My Vindicator has not exactly been a roaring success in the last couple of weeks and I think it's time for a last minute tactical re-appraisal of its role. In my first couple of test games I started with it on the board and found that it normally got taken out in turn 1 as everyone is scared of that S10 large blast template. Then I had a bit of success with keeping it in reserve as this can protect it for the first couple of turns and when it comes on there is usually something in range. However, I'm still too aggressive with it no matter how I deploy. If I'm lucky I get two shots off. Now, do I take this as a good thing, stick the Vindi out front as a mobile AV13 bullet catcher that protects the rest of my shooting elements? Or do I hide it out of LoS and try and use it purely as area denial?
I actually think that there aren't any hard or fast rules about this. Against a primarily close combat army I'll probably be as well to hide it if possible or else keep it off the board as it's a deterrent to the enemy getting too near (even though in two of the Open War missions they have to get near) Against a purely shooty army, it's tempting to start it on the board and let it protect the important bits of my army.
I can't believe that I've still not locked down its mission this close to the tournament. However, I'm also perfectly aware that it is just a placeholder until the Thunderwolves coming out (I promise I'll stop moaning about them at some point!) In the end I need to take the view that it's there to make my opponent make bad choices and if it kills anything then that's a bonus.