So, I've decided to draft a list based purely on Codex: Imperial Guard. It's a straight 'counts-as' with no tweaks or changes at all. Here goes....
HQ1:
1 x WARLORD + 4 x HEARTHGUARD (counts as Company Command Squad) with Power Fist, 4 x Meltaguns, carapace armour
HQ2:
1 x ANCESTOR LORD (counts as Primaris Psyker)
FoC:
2 x FORGEMASTERS (counts as Misistorum Priests)
FoC:
1 x GUILDMASTER (counts as Techpriest Enginseer)
HVY1:
LAND TRAIN ENGINE & VANQUISHER CARRIAGE (counts as Leman Russ Battle Tank & Leman Russ Vanquisher)
HVY2:
GOLIATH ARTILLARY CANNON (counts as Manticore / Deathstrike?)
FA1:
SKYLORD AIRSHIP (counts as Vendetta Airship)
TR1:
1 x CLANLORD & 4 x ENTOURAGE (counts as Platoon Command Squad) with power fist, 2 x meltaguns
10 x WARRIORS (counts as Infantry Squad) with power weapon
10 x WARRIORS (counts as Infantry Squad) with power weapon
10 x WARRIORS (counts as Infantry Squad) with power weapon
6 x THUNDERERS (counts as Heavy Weapons Squad) with 3 x Lascannons
6 x THUNDERERS (counts as Heavy Weapons Squad) with 3 x Missile Launchers
6 x DRAGONS (counts as Special Weapons Squad) with 3 x Meltaguns
TR2.
1 x CLANLORD & 4 x ENTOURAGE (counts as Platoon Command) with power fist & 2 x meltaguns
10 x WARRIORS (counts as Infantry Squad) with power weapon
10 x WARRIORS (counts as Infantry Squad) with power weapon
APC:
2 x TERMITES (count as Chimeras)
The IG book seems to fit well.
ReplyDeleteHow many points does all that cost?
ReplyDeleteThat all comes to 1,740pts. As it turns out after our game last night, it's a great list for three turns! However, once the remainder of your army arrived via deep strike, things rapidly deteriotated...
ReplyDelete