Farseer (Fortune, Doom ,Guide, Stones of Witnessing & Warding, Spirit Stones) Singing Spear
4-man Warlock squad (Embolden, Enhance, Destructor) all w. Singing Spears
7-man Fire Dragon Squad (inc Exarch w. Fire Pike) in Wave Serpent (Spirit Stones)
8-man Guardian Jet-Bike Squad (inc Warlock w. singing Spear)
2x 10-man Dire Avengers (inc Exarch w. Bladestorm)
3x War Walker Squadron (2x Startcannons)
Wraithlord (Eldar Missile Launcher)
The last game of the day pitted me against another Andy with a hybrid Eldar list. The mission was 4 objectives with L-shaped deployment zones in opposite table corners, 12” deep half stretching way up the short edge and half way acrossthe long edge.
Andy kept his Dire Avengers in cover as close to two objectives as he could and began to flank me. On my lefthe sent the War Walkers and Fire Dragons, circling round on my right came the Jet-Bikes, the Wraithlord and the seer council. The Fire Prism held the centre with the Avatar advancing purposefully up the middle. His first round of shooting silenced both Preds and took out the TFC which was a bit of a blow as I was hoping to apply that to the Dire Avengers.
With a fair proportion of my shooting disabled I decided to focus fire on the most pressing threat which I felt was the bikes. Three died, the leadership test was failed and they ran off … RESULT! Not content with that show of force, the speeders managed to get a weapon destroyed result on the Fire Prism …SUPER! This was all going rather swimmingly.
That combat was pivotal because the Dire Avenger Squad were able to capture an objective and the Avatar would appear again on the to take out a Razorback (and the gooey contents) that was rushing to contest that very objective. Eventually I managed to both the Wraithlord and the Avatar but I could only manage a draw so it ended 1 objective each. Final score 17-16 WINNING DRAW.
All-in-all it was a good day's gaming, I finished up 29thout of 44 players, not brilliant but probably about right. I did expect the list to perform a bit better than it did, but now I think about it it's quite reliant on getting first turn. If I don't get first turn then it's not too difficult for my opponent to take a lot of the sting out of my shooting attack, as demonstrated in games 1 and 3. I'll put some thought into tweaks I need to make before the next tourney in December and post here for feedback.