Sunday, 27 January 2013
Battle Brothers I - How I See It.
Battle Brothers I is over and I can safely say it was a tournament of two halves. Out of 119 Battle Brothers, Team Claws and Fists finished a rather surprising 29th, troubling the top 25% for probably the first time in the history of this blog. Was it a moment of tactical genius or were Gav and I taken over by extra terrestrial beings of immense power, superior table-top war-gaming ability and fabulous dress sense? You can decide for yourselves as I recount our experiences at Warhammer World this weekend with a report from each game every day this week (you lucky reader, you!).
To keep you tided over until the first one drops on Monday afternoon I thought I'd say a little something about the tournament in general.
Firstly, show me the money! These weekends are not cheep, at a little under £100 they are about twice the price of the independent tournaments (per head), so what do you get for your money? Well, the food's really good ... they give you a pen in the player pack, which is presented in a card folder ... and you get a plastic name badge ... erm ... they provide trays for your army. Oh and they run a 5 game tournament over the weekend. Joking aside I don't think it's terrible value for money but I am a little disappointed that there's not some prize support or just better trophies for all of the winners; let's be honest, the certificates they give to the winners (glass trophies for 1st place aside) are more than a little bit rubbish.
Secondly, random pairings. There was no "Swiss" system for the pairings, it was randomly done for every round. If I really think about this I've got to say it doesn't bother me greatly, it goes with GW's philosophy for discouraging serious competition which is fine, it is their game after all! However I do like the way that the Swiss system will typically put players of a similar ability together after a couple of games. That said, I think each methodology has it's place in the tournament scene, and if I go to a ranking tournament I would expect it to be a Swiss pairing system but for something where even if I win every game I'm still not guaranteed to win (more on that at the end of the week) then random pairings is perfectly fine. Thinking about it more, we play a dice game, we should all be comfortable with a reliance on the random.
I could go on but I'll just finish off by saying that this is not a tournament for players expecting to be rewarded for smashing each of their opponents out of the park. If you want to be judged purely on your ability to play the game, stick to the independent circuit. However, if you can get past the fact that your results may not transform themselves into a podium placing (or whatever your aspirations are) then you'll certainly enjoy tournaments like this. Not just because it attracts a very different spectrum of gamers from the indie circuit but because there's a slightly more relaxed mood in the room, or at least that's how I saw it.
Did anyone here also attend Battle Brothers this weekend, or have you been to a GW Doubles Tournament in the past? Let us know what you thought about the event in the comments below.
Monday, 5 November 2012
The Week That Was ...
![]() |
I'm in a glass case of emotion! |
Saturday, 27 October 2012
The week that was ...
![]() |
I don't know how to say this, but I'm kind of a big deal! |
19th -25th October 2012
Chaos fail
My first taste of the new Chaos Marine 'dex was postponed this week because, quite frankly, Mick had bigger fish to fry. I'd put together a not completely hopeless 500pt Tyranid list to face him though so I hope we can reprise our game this week.
In the absence of a game against them, I took a closer look at the codex and decided that actually the "Typhus/Plague Zombies/anything else you like really", list does look good, does look like something I want to play and does look very reasonable cost-wise thanks to Mantic's release of the Corporation Zombies deal. Not so good for Battle Brothers but very good for the wallet!
Rumors abound
For those of you that don't follow Faeit 212, and why the hell don't you - do it NOW, there have been lots of leaks surrounding the pre-christmas release schedule. Most notable, in my 40K biased opinion, are the Wall of Martyrs, The Space Marine and Necron Mega Forces. In the past the Mega Forces have been pretty damn good deals so keep an eye on them because if they are for armies you like/collect this is probably going to be a good investment.
In other news, the on-again/off-again, maestro of SEO - Adam from The Space Wolves Blog appears to be back on the scene again and is threatening to unite all the Blogs disgruntled with BoLS's treatment of the common Blogger and to pick up where FtW's blog roll left off but with even more pazzaz! Colour me apathetic but I'll leave you to make what you will of it (Ed - Andy's opinions do not necessarily represent the opinions of Claws and Fists)
In other media
Some of you may know I'm a big fan of Podcasts. I'm currently listening to The Independent Characters and the 11th Company (never missed an episode of either) and I've picked up again with The D6 Generation (not a 40K podcast but an excellent general gaming one).
Over the last two episodes the Independent Characters have been reviewing the first Book in the Horus Heresy series from Forgeworld, "Betrayal". If you are in any way on-the-fence about this book, I strongly urge you to listen to the last two episodes as they are a really superb, in-depth review of the content, both fluff and rules, by a couple of guys who have a great understanding and enthusiasm for the project. In addition to this the Podcast is very entertaining no matter what aspect of 40K they are talking about so why not subscribe while you are at it.
The 11th Company are still doing what they have been doing sublimely for the last 138 episodes most recently they have delivered some very interesting insights into the world of Tournament Organisers in the US and some early (typically cynical) opinions on the Chaos Marines Codex. Though credit where it's due Neil "he's not going to lie to you" Gilstrap has managed to maintain a cautiously optimistic take on the new codex. I think it's important to remember that when you listen to these guys they are coming from a position of playing for wins in a highly competitive setting but if you're not that type of player this really shouldn't put you off listening to the podcast, it consistently provides fantastic tactical insights into play-styles and list building that I have not found anywhere else on the internet ...
... at least not since 40KUK went AWOL, just a little note here that I miss you guys and I hope that you get a new episode out soon; and please, for the love of god, sort out your sound quality. The content is epically good but I found the last one almost impossible to listen to!
And finally
I'm a pretty keen computer gamer as well as doing the 40K stuff, and recently X-Com has had me poised over the "add to cart" button on Steam. I keep telling myself I can wait until the Winter sale, where it's bound to be 25% off, but I'm not sure I have the self restraint to follow through. Fortunately my buddy Tee has been keeping me distracted with games of Dawn of War 2, Orc Must Die 2 and Left 4 Dead 2 (I'm all about sequels). These games are all excellent, particularly in the co-op multiplayer stakes but I'm not sure how long the distraction will continue to be effective. And really, why am I punishing myself about this ;)
Anyone else out there a keen PC gamer? What have you been playing recently?
Friday, 28 October 2011
What I don't like about 40K
Tuesday, 24 May 2011
All I ask is that it's AWESOME!

Something which crops up consistently though, which is beginning to grate on me a bit, is reviewers suggesting ways to “correct” the “flaws” in a particular unit. For example “Those Grey Knight Terminators are OK but if they could take Storm Shields and assault on the turn they deep strike in they would be awesome!” or “Well, Coteaz is a solid HQ choice but for his stat line I feel he is rather over-costed.” … OK those are not real examples but it's not a million miles off some of the stuff I have read/listened to recently and to both of those and comments like them I say “Poppycock!”.
You heard me. People do still say that, look it up in the Urban Dictionary. No you don't get a link, it's your language, use it or lose it.
I'm not going to start stating the obvious stuff about how units compliment each other and compensating for a unit's weakness elsewhere in your list is one of the ways to build effective armies. I'm not going to go into this because the guys who do unit reviews usually put this in the paragraph after they wish-list how to make the unit perfect and,more importantly, because I'm not really any good at it. Have you ever read one of my lists? I'm not shy about posting them!
Now this is not meant to be a criticism of the guys who review Codices. I love your work, keep it up, it inspires me even though you are pushing me closer to bankruptcy on a daily basis. But please lets just consider how boring the game would be if every unit in every Codex was tuned to perform it's job to absolute perfection. Assault units would all rock power weapons, have 3++ saves and access to re-rolls across the board. Anti-infantry fire support units wouldn't get out of bed for anything less than a 24”, assault 2 S6 rending weapon that ignores cover.
I think we can all agree that would be pretty boring.
However with all that said there are still units out there which are widely recognised as being so devoid of use that they NEVER see the light of day. In the spirit of this article, have you ever found an effective use for one of these units? For example have you managed to come up with a use for the Pyrovore beyond being an unattractive paperweight? Or have you employed Mandrakes and never once wished that GW had just given Dark Eldar Genestealers? Please leave comments below.
Thursday, 3 March 2011
A Gaming Dad.

The reason that I'm at home is because my wife asked me if I'd mind skipping my weekly gaming night-out because she's not feeling well and would like some help with the baby. Now there's any number of things that are wrong with this excuse, particularly the fact that Dan goes to bed at 7:00 and sleeps like the dead so he really isn't any trouble. But my missus is extremely cool about me disappearing off to play 40k every Thursday so when she asks me to miss a week I know better than to say anything other than “Sure, no problem.”!
Obviously keeping the wife on-side is an important part of being a Gaming Dad but the thing that I probably worried about most before Daniel arrived was the impact that he would have on my free time. With a year's worth of experience under my belt I can look back and feel a bit stupid about that. It's not that becoming a Dad doesn't soak up a lot of the free time that you had before but it's more about the fact that I can't think of anything I'd rather do than spend time with my son. It's probably a bit of a cliché but becoming a Dad changes your priorities.
Don't get me wrong, I still love to play games, 40K, WoW and any number of PC and board games. Spending time with your child does not mean having to neglect any of your hobbies it's not even a balancing act, it's just something you settle into naturally. I guess it's much easier though with a partner who gives you the support you need to be able to do it so I have to say that I am a lucky man in that respect.
So it's at this point where I might say something like so far so good but it's going to get more demanding the older he gets, but if I said that then I would have learned nothing over the last year. In fact I'm sure that as Dan gets older things will change but only for the better, at the very least I'll get to massage my win-loss ratio for a couple of years.
Any other gaming dads out there? Please comment below.
Sunday, 12 December 2010
That guy?

I think a player's own outlook can greatly affect how he perceives the person across the table from him. So perhaps “that guy” is just a reflection of certain people's perceptions and expectations? A little harsh and certainly not the whole story but I do think that there's a good chance that some people will meet “that guy” more often than others will.
This may also partly be down to the fact that I expect everyone defines “that guy” slightly differently. Someone may see a MSU Space Wolves player and immediately label him “that guy”, alternatively it may take another player to have to cheat or do something blatantly rude before his opponent would remember him as “that guy”. Is “that guy” a win at all costs gamer or someone who is just genuinely unpleasant?
For me “that guy” is just someone who I really didn't enjoy playing against, not because I lost or because he played a tough list but just because he didn't make the game any fun for me to play. I expect this is a common definition for “that guy” but what makes an opponent fun to play against is a personal thing and is going to be different for different people hence my comment above about him being a reflection of a person's own opinions.
So after all this pontificating I think I must conclude that “that guy” doesn't exist, he's literally a figment of your imagination. I'm a firm believer that you are in sole control over your own emotions so your opponent shouldn't have any effect over your enjoyment of the game. Play it how you want to and make sure you enjoy it!
Uh oh! I'm doing the BOLS “change-the-colour-and-ask-the-audience-a-question(tm)” bit. Have you ever met that guy? Do you think there is such a gamer? Tell us about your experiences and how you cope when you do face off against “that guy”.