Wednesday, 22 June 2011

Just in time to BotCh it up

Due to a sudden change in commitments I've bought a ticket to Battle of the Chumps which takes place in Mansfield in a couple of weeks. This tournament is a little different from most because players must play games at 3 different point levels over the weekend. Your lists start out at 1000pts for two games, then you need to add an additional 500pts to make a 1500pt list for two games and then a further 500 to make a 2000pt list for the final two games. Each time you add 500pts you may not make any alterations to the previous list, this makes it a really interesting list-building challenge.

Given the fact that there's only a couple of weeks to go until the tournament weekend (9-10th July) I haven't got time to paint too many additional units so I've got to make do with pretty much what I have handy now. So I've been racking my poor little brain trying to come up with something interesting and effective across all three points levels. It just so happens that I've also been listening to a new podcast recently, 40KUK, on which a “defensive” Blood Angels list has been talked over and I have to say I quite like the sound of it, so here goes my attempt at something like it across 1000, 1500 and 2000pts

1000pt Recon Force

HQ
Mephiston

ELITE
Terminator Squad
(5) 1x Cyclone Missile Launcher, 2x Chain Fist
Sanguinary Priest
(1)

TROOP
Assault Squad
(5) 1x Plasmagun; Razorback w. Lascannon and Twin-Linked Plasmagun
Assault Squad
(5) 1x Plasmagun; Razorback w. Lascannon and Twin-Linked Plasmagun

HEAVY SUPPORT
Dreadnought
2x Twin-Linked Autocannons

The plan is that the army slowly advances to mid-field laying down as much fire as possible with Meph hanging back ready to counter-attack if anything gets close enough. The Tac Terminators give cover to the vehicles behind and are certainly not to be taken lightly in hand to hand.

+500pts Main Battle Group

TROOP
Assault Squad
(5) 1x Meltagun, Razorback w. Dozer Blade & Twin-Linked Heavy Flamer
Assault Squad
(5) Razorback w. Twin-Linked Lascannon

FAST ATTACK
Land Speeder
Typhoon Missile Launcher, Heavy Bolter

HEAVY SUPPORT
Dreadnought
2x Twin Linked Autocannons

Basically more shooty with more scoring units and a little extra BBQ action from the Flamer-back to handle those hard to shift units!

+500pts War Host

HQ
Honour Guard
Jump Packs, Blood Champion, 3x Meltagun

FAST ATTACK
Land Speeder
Multi-Melta, Typhoon Missile Launcher

HEAVY SUPPORT
Predator
Autocannon, 2x Lascannons

Time to go stretch the field. It's still a mobile, shooty, target-rich environment but now I have a deep-striking melta unit to threaten their backfield early in the game.

For me this is a bit of a change of pace, my lists are usually a compromise, trying to balance evenly between assault and shooty and doing neither to the best to the available resources. I think these lists are firmly in the sit-back-and-shoot camp with only a terse nod towards assault in the form of Meph and to a lesser extent the Tac Terminators. If these lists are going to do anything it's going to be in the shooting phase.

So have I botched it or is there a kernel of wisdom in there? I need to know because with only a couple of weeks left to the tourney I'm not going to get a lot of time to to play-test so feedback is welcome, as always.

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