Thursday, 15 November 2012

1,850pt Squat Guard List for Blog Wars IV

 
With the list submission date for Blog Wars only a couple of days away, I've finally decided on the army list that I'll be taking. Here goes:
  
SQUAT STRONGHOLD
(counts as Codex: Imperial Guard)

HQ - Lord Commissar (70) with Power Weapon (10) = 80

HQ - Lord Commissar = 70

ELITE - Guardsman Marbo = 65
TROOPS (1) - Infantry Platoon = 210
  • PCS - Platoon Commander & four Guardsman (30)
  • Infantry Unit - Guardsman Sargeant & nine Guardsman (50)
  • Infantry Unit - Guardsman Sargeant & nine Guardsman (50)
  • Conscript unit - twenty Conscripts (80)
TROOPS (2) - Veteran Squad - Veteran Sergeant & nine Veterans (70) with Carapace Armour (30) and 3 x Plasma Guns (3 x 15) = 145
 
TROOPS (3) - Veteran Squad - Veteran Sergeant & nine Veterans (70) with Carapace Armour (30) and 2 x Plasma Guns (2 x 15) = 130
 
HEAVY - Manticore = 160
 
HEAVY - Colossus 2 x 140 = 280
 
HEAVY - Medusa 2 x 135 = 270
 
FAST - Vendetta (130) with Pair of Heavy Bolter Sponsons (10) = 140
 
FAST - Vendetta (130) with Pair of Heavy Bolter Sponsons (10) = 140
 
APC - Chimera (for 2 x Veterans Squads) 2 x 55 = 110
 
FORTS - AEGIS DEFENSE LINE = 50
 
Grand Total: 1850

 

(pic courtesy of http://bestdemotivationalposters.com/)
 
The list is a compromise between firepower for anti-tank and anti-infantry purposes, blob-squads for ojectives claiming and the two Vendettas for some air superiority. I doubt it's totally optimised but frankly it's supposed to be a fun tournament and these are the models I like, so they're in!
 

Monday, 5 November 2012

The Week That Was ...

I'm in a glass case of emotion!


26th October – 1st November

Chaos Win

Looks like I may have done well to avoid playing Mick’s Chaos list last week because I was roundly spanked by Gav’s Chaos Marines/Daemons list this Thursday. In fairness the list is something we’re working on together for the Battle Brothers tournament in January so Gav cannot be held wholly responsible for the giant slice of gorgonzola that he served up to me and, but for some poor dice and poor decision-making, I could have done a lot better. Before I spout off about the game here’s an overview of the lists:

1500pts - Purge the Alien/Vanguard

Marines/Daemons:
Huron
Great Unclean One of Nurgle
Flamers of Tzeentch (5)
2x Chaos Space Marine Squad (14) 2x Plasma, 1 Sgt w. Lightning Claw
Pink Horrors (5) w. The Changeling
Helldrake w. Baelflamer
Screamers of Tzeentch (5)
Obliterators (2) MoN

Tyranids
Prime w. 2x Boneswords & Deathspitter
2x Hive Guard (3)
2x Termagant (10)
2x Tervigon Crushing Claws, Cluster Spines, Adrenal Glands, Toxin Sacs, three 6th ed Powers
Raveners (5) Rending Claws
Carnifex Brood (2) 2x TL Devourers each

I went second but due to Huron’s Trait I was basically deploying blind as Gav rolled a 3 for his number of units able to infiltrate. I set up a fairly balanced front but with the ‘fex/Prime unit  on my left flank in cover but within reach of his Oblits, and the Raveners dead centre. I also held both units of Termagants in reserve. Gav infiltrated his two large Marine Squads in cover to my right with Huron’s unit more towards the centre.

The first turn began with Gav getting his preferred wave so down came the Screamers, right in front of my Raveners, and the Flamers, right between my Carnifexes and a unit of Hive Guard. The Screamers turbo-boosted over my Raveners causing about 3 wounds and the Flamers took two wounds off the Prime and one off a Carnifex. Could have been worse! In my first turn I poured the Carnifexes into the flamers reducing them to two models and the two Cluster Spines and Hive Guard into the Screamers, reducing them to two models as well.

Poor decision #1 I did not spawn any ‘gants because this is a VP scenario and I did not want to contribute more VPs to the pool. However if I’d had the units available I’d have been able to mop up the remaining models in each unit giving me 2 VPs for the kills and an extra one for first blood. The ‘gants would have been in a relatively safe position and able to react to the next wave of Daemons to drop.

Poor decision #2 I charged the remaining Flamers with my ‘fex/Prime unit. The overwatch fire caused 3 wounds killing off the wounded Carnifex and the resulting combat only succeeded in killing 2 of the remaining 3 Flamers. This was largely caused by my decision not to shoot the remaining Flamers with the nearest unit of Hive Guard though as they could probably have finished them off!

Poor decision #3 Charging Huron’s unit with my Raveners, through cover, at a distance of 9”. Obviously this was unsuccessful and the overwatch fire took the unit down to 3 models. Not good!

Sure enough Gav got the Great Unclean One and the Horrors next, blocking the progress of my ‘fex/Prime unit with the big fella and putting the Horrors in my backfield to give me another reason to think twice before advancing on his juicy units of Marines. His shooting was effective, finishing off the Raveners in the middle and taking a wound off the Tervigon on the extreme right flank. My shooting phase, however, was much more productive ... for Gav! I chose to spawn two units of ‘gants this time and one of the units in reserve came on, from here on in I think the rest of the turn can be summed up as follows:

Poor decision #4 I chose to shoot at the Pink Horrors! Sure enough the unit of Termagants failed their leadership and shot at the recently spawned unit of ‘gants killing a couple of models. Then (less stupidly – but no less unsuccessfully) my Tervigon failed his leadership test and plonked his pie-plate on top of the depleted ‘gant unit finishing them off.

Poor decision #5 After charging the Great Unclean One (who was Enfeebled I might add) with a bunch of poisoned ‘gants I also piled in my Carnifex and Prime. If I’d rolled better this would have been fine but as it was I got stuck in combat for another 2 player turns eventually losing the Prime to a challenge and everything else along the way. Only taking the Great Unclean One with me thanks to a Warp Speed buffed Tervigon charging in a turn later.

The rest of the game was rather academic since I lost all three secondary conditions and was behind on VPs even without those. I definitely could have played it better but at least I’m seeing what I’ve done wrong and hopefully I can correct this in the future.

I’m not putting it all down to my mistakes either, Gav played a blinder (clearly still sore about Space Hulk the previous week), but I think that if I’d kept my wits about be and not been quite such a knuckle-head I could have given him a bit more of a game!

If I could do it all again I would have spawned ‘gants in turn 1 and not allowed the Daemons in my back-field slow my advance. Also I should have just tar-pitted the Great Unclean One with poisoned ‘gants, they would have killed him eventually and I think my Monstrous Creatures would have had a good chance at wiping the Marine squads if they’d been able to get there!

I think that playing Tyranids, more than any army I’ve used before, requires you to have a rock solid plan going into a game and a number of factors (some of which may be out of your control) can quickly wreck that plan making recovering anything from the game very hard work. Not to mention that if you plan poorly or make silly mistakes during the game, any chance of being competitive can very quickly go out of the window. This is undoubtedly a lesson that applies to all armies and it’s a testament to my lack of success at tournaments that I have not been able to learn this lesson to date. Perhaps my experiences with Tyranids will make a better player out of me!

And in other news

Overpowered units. When 6th was brand spanking new, everyone was asking, “How are you going to deal with Flyers?”. I think that in most situations (even though this question still pops up more often than not) my answer is, “I’m just going to ignore them”. Admittedly it’s going to be very hard to ignore multiple Vendettas when playing a Monstrous Creature-heavy list, but in that case I will try to force them to Hover to make the most out of their Lascannons and at that point I need to be in position to jump on them with something killy! Perhaps this is a naive position but I’m going to drop shooting capability from my next test list and see how it goes.

Now the overpowered unit label seems to have been applied to those troublesome Screamers and Flamers from the Chaos Daemons Codex and I have to say that they certainly do worry me, particularly as I’m probably not going to be carrying any significant shooting in the next few test lists. However if you play a list with a suitable amount of shooting in it, and as this is 6th ed you really ought to be able to shoot, I can’t see these units being unmanageable. If you put fire-power into them they will crumble and then what has the list got? Probably some very poor scoring units with low survivability and a Monstrous Creature or two, this should be manageable. If a game is balanced you should not be able to win easily, it should be tough, it should be a challenge. And I really don’t qualify 27 Screamers and 27 Flamers as an “I Win Button”.

Let’s hear your thoughts, I’m sure you all have some!

Saturday, 3 November 2012

Blog Wars IV Tournament - Tickets Available for 2 Weeks Only

Blog Wars Needs YOU!
 
WHAT?   Blog Wars IV Tournament
WHEN?   Saturday 1st December 2012
WHERE? Eye of the Storm venue, Mansfield
PRICE?    £15
SCOPE?   Three games of 6th edition 40k in a single day
POINTS?  1,850pts 
 
The ever-excellent friendly tounament Blog Wars is running for the fourth time on Saturday 1st December at the Eye of the Storm venue (formerly Maelstrom Games) in Mansfield. Tickets are only available for two more weeks - the deadline for tickets (and army list submissions) is therefore 17th November. There are currently eighteen players signed up, but there is still plenty of space for more. If you're interested in joining up, check out the From the Fang blog where you can see the tournament pack, read the missions and learn more about what makes this tournament unique.
 
For those in the know, Blog Wars is a friendly/semi-competitive event run by Alex Brown. It started as as an inter-blog tournament but quickly expanded into an all-comers event. The main thing that makes Blog Wars unique is that your army must include at least one Special Character, which really set the tournament apart at the time of it's first running, as most of the other events at the time actually disallowed special characters (hard to believe now, but was an accepted reality only a couple of years ago). The missions are written especially for the event, and feature special rules which give your chosen special character additional abilities - for example, they are scoring, but also award extra kill points to your oppenent. You can see the missions here:
 
 
The event comprises three games at 1,850pts in a single day. Fortifications and allies are allowed, and mysterious terrain is in use too; in fact, all the 6th edition rules are in effect, except that scenery will be pre-arranged, which is typical in tournaments as it saves time on the day.
 
As usual, the Claws & Fists boys will be there. Andy will be taking his semi-Nidzilla Tyranid hive fleet, and I will be taking my Squats-as-IG for their first tournament outing. Lists need to be submitted by 17th November, so watch this space for our final army lists!
 
 

Saturday, 27 October 2012

The week that was ...

I don't know how to say this, but I'm kind of a big deal!


19th -25th October 2012

Chaos fail

My first taste of the new Chaos Marine 'dex was postponed this week because, quite frankly, Mick had bigger fish to fry. I'd put together a not completely hopeless 500pt Tyranid list to face him though so I hope we can reprise our game this week.

In the absence of a game against them, I took a closer look at the codex and decided that actually the "Typhus/Plague Zombies/anything else you like really", list does look good, does look like something I want to play and does look very reasonable cost-wise thanks to Mantic's release of the Corporation Zombies deal. Not so good for Battle Brothers but very good for the wallet!

Rumors abound

For those of you that don't follow Faeit 212, and why the hell don't you - do it NOW, there have been lots of leaks surrounding the pre-christmas release schedule. Most notable, in my 40K biased opinion, are the Wall of Martyrs, The Space Marine and Necron Mega Forces. In the past the Mega Forces have been pretty damn good deals so keep an eye on them because if they are for armies you like/collect this is probably going to be a good investment.

In other news, the on-again/off-again, maestro of SEO - Adam from The Space Wolves Blog appears to be back on the scene again and is threatening to unite all the Blogs disgruntled with BoLS's treatment of the common Blogger and to pick up where FtW's blog roll left off but with even more pazzaz! Colour me apathetic but I'll leave you to make what you will of it (Ed - Andy's opinions do not necessarily represent the opinions of Claws and Fists)

In other media

Some of you may know I'm a big fan of Podcasts. I'm currently listening to The Independent Characters and the 11th Company (never missed an episode of either) and I've picked up again with The D6 Generation (not a 40K podcast but an excellent general gaming one).

Over the last two episodes the Independent Characters have been reviewing the first Book in the Horus Heresy series from Forgeworld, "Betrayal". If you are in any way on-the-fence about this book, I strongly urge you to listen to the last two episodes as they are a really superb, in-depth review of the content, both fluff and rules, by a couple of guys who have a great understanding and enthusiasm for the project. In addition to this the Podcast is very entertaining no matter what aspect of 40K they are talking about so why not subscribe while you are at it.

The 11th Company are still doing what they have been doing sublimely for the last 138 episodes most recently they have delivered some very interesting insights into the world of Tournament Organisers in the US and some early (typically cynical) opinions on the Chaos Marines Codex. Though credit where it's due Neil "he's not going to lie to you" Gilstrap has managed to maintain a cautiously optimistic take on the new codex. I think it's important to remember that when you listen to these guys they are coming from a position of playing for wins in a highly competitive setting but if you're not that type of player this really shouldn't put you off listening to the podcast, it consistently provides fantastic tactical insights into play-styles and list building that I have not found anywhere else on the internet ...

... at least not since 40KUK went AWOL, just a little note here that I miss you guys and I hope that you get a new episode out soon; and please, for the love of god, sort out your sound quality. The content is epically good but I found the last one almost impossible to listen to!

And finally

I'm a pretty keen computer gamer as well as doing the 40K stuff, and recently X-Com has had me poised over the "add to cart" button on Steam. I keep telling myself I can wait until the Winter sale, where it's bound to be 25% off, but I'm not sure I have the self restraint to follow through. Fortunately my buddy Tee has been keeping me distracted with games of Dawn of War 2, Orc Must Die 2 and Left 4 Dead 2 (I'm all about sequels). These games are all excellent, particularly in the co-op multiplayer stakes but I'm not sure how long the distraction will continue to be effective. And really, why am I punishing myself about this ;)

Anyone else out there a keen PC gamer? What have you been playing recently?

Monday, 22 October 2012

Blog Wars 4 - Tyranid Test List (1)



With a little over a month until Blog Wars 2 I'm about to test the next iteration of my Tyranid list containing the compulsory Special/Unique Character.

HQ
Tyranid Prime w. 2x Bone Swords, Deathspitter, Regeneration

ELITE
Doom of Malan'tai w. Spore Pod
3x Hive Guard
3x Hive Guard

TROOPS
10x Termagants
10x Termagants
Tervigon w. Crushing Claws, Cluster Spines, Adrenal Glands & 3 Powers
Tervigon w. Crushing Claws, Cluster Spines, Toxin Sacs & 3 Powers

FAST ATTACK
5x Raveners w. Rending Claws

Heavy Support
2x Carnifexes each w. 2x TL Devourers with Brainleech Worms
Trygon w. Adrenal Glands

I wanted to go for a Gargoyle list with the Parasite but I don't have the models and I have other things to be spending my money on this month so I've gone for an alternative route with the Doom, Raveners and a Trygon. The Trygon was one of the heroes of Open War for me so it's not a big stretch to get him in again here, I also feel that the Doom is a strong choice with the propensity for foot lists at the moment (he is a bit fragile though).

It's the Raveners which I'm not sure about; on paper they look very tasty being very fast (beasts) and with 4 attacks per model (in this case they are also rending ++) they should be pretty killy. On the down-side though despite the 3 wounds they have there are T4 and do not have Eternal Warrior so they're not too hard to kill from range, also they only have a 5+ save so they either need psychic buffing or they have to pick on units they can cope with comfortably.

For the purposes of trying them out though I'm pretty confident that the good could outweigh the bad so I'm approaching my first test game on Thursday with some optimism for them. I'll let you know how it goes!

Sunday, 21 October 2012

Flyers in sixth

So to start this blog post I utter a disclaimer I have only played 2 games of sixth so this isn't a post of the informed it is a post of someone looking to be informed.

When sixth was introduced there was a lot of worry in the blogging world including from myself that fliers were going to be game breaking for those who have access to them because suddenly they were so hard to kill.

Over the last week I have been working on a chaos list that looks lke this

Lord
Black Mace
Gift of Mutation
Bike

Sorcerer with terminator armour
Mastery level 3
Tzeetch

2 lots of 25 cultists with two flamers

2 lots of 10 Chaos Space marines with melta guns

6 bikers
2 melta guns

a block of 10 terminators
4 power swords
4 power axes
2 power fists
2 autocannons

1 heldrake

Now I know that the Heldrake isn't a popular model but personally I like it however is there a point to it? With the baleflame it is good at killing MEQ without a doubt but as a an anti flyer does it cut it? How many flyers are we seeing in lists? Is it only really guard who are seeing them in numbers and if that is the case then is the Helldrake actually going to be able to deal with them?

Looking for peoples opinions on the list and the Helldrake as always

Saturday, 20 October 2012

The week that was ...

You stay classy, The Internet!


12-18th October 2012

You all know what happens to “regularly scheduled” blog posts in these parts. Typically they start with good intentions but fall quickly by the wayside as real life and other inconveniences get in the way. So it is with much trepidation that I offer to you a new, regularly scheduled series of posts on the week that was the week before ... if you get me. This entirely (un)original concept is brought to you by me and hopefully will gather contributions from others in the “staff” if it gains any momentum.

With that said, here we go!

Open War 18.

Last Friday I was feverishly throwing Army Painter Medium Shade over poorly painted Tyranid models in a desperate attempt to finish my army for Open War 18. As you can read here my efforts on the painting front were successful enough for me to be able to attend the tournament, sadly however, my gaming skills were not up to the task and I finished a somewhat disappointing 14th out of 18 competitors. Still, lessons were learned and I’ll be back for Blog Wars 4 with renewed fervour!

Club Night.

Thursday night is our regular club night at Warhammer World in Nottingham. Up to now I’ve been neck deep in the Perpetual Blood Bowl league, amassing four extremely middle-of-the-road teams in just over a year. For the latest team intake, however, I have decided to take a break and recharge my scrimmaging batteries. The previous week saw me, instead, throwing some 40K-related shapes in an Open War practice game against the midget-loving Grazer (who owes us a Battle Report, gloriously detailing how I won on a technicality).

This week heralded the very welcome return of Gav (our very own Mr Claws and Fists) to the gaming table who ably demonstrated his rustiness by loosing consecutive games of Space Hulk to me. Beating Gav at anything is a rare enough occurrence that I have to twist the knife at every opportunity but both games were pretty close, with the kind of great action and tension that makes Space Hulk as memorable as it always has been.

Looking forward.

I spent a couple of hours last night mulling over Daemons/Chaos Marines lists that Gav and I could take to Battle Brothers in January and I came to the conclusion that squeezing allies into 1500 points is at best difficult and at worst detrimental to the list no matter how powerful screamers and Flamers are ;) Bring on 1500pts of Tyranids I say!

And Finally.

I was listening to the latest episode of World's End Radio this week and they did a short segment on playing under pressure which I felt fit in rather nicely with my recent dusting off of Space Hulk. Being a little out of practice I’d forgotten how little time that egg timer gives you as the Marine player. You are forced to think fast and you get a real sense of pressure in a game where the odds are somewhat stacked against you anyway! I love the mechanic here though, because it really adds atmosphere to the game, drawing you into the situation. If you’re in a bit of a jam, the time you spend thinking yourself out of it often leaves you with a frantic rush to get everything done as the last few grains of sand spill out of the timer. Inaction is the quickest killer in Space Hulk.

Please check back next week for more of the same (hopefully!)

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