This is a supplement designed for players of the 2018 version of Adeptus Titanicus (AT18).
It features equal Victory Points for each mission, and is intended for Matched Play.
Permission is granted to download and use the supplement.
Positive feedback from playtesting is welcome!
UPDATED VERSION (revision 2a, dated 27 January 2020):
Adeptus Titanicus AT18 Matched Play Missions Supplement rev 2a (pdf)
ORIGINAL VERSION (revision 1a, dated 1 September 2019):
Adeptus Titanicus AT18 Matched Play Missions Supplement (pdf)
PRIMARY MISSION UPDATES
(NOW INCLUDED IN REVISION 2a)
The following amendments to the primary missions have been made in order to allow forces comprising solely of Knights to also make use of this Matched Play supplement for Adeptus Titanicus:
MISSION 2
...or Seneschal for armies which comprise entirely of Knights.
If the opponent’s force had more than one Princeps Seniores or Seneschal, then you must secretly write down, at the start of the game, which is the one you are targeting and therefore the one which will grant points to you if it is successfully destroyed.
MISSION 5
Primary mission victory conditions:
The player earns 10VP at the end of the game if they have an operational Titan or Knight Banner comprising at least one remaining Knight (for armies which comprise entirely of Knights) fully or partially within 6" of the centre of the board. The player earns an additional 10VP at the end of the game if they have a second operational Titan or Knight Banner comprising at least one remaining Knight (for armies which comprise entirely of Knights) fully or partially within 6" of the centre of the board. The player earns an additional 5VP at the end of the game if the Titan closest to the centre of the board is their Princeps Seniores, or, for forces comprising solely of Knights, if the Knight banner closest to the centre of the board contains their Seneschal.
MISSION 6
Primary mission victory conditions:
A player earns 10VP at the end of the game if they have moved one Titan off their opponent's board edge. They earn an additional 10VP at the end of the game if they have moved a second Titan off their opponent's board edge. They earn an additional 5VP if one of those two Titans is their Princeps Seniores*. Note that Titans cannot be moved off the board in the first two game turns. A Titan must be able to move the entirety of it's base off in a single Move or Full Speed action in order to move off the board.
* Note that if your force comprises multiple Maniples, then any one (but only one) of your Princeps Seniores can claim the 5VP for moving off the board.
For armies comprising solely of Knights, the player who chose this mission earns 10VP at the end of the game if they have moved one banner comprising at least two remaining Knights off their opponent's board edge. They earn an additional 10VP at the end of the game if they have moved a second banner comprising at least two remaining Knights off their opponent's board edge. They earn an additional 5VP if one of those two banners contains their Seneschal*. Note that Banners cannot be moved off the board in the first two game turns. All remaining Knights in a banner must be able to move the entirety of all of their bases off the table in a single Move or Full Speed action in order to move off the board.
* Note that if your force comprises multiple Seneschals, then any one (but only one) of your Seneschals can claim the 5VP for moving off the board.
MISSION 8
Set up:
As soon as this missoon is selected, the player secretly nominates their Titan with the highest Scale, or, for forces comprising solely of Knights, their banner with the highest points value. If they have two or more with the same Scale (or points cost, in the case of full Knight forces), the player may choose which is selected for this mission.
Primary mission victory conditions:
A player earns 15VP at the end of the game if the nominated Titan or Knight Banner finishes the game with it's base(s) partially, but not wholly, in their opponent's deployment zone. If the nominated Titan finishes the game with it's base fully within their opponent's deployment zone, they instead earn 25VP. If the nominated Knight banner finishes the game with the bases of all remaining Knights in that banner fully within their opponent's deployment zone, they instead earn 25VP.
MISSION 9
Primary mission victory conditions:
The player earns 25VP at the end of the game if they move the Titan or Knight banner controlling the central (unmarked) objective off their own board edge (note - the Titan/Knight banner cannot move off the board with the objective until turn 4 or later). The player instead earns 10VP at the end of the game if the Titan/Knight Banner controlling the central (unmarked) objective is fully within it's own deployment zone at the end of the game. Note that the bases of all model(s) in the unit must be fully within their own deployment zone to achieve the 10VP in this case.
Controlling the Objective: A Titan model, or individual Knight model, can pick up the central (unmarked) objective marker if, at the end of one of their movement phases, they are in base contact with it. From this point on, that Titan/Knight model is said to be controlling the objective. If the Titan/Knight model is subsequently destroyed during the game, the objective marker is placed by the owning player so that it is in base contact with the destroyed model (use the position of the model before any movements caused by falling etc). If the objective is dropped, it is no longer said to be controlled. The central objective marker may be moved.
MISSION 10
Primary mission victory conditions:
The player earns 4VP at the end of game-turns three and four for each of the three numbered objectives they are in base contact with one of their units, with no enemy units in base contact with. Objectives can only be claimed during turns 3-4. In addition, the player earns an additional 1VP at the end of the game if they have models in base contact with all three of the numbered objectives at the end of the last turn of the game.