Now for me an Ork army should be in your face as soon as possible. You're never going to be able to match the shooting of the IG or the midfield mastery of the Space Marines, you've got to get up close and personal. The best way to do this? Battlewagons of course. Since I've got Open War on my mind (just 7 days to go!) let's see what we can do at 1750 points:
Big Mek, Kustom Force Filed
12 Burna Boyz
Battlewagon, Deff Rolla, Red Paint Job, Grot Riggers, Armour Plates, Big Shoota
These guys are the burny bit of the first phase. Their Battlewagon takes centre stage and the Burna Boyz stay in it torching people.
20 Slugga Boyz, Nob, Power Klaw, Boss Pole
20 Slugga Boyz, Nob, Power Klaw, Boss Pole
Battlewagon, Deff Rolla, Red Paint Job, Grot Riggers, Armour Plates, Big Shoota, Boarding Plank
Battlewagon, Deff Rolla, Red Paint Job, Grot Riggers, Armour Plates, Big Shoota, Boarding Plank
These two 'wagons flank the Mek's one and make up the rest of the first phase assault. In most games you should be looking at pulling off a 2nd turn charge.
6 Nobz, Painboy, Power Klaw, Big Choppa, Boss Pole, Waaagh Banner, Kombi-Skorcha
Battlewagon, Deff Rolla, Red Paint Job, Grot Riggers, Armour Plates, Big Shoota, Boarding Plank
These are the second wave. They drive behind the Big Mek to get the 4+ cover save and then swoop in and kill anything that survives the first wave.
At this point you can season to taste. Deffkoptas are good for some 1st turn assaults and nuisance value. Warbuggies are good for taking out enemy vehicles and a small squad of Gretchin can be used to hold an Objective. However, this is Battlewagon spam, so we want another Battlewagon. However, I feel a bit light on Troops so we need to take a Warboss so we can take some Nobz as Troops and then give them another 'wagon as Dedicated Transport
Warboss, Power Klaw
6 Nobz, Painboy, Big Choppa, Boss Pole, Waaagh Banner, Kombi-Skorcha
Battlewagon, Deff Rolla, Red Paint Job, Grot Riggers, Armour Plates, Big Shoota, Boarding Plank
So, these make up the second part of phase two. Again all of the Nobz are armed differently so that you can use the Wound Allocation rules.
There we have it 5 Battlewagons in one army. Is it optimal? Possibly not. I think that ideally you'd have a maximum of three, some Nob Bikers and some of those Fast Attack choices that I talked about. However, there are few armies that could take out 5 Battlewagons in two turns and once they arrive, they are going to smash face.
Oh, and for more Battlewagon tactics, check out The Antipope's articles here, here and here.
Hey cheers for the links!
ReplyDeleteI never used normal nobs before but they sound good in theory. Don't expect to win any combat with very dedicated combat units though. But they are a good much against most enemy troops.
You might wanna squeeze Thraka in the list maybe? His assests are invaluable in my opinion (so much better than a normal warboss but then again costs three times as much).
I am was having second thoughts about burnas in wagons lately. There are so many things that could go wrong and they
won't be able to shoot (vehicle being stunned, having to move
the BW more than 7'' to be in range) so many times you'll
have to dismbark them. And when they are on the table they can be very vulnerable. Plus they tie up a slot for lootas :P
List is solid though (well as solid as an Ork list can be) so
good luck in the tournament :)