that? Some incredible dice rolls in round 3 there, including thee 1s out of four rolls at one point. Maybe Mick is right about these C&F dice being cursed (I knew that we shouldn't have made them out of albatross bone) Round 2 was also a bit of a damp squib as we didn't get to see effects of The Blade of Antwyr. From what I've seen though, neither of these characters are out and out combat monsters. With Crowe, you'd need to get him into a decent sized squad in order to maximise attacks with Sword Storm for him to really do anything and them you just run the rick of him being dragged down by weight of numbers. It seems like he really is just a tax so that you can take Purifiers as troops. Sliscus on the other hand is pretty survivable with his 2++ save and he could tip a combat with his numerous poisoned attacks. However, he is going to need back-up. Much like Crowe, he's more about what he brings to the rest of the army; you can build a pretty good list around his Combat Drug bonus and having free Deep Strike options on your vehicles. Plus, he's a pirate and pirates are cool.

Crowe? The Serpent? Come and sit by the hearth-side and tell us tales of derring-do where you've used either of these characters...

Tuesday, 31 January 2012

Throne of Skulls Winter 2012 - Day 1 Reports




After a successful Friday night playing poker I woke up full of optimism for the weekend ahead. Mick and I were aiming to get down to Warhammer World at about 8 o'clock to sample the breakfast in Bugmans. This meant I had to roll out of bed at highly unsocial 7:30 in order to have time for a shower and still make the daunting 10 minute drive to the venue. Tough life living in Nottingham!


The breakfast did not disappoint, neither did the organisation; registration went smoothly and the Black Library guys had the pre-release books all set out ready for perusal. The tables at Warhammer World are all the moulded plastic Realm of Battle boards beautifully painted and flocked. I would say that the terrain was a little sparse, more like the 20% than 25%. That doesn't sound like much of a difference but when you compare it to the tables at Maelstrom every table I played on felt wide open. Also a note on the Realm of Battle boards, I've always thought they were better for pictures than for actually playing on, having played 5 games on them this weekend I have to say that they weren't as bad as I was expecting them to be. I still prefer a flat board but these did make a nice change.


Anyway, on to the tournament proper and I should start with my list seeing as I haven't posted it previously:


Codex Orks – 1500pts


HQ
Ghaz
Big Mek
Kustom Force-Field, Boss Pole, Burna


ELITE
Lootas (x10)


TROOPS
4 Mega Nobz (1x Kombi-Skorcha, 1x Kombi-Rokkit)
26 Shoota Boyz (23x Shootas, 2x Rokkits, Nob w. Power Klaw & Boss Pole)
26 Shoota Boyz (23x Shootas, 2x Rokkits, Nob w. Power Klaw & Boss Pole)
18 Slugga Boyz (17 Boyz, Nob w. Power Klaw, Boss Pole & 'Eavy Armour)


HEAVY SUPPORT
Battle Wagon (Armour Plates, Deff Rolla, Red Paint Job)
Battle Wagon (Armour Plates, Deff Rolla, Red Paint Job)


Game 1 vs Dark Eldar
Mission: Pitched Battle / Capture & Control


HQ
Lady Malys
2x Haemonculus (1x HexRfl, 1x Web Portal)


ELITE
5x Trueborn (4x Blasters, Venom)
4x Bloodbrides (Venom)


TROOPs
5x Warriors (Venom)
5x Warriors (Venom)
5x Wyches (Haywire Grenades, Venom)
3x Wracks
10x Warriors (Blaster & Dark Lance)


FAST ATTACK
Beastmaster (x2 w. Razorwing Flock x2)


HEAVY SUPPORT
Razorwing

All of the Venoms had Shadow Fields and double Splinter Cannons and all of the units had various upgrades which I really can't remember.


Recap:
My foot units advanced in cover trying to secure the Ork Objective. The Battle Wagons advanced trying to pin the DE units into a corner. My deployment had put the Lootas out of range so they had to re position quickly. Fortunately my opponent had and appalling 1st turn of shooting, only managing to kill 4 Orks

His failed shooting had left him dangerously close to my lines and I got greedy and broke cover with one of my units and jumped the Slugga Boyz out of their BW in an attempt to charge 3x Venoms that moved fast, sadly my charge was even less effective than the previous round of DE shooting. With no cover to protect them the Orks fell in droves to the return fire and one 26 boy and the 18 Boy units were wiped out.

The Mega Nobz continued their advance towards the DE objective and charged out of their BW and into the 10-man DE squad on the DE objective. Wiping them out and taking the objective.
A turn or two of concentrated fire on Megan Nobz finally managed to kill one of them, they failed the subsequent morale test and were and escorted off the table. The remaining Boyz unit wre quickly whittled down and removed from the Ork objective with relative ease.

Result: 2-0 loss


Game 2 vs Tyranids

Mission: Dawn of War / Seize Ground (4 Obj)


HQ
Tyranid Prime (Lash Whip & Bone Sword)


ELITE
3x Hive Guard
2x Zoanthropes (Spore)
2x Zoanthropes (Spore)


TROOPS
15x Termagants (Devourers, Spore)
10x Genestealers (Toxin Sacs)
10x Genestealers (Toxin Sacs, Broodlord)
Tervigon (Cluster Spines, Catalyst)


HEAVY SUPPORT
Mawloc


Recap:
I deployed the 2 Shoota Boyz units across 2 of the objectives, in cover, one taking the centre of the board, the other in my back right corner.

1 BW with Ghaz and the Slugga Boyz went left for the Objective in the far left corner. The Mega Nobz in the other BW went right for the other in the far Right corner.

The Zoanthropes dropped in turn 2 & 3 taking out a BW each time but being cut down by Lootas/Shootas in each of my following turns.

The Slugga Boyz took far left Objective uncontested because my opponent was focussing on the centre and the objective on my far right. However, the Mega Nobz & Shoota Boyz in the centre managed to resist a charge from both units of stealers (thanks to hugging the terrain) cutting them down to just the Broodlord.

The Mega Nobz cannot move fast enough to reach the Objective on my far right to contest it, and were out of position to support the Boyz in the centre Leaving them vulnerable to the firepower of the Devil-Gants and the Broodlord. When the dust had settled though, 5 Shoota Boyz stood firm to hold out and contest centre objective.

Result: 2-1 win


Game 3 vs Black Templars

Mission: Spearhead / Annihilation


HQ
Emperors Champion (Vow: Pref Enemy)


ELITE
5 Terminators (2x Chain Fists, 3x Power Fists, 1x Assault Cannon)


TROOPS
10x Crusaders (Flamer, Plasma Cannon, Power Sword) 5x Neophytes
10x Crusaders (Meltagun) 5x Neophytes


FAST ATTACK
Land Speeder Typhoon (Typhoon Missile Launcher, Multi Melta)


HEAVY SUPPORT
Vindicator
Predator (Twin-Linked Lascannon, Lascannon Sponsons, Machine Spirit)
Land Raider Crusader (Multi Melta, Blessed Hull)


Recap:

I reserved both Shoota Boyz units, and he reserved his Terminators electing to Deep Strike them.

The Slugga Boyz & Big Mek took their Battle Wagon left to take on Predator & Vindicator, Ghaz & the Mega Nobz went Right in their BW to take on the Land Raider.

The Slugga Boyz took out the Vindicator for no loss but the Lootas could only stun the Land Speeder. Worst of all Ghaz missed the charge on the Land Raider. The Crusader squad inside counter-charged and took Ghaz down to 1 wound also forcing him to use his Waaggh. On the up-side though he did take out the Emperor's Champion!

The Terminators dropped in to support of the left flank where the Slugga Boyz were eating through the armour (the Predator was taken out in short order), but the 1st unit of Shoota Boyz also arrived and tied them up, eventually wiping them.

The Mega Nobz counter charged to support Ghaz who managed to survive another round of combat on a single wound, and wiped the Crusader Squad. Following on Ghaz made short work of the Land Raider and provided a clear shot on the Speeder which the Lootas quickly dispatched.

The Crusader Squad on the left flank halted and wiped the rampaging Slugga Boys but a combined charge from the second Shoota Boyz Squad and the Mega Nobz took care of them clearing the Black Templars off the table at the bottom of the 5th turn.

Result: 8-3 win

Saturday, 28 January 2012

Sore but not red-raw

Well, I did get tabled but not untill turn 6. And I really have myself to blame, I got my boyz out of the wagons too early and failed to knock out enough of his shooting. 2 squads down early doors. My Mega Nobs could have got me a draw but a failed leadership test caused them to run and with them went my last chance of salvaging the game.

Oh well, not feeling too bad about that one, it was a bad match-up and but for a bad dice roll and one bad decision I could have been in with a chance.

Roll on game 2!




-- Andy, posting on the go.

Game 1 - prepare to be bummed!

First opponent: Dark Eldar venom spam!

Oh I forgot to mention, I'm using mostly foot Orks with Ghazy and 2 Battle wagons.

Eeep



-- Andy, posting on the go.

Thursday, 10 November 2011

Date With The Night

She shouldn't be here. Alena Nightdancer lowered her hood and looked both ways down the street, it was still deserted. She dashed from one doorway to another, constantly looking around her. She wasn't quite sure how she had made it this far, and yet...

And yet, this was probably the safest place she could possibly be. No-one would dare touch a Farseer here in the streets of Commorragh. Not even the roughest gangs would go anywhere near her for the vengeance that her Craftworld would bring down. The mon-keigh had a word for it - irony.

She still worried though. She had heard many tales of this place and now, seeing it up close and personal, she knew all the rumours were true.The hardest thing had been blocking out the thoughts of the dead and the dying, even though her training made it almost second nature.

Finally, she arrived at her destination. As she reached up to knock on the door, it opened and two hands reached out to pull her into the darkness. She was bundled across a darkened hallway, through a large wooden door and onto her knees. She looked up at the back of a chair behind a desk.

"Alena Nightdancer, Farseer of the Alaitoc Craftworld. I've been expecting you. In fact, I've been watching you since you arrived in the Dark City"

He slowly turned around and nodded at the two Incubi who left the room. He gestured towards the empty chair across from him. Alena stood up, brushed herself down and sat.

"So, my dear, what brings you here?"

"Our Rangers have discovered a slumbering Necron Tomb World and I'm here to call in a debt that your bloodline owes mine since the War in Heaven"

"I don't think that debt is valid any more"

"You think The Fall absolves you of your responsibility?"

"You'll have to do better than supposed blood debt to have me send my Kabal against the Necrons"

"You need a reason? Have you ever seen a Necron fight? They're almost impervious to all weaponry. You put them down and they get back up again and again. How much would the Wych Arenas pay for such gladiators?"

He let the thought sink in. She was right, they would make perfect combatants. He nodded sagely, "What's the plan?" She leaned across the table and handed him a data sheet with star charts and timings on. "Okay, we're in. You'll come with us; getting out of Commorragh won't be as easy as getting it" With that he pressed a button under the desk and the Incubi returned and escorted her out. She solemnly bowed to the Archon and left the room.

Once she was gone, a figure stepped out of the dark corner of the room, holding a black sceptre.

"Did I do well Lord Vect?"

Vect absent mindedly played with the sceptre, "Yes, you did very well"

"And you want us to go along with her plan?"

"Yes. There is a lot we can learn from these Necrons"

"One question my Lord, what is that?"

"This?" He waved the sceptre again and laughed, "Its is a Null Rod. It prevents our friend there from sensing me psychically"

And with that he was gone, leaving the Archon alone to make his battle plans...

Monday, 24 October 2011

Monday Musings

The Future

I've seen the future man, it's murder

So, technically, I'm supposed to be saving up for a new house and a wedding. However, that hasn't stopped me thinking about buying some new toy soldiers. Reading all the new Necron rumours over at Faeit 212 this week has got me really excited about the new Necrons. However, then there's the Dark Elder which I'm still in love with. And then there's the Grey Knights. I really want to do a pre-heresy Thousand Sons army "counts as" Grey Knights. I either want to run a "2+" list with Terminators and Dreadknights as a f-you to the missile spam around at the moment or I'd write a piece of fluff about Magnus giving one of his sons a powerful, mystical sword to protect and then run a Purifier list.

Blogging

And I hope you like blogging too

Some exciting things happening at the blog this week (please note that excitement is relative, C&F can not be held responsible if you do not get excited by this week's content) There's a new feature on friday called, "Deep Thought" which will become semi-regular. I'm also going to start my long awaited (by me at least) Space Wolf "codex review" It will have all of the standard things like unit reviews and some more esoteric things too. All of it will be based on my practical experiences of playing the Space Wolves rather than what's good in theory.

We also see the return of the 10 week challenge. Now, this was an idea I had with the aim of becoming a better player - pick a list and stick with it for 10 games. The aim is to get to know the army inside out. I've been inspired to restart this by Dave with his triple Vindicator list which doesn't look optimal on paper but works because he's know it like the back of his hand.

Oh and I should hopefully finally get round to writing up Day 2 of the GW 40K doubles. I've been shamed by the speed that Mick and Andy have got their Ope War tournament reports up so I think I should finish that off since it was nearly two months ago now!!

Any thoughts about which second army I should start? Is there anything that you'd like to see on the blog that we don't do at the moment?

Thursday, 29 September 2011

Poison!

I wanna be elected

After the very kind offer of Sgt. Brisbane, I go to thinking, what kind of Dark Eldar list would I run if I could afford it? I think that I'd like a Venom-heavy list with lots of poisoned shots. Well, let's see what we can come up with...

Since, we're going to have a lot of anti-infantry firepower in the Venoms, we need to take something that can take out enemy mech, so let's take 3 Ravagers. I also want to take a couple of Blaster Trueborn units, just in case any enemy vehicles get too close. I'll keep them pretty simple and take three Trueborn with three Blasters in a Venom with another Splinter Cannon.

I also want to take a reasonably tooled up Archon and some Incubi to be his bodyguards. Yes, the smart points are going into Haemonculi for their Pain Token goodness but I want my army led by a proper evil genius. Let's give the Archon a Blast Pistol, an Agoniser and a Shadow Field and then team him up with 4 Incubi. I'll upgrade one to a Klaivex so that I can hit at three Initiative steps with this unit (not hugely important since they all have Power Weapons but slightly useful) and then I'll stick them all in a Venom with additional Splinter Cannon. This is a proper unit killer although they do risk being swamped by a horde.

Onto Troops now and I think I'll go for 4 units of 5 Warriors, each with a Blaster in a Venom with Splinter Cannon. It's time to add some Melta to the mix since I need to be able to actually destroy enemy vehicles. With that in mind, I want two units of 3 Reaver Jetbikes with a Heat Lance. Adding all of that up, I'm not that far away from a 1750 point list. I can just about fit in a third unit of Jetbikes and then another unit of Warriors in a Venom since I'm a bit short on scoring units. I can only afford to give them a Shredder though.

HQ
Archon, Blast Pistol, Agoniser, Shadow Field

Elites
3 Trueborn, 3 Blasters, Venom, Splinter Cannon
3 Trueborn, 3 Blasters, Venom, Splinter Cannon
4 Incubi, Klaivex, Venom, Splinter Cannon

Troops
5 Warriors, Blaster, Venom, Splinter Cannon
5 Warriors, Blaster, Venom, Splinter Cannon
5 Warriors, Blaster, Venom, Splinter Cannon
5 Warriors, Blaster, Venom, Splinter Cannon
5 Warriors, Shredder, Venom, Splinter Cannon

Fast Attack
3 Reavers, Heat Lance
3 Reavers, Heat Lance
3 Reavers, Heat Lance

Heavy Support
Ravager
Ravager
Ravager


Lots of speed, reasonable anti-tank and a lot of anti-infantry shooting. It's not a totally efficient list but it looks like it could be fun. I think the hardest thing for me would be getting into the right mindset for this list's playstyle. It's not durable enough just to rush forward, you really have to pick the right moment to commit your forces.

What do you guys think to my first Venom-spam list? Have you tried this kind of list? What would you change?

Tuesday, 20 September 2011

Doubles - Day 1

The C&F Boys

Firstly, two apologies; I'm rubbish with names so I can't remember the names of anyone we played apart from Dave and Steve and I took no photos at all during the tournament. Sorry about that. So, I'm going to do a three part review of the weekend and then hopefully Andy will do a post as well. Here's the list we took, so without further ado...

Game 1 vs Orks & Imperial Guard

They had one huge unit of Nob Bikerz (all unique, natch) and a little unit of Grotz in the Ork half and a Manticore, Marbo, CCS, two units of Veterans, two Vendettas and some Scout Sentinals. We won the Attacker/Defender roll off and chose to attack. This meant that they only got to deploy one of their forces while we got to deploy both of ours. The spacing meant that we couldn't get a 1st turn charge off but by turn 2, we had our two big mobz and the Stormboyz in against the Nobz. If we had won this combat we would probably have won the game.

Unfortunately, we did no damage at all shooting on the way in, one of our Klaws ended up going on the Warboss rather than the squad where we needed him and our regular attacks did the square root of nothing. By the end of turn 3, all three units had been destroyed and our hopes rested on our Grotz killing half a dozen Nob Bikerz to win the game.

The only mistake we really made was forgetting that Trukks are Fast vehicles so Ghaz could have been travelling 19" per turn which might have gotten him somewhere near the big combat with a Waaarrrgh. As it was, the Trukk got blown up around midtable and he didn't have much impact.

Game 2 vs Dark Eldar & Dark Eldar

Andy and I deployed in opposite corners while our opponents did likewise while the Objectives formed a cross in the middle of the board. They went first and managed to blow up Ghaz's Trukk in Turn 1 which should have left him out of the game completely. Fortunately, they then kept feeding him units to kill. We Waaarrrghed when we charged into the first unit of Incubi. They then made the huge mistake of charging the second unit into Ghaz while he was still invulnerable. With Ghaz and his Nobz rampaging through everything they touched, Andy's Boyz went reasonably unmolested and claimed three Objectives.

Game 3 vs Orks & Chaos Space Marines

Another unique mission in which the defenders start their entire army within 6" of the centre line, then the attackers go first but the defenders fall back to the centre and automatically regroup. Being a kill point mission, this means that you have to wipe a unit out if you're attacking, none of this letting them run away nonsense. Our opponents won the roll off to decide attacker/defender and chose to defend. With the set up, this meant that we were going to get a first turn charge off. By the end of our turn 1, we had killed two Rhinos, two Trukks, a Battlewagon and 11/12 Boyz from one of the Trukks. We pulled off multi-assaults against the stationery vehicles and with 5KP in the bag it was nearly all over then.

We spent the rest of the game finishing off the Orks and staying away from the Plague Marines and Obliterators (even though I did keep imploring Andy to run over the PMs with one of his Battlewagons!) Afterwards, I felt pretty bad for our opponents as they must have realised half way through our first movement phase that we were going to get all of our nasty Power Klaws into their vehicles.


So, day 1 finished with two big wins and one big defeat. However, we'd not been doing very well on the Secondary Missions (mainly because we both kept getting the kill a unit of 10 or more models in one turn of shooting) so we were probably going to start day 2 somewhere around halfway...

Thursday, 8 September 2011

The Dark Is Rising


In the low light, the four killers silently glided across the floor of the shrine. As the Incubi made their way down the adjacent corridor, they peeled off to their cells until only one remained. His hand reached for the button and the door smoothly opened to reveal a sparsely decorated room. There should have been four small lights, in each corner, lighting the room but only three were lit, leaving a dark shadow in the far corner. That would wait until morning, he had more important things to worry about now – cleaning his armour. He rested his Klavix against his bed and removed his helmet. As he turned to place it on the table in the middle of the room he caught sight of his own reflection in the blade of his weapon. He picked it up again and looked at himself, it was incredible, he looked at least 20 years younger than he had this morning. It had clearly been a very successful raid. He allowed himself a smile and turned back to his helmet. It was covered in the blood of innumerable Imperial Guardsmen, a testament to his talent with his weapon.

Suddenly something caught his eye. Out of the darkness, the barrel of a Blast Pistol was pointed at him. Even before the voice started, he knew exactly who it belonged to.

“Now, I don’t mind you selling information on me to other Archons. I don’t even mind you selling my slaves behind my back”

The voice was cool and calm and the Incubi could feel himself tensing as it continued.

“What I do mind is you stealing my plans for a realspace raid, selling those plans to one of my rivals and then going on the raid yourself”

The Incubi stood up, his arms outstretched. He opened his mouth to begin to explain but the Dark Light blast threw him backwards against the wall. He slumped forward onto the floor, dead.

The Archon stepped out of the shadow, removed a piece of parchment from his armour and drew a line on it. Had the Incubi still been alive, he would seen that the it was actually made from skin, a trophy taken from the former Archon, and it contained a revenge list. There were now just five names left on the list. The Archon walked out of the room, it was going to be a long night.

I hope you enjoy this little story. It was inspired by my desire to start a Dark Eldar army and also by the pre-credit scene in Casino Royale.

Monday, 2 May 2011

The List...


The List

Well Boys and Girls, after months and months I've
finally written a Dark Eldar list for my Kroot. This is 
what I'll be working towards building over the next 
few months so stay tuned...

Duke Sliscus



The Duke









Haemonculus



Haemonculus (50), Venom Blade (5)






Wych Squad



10 x Wyches (100), 2 x Shard Net (20), Hek (10), Agoniser (20)
Raider (60), Shock Prow (5)






Wych Squad



10 x Wyches (100), 2 x Shard Net (20), Hek (10), Agoniser (20)
Raider (60), Shock Prow (5)






Warrior Squad



20 x Warriors (180), 2 x Splinter Cannon (20), Syb (10), Venom Blade (5)





Warrior Squad



5 Warriors (45), Blaster (15)


Venom (55), Splinter Cannon (10)






Warrior Squad



5 Warriors (45), Blaster (15)


Venom (55), Splinter Cannon (10)






Wracks




4 Wracks (40)








Jet Bike Squad



3 x Jet Bikes (66),  Heat Lance (12)






Jet Bike Squad



3 x Jet Bikes (66),  Heat Lance (12)






Jet Bike Squad



3 x Jet Bikes (66),  Heat Lance (12)






Ravager




Ravager (105), Night Shield (10), Flicker Field (10)







Ravager




Ravager (105), Night Shield (10), Flicker Field (10)

Ravager
Ravager (105), Night Shield (10), Flicker Field (10)

TheBaron Out

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