|Annie, get your Missile Launcher|
A couple of examples from my Wolf Scouts in last week's game with Andy. Both squads were identical and they both went BEL and I rolled well enough to be able to bring them both onto Andy's board edge...
Come on next to a Rifleman Dreadnought and a 5-man Combat Squad of Tactical Marines featuring a Missile Launcher.
Come on behind two Predators and a Rifleman Dreadnought.
Shot at the Dreadnought with a Meltagun and Combi-Melta and blew it up
Didn't fire and multi-charged the Dreadnought and 2 Predators.
What's the point?
So, the point is that by shooting at the Dreadnought with the 1st unit, I denied myself any chance to charge into combat. Subsequently, I got charged by the Combat Squad and they managed to wipe me out. In fact, I should probably have shot the squad and then multi-charged, ensuring that my Power Fist was against the Dread.
Similarly, Andy had assumed that I was going to fire before charging with the 2nd squad but having learnt from the first instance, I wanted to make sure that I could get into all three enemy units.
Obvious lesson is obvious
It really is this simple - sometimes you're better off not shooting before you charge! And you're always better off charging, since if you're locked in combat, then you can't be shot. As Elton John would say, it's the circle of life...
Ever shot and wished you hadn't? Or not shot and wished you had?