The other day I set myself a challenge to pick an army list and stick with it for 10 games. I was pretty happy with the core that I posted there and there were some really good comments as to where to go next. Brad and Andy really described the dichotomy I was having with the hobby (probably caused by swallowing that dictionary) - if I'm paying good money to enter tournaments then I want to do as well as I can but I also want to include some units that might be considered to be "sub-optimal" I also like Bryce's army which only had three scoring units but had lots of "killy" things to back them up. I was very tempted to borrow Mick's Thunderwolves and run something similar and I have to admit the only thing that stopped me was the fact that all 3 missions at Open War are Objective missions and part of the point of this challenge is to prepare for that tournament.
Enough talking, let's get down to the nitty gritty of the list...
HQ
Rune Priest, Chooser of the Slain, Living Lightning, Murderous Hurricane
Elites
4 Wolf Guard, 4 Combi-Meltas, 4 Power Fists
5 Wolf Scouts, Meltagun, Mark of the Wulfen
Lone Wolf, Terminator Armour, Chainfist, Storm Shield
Troops
8 Grey Hunters, Meltagun, Mark of the Wulfen, Wolf Standard, Rhino
8 Grey Hunters, Meltagun, Mark of the Wulfen, Wolf Standard, Rhino
8 Grey Hunters, Meltagun, Mark of the Wulfen, Wolf Standard, Rhino
5 Grey Hunters, Flamer, Razorback, Lascannon/Twin-Linked Plasma Gun
5 Grey Hunters, Flamer, Razorback, Lascannon/Twin-Linked Plasma Gun
Fast Attack
Land Speeder, Multimelta, Heavy Flamer
Land Speeder, Multimelta, Heavy Flamer
Heavy Support
6 Long Fangs, 5 Rocket Launchers
6 Long Fangs, 5 Rocket Launchers
As you can see I went for a mix of the effective (Razorbacks) and "fun" (Lone Wolf, Scouts) Will it work? I'm not sure, for example I still have reservations about the Lone Wolf running around all game failing to catch anything. Would a real tournament player take such random things as Scouts and MotW? Well, I'm locked in to use this bad boy for my next 10 games so we'll see how we get on...
What do you think of my initial list? Will it last the 10 weeks or will it get battered so badly in the first 2 that I start making changes? Can any list really be effective yet truly different?
This list is very very simular to one I have been running since February posted here :- http://space-wolves-grey.blogspot.com/2011/03/brads-1750-list.html
ReplyDeleteI have not allowed myself to make changes to this list and I have been having a lot of success with it so far.
In reagrds to Lone Wolves and I know I keep repeating myself but two is the magic number. I took one Lone Wolf to Vapnaratak at the begining of the year and he struggled to do much at all really. Now if you have a tag team they really do dney your opponent breathing room. Deployed within 10 to 12 inch of each other its a massive threat range and nothing can slip past without getting tagged by at least one of the bad boys. Trust me I've had a Land Raider full of Assault Terminators dancing around like girls trying to avoid them.
If you dropped the scouts you still have a Melta threat with the speeders who can pick up the slack easily enough.
Just my thoughts ;)
I think it looks like a good, fun list. May not win every fight,but I think it will make your opponent think twice.
ReplyDeleteI like it but I do agree with Brad, 2 lone wolves. I don't have a codex but I don't think you'd be miles off getting one and another wolf guard for that last pack if you took out the scouts.
ReplyDeleteI've got to say I wouldn't run another wolf list that hasn't got three packs of long fangs in it at the moment think the amount of fire power you can put out is immense
I like your list and think that MotW is a must for the scout squad as it give a huge added punch when they get into combat (which you will want them to do if they are to survive).
ReplyDeleteBrad has a good point about 2 Lone Wolves having a huge threat range and being able to "tag" units with relative ease. I'd just like to add however that sometimes a Lone Wolf can be more useful not for killing things, but for dictating how your opponent manoeuvres. Just one can force your opponent to either move a unit to somewhere where other parts of your army can deal with it, or sit tight and face the wrath of the LW and so can still be pretty effective, so don't feel that you have to drop the LW if you can't have 2.
What's wrong with scouts? The opponent won't enjoy losing a prize tank not having fired a shot. And you'll be glad to avoid a S8 or 9 pie plate to the bean. I've been toying with giving them 3 sniper rifles so they can do something after their initial tank busting (if they survive). Is this feasible or not so good?
ReplyDelete