Monday, 9 August 2010

Race for the Prize

Objectives

Place one objective marker at the centre of the table. The players then roll a D6. Whoever rolls higher places an objective marker anywhere on the table at least 12" away from the one at the centre and at least 12" away from the board edge. The second player then places a third objective marker in the same way.

Army Selection

Both players pick an army of equal value using the standard FOC

Deployment

Both players roll a D6 and whoever rolls highest selects either of the long board edges as theirs. The other player then takes the opposite board edge. The player that rolled highest can choose whether to deploy first or second. Both players must deploy their forces within 12" of their board edge.

Reserves

Any units placed in reserve are rolled for s per the rules on page 94 of the Warhammer 40,000 main rule book.

First Turn

The player that deployed first rolls a D6, on a roll of 2+ they go first. On a roll of a 1 the opposing player has stolen the initiative.

Game Length

The Game lasts 6 turns

Victory Conditions

Each player scores points at the end of a game turn if they control an Objective with a scoring unit and there are no enemy units contesting. Points are as follows:

End of Turn 1 - 1 Point per Objective
End of Turn 2 - 2 Points per Objective
End of Turn 3 - 3 Points per Objective
End of Turn 4 - 4 Points per Objective
End of Turn 5 - 5 Points per Objective
End of Turn 6 - 6 Points per Objective

At the end of the game the player with the most points is the winner.

Designer's notes: I've tried to create a mission where you really have to think about your tactics. Do you try and hunker down on one objective and rack up the points or do you go for the late big points grab? With the points increasing throughout the mission it becomes imperative to keep some of your troops alive in order to try and claim those points so it means you have to be a bit cagey.

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