Game 4
Dawn of War / Capture & Control
vs Orks (Warboss & Nob squad in Trukk, Big Mek and 11-man Boyz Squad in Trukk, 12-man Boyz Squad in Trukk, 20-man Boys Squad, 5-man Burna Boyz Squad, 5-man Loota Squad, 11-man Gretchin Squad, 3-man Bike Squad, 2x Deff Dreads, 2x Killa Kanz, Looted Wagon w. Boom Gun)
This was an all important bottom table clash. I've already received a wooden spoon in my short tournament "career" so I was keen to ensure it wasn't 2 out of 3 tournys ending that way!
My opponent had a large amount or really fantastically painted orks. Beautifully understated in dull rusty colours but some fantastic blending and drybrushing really gave it the wow factor!
The game went pretty much by the book with me pouring firepower into his transports and him trying to get his hammer units onto my objective. In the end I was able to fend off his Nob and bike squads and finish the game in control of my objective.
Over on the other side of the table my Furioso had landed next to a couple of big squads of boys. I thought I was about to unleash the pain against a target Blood Tallons were surely made for ... Sadly this was not to be as in two round of combat I managed to kill a paltry 4 boyz before the power claws took their toll. This left the
job of clearing the objective to my Land Raider and the lads inside. Their carge was suitably devistating taking out a unit of 20 boys in 1 round of combat and retreating back into the Land Raider to contest the other objective.
RESULT: WIN 1-0
Game 5
Dawn of War / Seize Ground
vs Imperial Guard (Command Squad (Chimera), 3x Veteran Squads (Chimeras), 2x Penal Legion Squads, 2x Vendettas, 2x Leman Russ Demolishers, 2x Sentinels, Manticore)
I made a number of mistakes in this game, firstly I was forced to split my forces to thinly thanks to my own objective placement tactic ... Don't ask! Secondly there were only ways past the big bit of terrain on this piece of table, all of which he had covered with something nasty, and I still becided to thin out my force and attack through two out of the three routes. Perhaps this doesn't sound like a big mistake but he, very cleverly bloked the path for my Land Raider unit with a Chimera allowing him to focus on the less heavily armoured prong of my attack. Despite this I did manage to get my Land Raider through, eventually and the group ended up contesting 2 of the three objectives in that ares.
However this tactic left the remainder of my force seriously unsupported and they were whittled down over a couple of turns before being quite easily overrun by the outflanking Penal Legion Squads and Vendettas. If it had gone another turn I may have been able to pull off a draw thanks to my Land Raider unit being in position to do some serious damage to some exposed guard units but it ended and that was that.
RESULT: LOSS 2-0
Game 6
Pitched Battle/ Annihilation
vs Eldar (Eldrad, Farseer, 6 Striking Scorpions, 5 Fire Dragons, 2x 6-man Dire Avenger Squads (Wave Serpents), 3x Vipers, 3x Guardian Jet Bikes & Warlock w. Destructor), Falcon, Fire Prism)
Last game of the tournament and probably the best. There was a lot of cagey sniping and manouvering in the centre of the table. Thanks to both my Razorbacks again getting immobilised in the only lane out from behind the two large pieces of impassable terrain, my Land Raider was cut off from the bulk of the fighting again! I had to wait until the Razorbacks got wrecked before it could roll over them and back into the action. However, my two Dreadnoughts tore up the right flank. My blood talons finally proved their worth managing to take out Eldrad and a unit of Guardian Jet Bikers before going to on finish of a group of Fire Dragons. The Rifleman was it's usual efficient self taking out transports and backing up the Furioso with some fire support.
The game was close right the way through until the last turn when I got a 2 KP lead and he really had nothing left which could make an impact. However I had two units out in the open which he could tank shock for an attempt at the tie. He managed to break one of them counting as destroyed as they were falling back at the end of the game. Fortunately the other squad passed their morale checks and I eeked out a win!
RESULT - WIN 6-5
Overall I finished 15th out of 22 and tied for first place in sportsmanship which after Day 1's showing I was more than happy with.
Conclusion
A couple of things I took from this tournamnet, first of all play your list before the tournament. Pretty obvious really but I didn't and I definitely missed out, I forgot to roll for the Red Thirst at the start of all but one game. I also really didn't get the best out of my units, I forgot to use the Extra Armour on my Land Raider, I definitely did not get the best out of the unit in the Land Raider who really packed a punch when I did manage to get them into the fight. The Furioso with the Blood Talons was massively under-whelming, after 6 games he killed about 14 models, nowhere near his point cost. In most games he got quickly immobilised or just taken out of the game in some other way. It's possible that I just need more practice with this unit but I think I would have dropped it after a few practice games if I'd played them before-hand.
The Baal Pred was OK but again I need more practice with it to get the best out of it. I was using it as a bit of a suicide unit helping with taking out armoured targets, it's definitely capable of much more. Also I felt that the 5 man units were not strong enough, the Razorback added some fire power to the list but the 5 man units were easily over-run when out of their vehicles and, let's face, it AV11 is not that hard to pop for any army. Basically I wasn't happy with much at all in the list but I don't blame it on the list, I think it's viable I just need more experience in using the components. The notable exception being the Furioso with Blood Talons, I will not be taking this unit again ... ever!
On the upside the hammer unit in the Land Raider was awsome (when it got out!) and the Rifleman Dreadnought was a consistently good performer in all the games. I'm going back to a vanilla marine list for the tournament at the end of May but after that I'm committing to the Blood Angels 'dex as there's a lot of great stuff in there and a huge amount of flexibility in the lists you can build. I'm leaning to a more jump unit centric build though raher than this mech biased one, and I've just got to include a Storm Raven :)
Watch this space for news from Open War 13 at the end of the month.
Sunday, 9 May 2010
Saturday, 8 May 2010
Back to the Underhive
After reading the articles by GWvsJohn, here and here and also playing quite a bit of Kill Team recently, I've decided to get my old Necromunda gang back together. The game is a bit more in-depth than Kill Team but still only takes about an hour to play. Obviously at some point I'll need to find someone to play against and it's a bit of a pain that most of the models are OOP but we'll ignore that for now. Now, I've got the old Delaque box so that's an 8 strong gang right there. So, let's see what we've got and see how many credits it will cost:
Gang Leader, Bolt Gun, Stub Gun
Heavy, Heavy Stubber, Shotgun
Ganger, Lasgun
Ganger, Lasgun
Ganger, Autogun
Ganger, Shotgun
Juve, Stub Gun
Juve, Auto Pistol, Laspistol
Hmm, 745. That leaves 255 to pad out the gang a bit. I always used to take some Hive Scum as for 15 Credits a fight they have some pretty good stats and are excellent bullet catchers (in Necromunda you have to shoot at the nearest visible model) which can protect your "proper" gang. I probably need another Ganger though and maybe more Juves since they're cheap but get better really quickly. Next week, I'll put a proper gang together and then start searching for some games. Hopefully people won't mind playing against Grey Hunter 'counts as' Gangers while I search for some models.
Gang Leader, Bolt Gun, Stub Gun
Heavy, Heavy Stubber, Shotgun
Ganger, Lasgun
Ganger, Lasgun
Ganger, Autogun
Ganger, Shotgun
Juve, Stub Gun
Juve, Auto Pistol, Laspistol
Hmm, 745. That leaves 255 to pad out the gang a bit. I always used to take some Hive Scum as for 15 Credits a fight they have some pretty good stats and are excellent bullet catchers (in Necromunda you have to shoot at the nearest visible model) which can protect your "proper" gang. I probably need another Ganger though and maybe more Juves since they're cheap but get better really quickly. Next week, I'll put a proper gang together and then start searching for some games. Hopefully people won't mind playing against Grey Hunter 'counts as' Gangers while I search for some models.
Charging a Rhino
On Thursday, due to my tactical brilliance (ie luck) I managed to multi-charge a Tactical Squad and their Rhino. The two Wolf Scouts tried to blow it up with their Krak Grenades but failed completely which left me wondering whether I would have been better attacking it normally. The best I could have done would have been a glance but if I could have stopped it moving I would have auto-hit with the Kraks in Andy's turn. Anyway, let's see what the maths advises:
P(Kraks) = P(Hit) x P(Glance or Pen) x Number of Attacks
= 1/2 x 1/2 x 2
= 1/2
P(Close Combat) = P(Hit) x (P(Glance) x Number of Attacks
= 1/2 x 1/6 x 6
= 1/2
Hmm, exactly the same. The Kraks have the advantage of being able to actually penetrate the Rhino though. However, I'd mitigate that by saying that the more dice you roll, the more likely you are to have something good happen (plus I'm rubbish at rolling to hit so more dice is definitely good for me!)
P(Kraks) = P(Hit) x P(Glance or Pen) x Number of Attacks
= 1/2 x 1/2 x 2
= 1/2
P(Close Combat) = P(Hit) x (P(Glance) x Number of Attacks
= 1/2 x 1/6 x 6
= 1/2
Hmm, exactly the same. The Kraks have the advantage of being able to actually penetrate the Rhino though. However, I'd mitigate that by saying that the more dice you roll, the more likely you are to have something good happen (plus I'm rubbish at rolling to hit so more dice is definitely good for me!)
Thursday, 6 May 2010
Last minute changes
Well, I've slept on it and decided that 3 units of Long Fangs is too many. So, instead I will be running this list tonight:
Rune Priest, Chooser of the Slain, Living Lightning, Murderous Hurricane
Rune Priest, Chooser of the Slain, Living Lightning, Jaws of the World Wolf
Dreadnought, Multimelta, Drop Pod
6 Wolf Scouts, Meltagun
Lone Wolf, Terminator Armour, Storm Shield, Thunder Hammer
5 Grey Hunters, Plasma Gun, Rhino
5 Grey Hunters, Plasma Gun, Rhino
5 Grey Hunters, Meltagun, Razorback
5 Grey Hunters, Meltagun, Razorback, Twin-Linked Assault Cannons
5 Grey Hunters, Razorback, Twin-Linked Lascannons
2 Land Speeders, Heavy Flamer, Multimelta
6 Long Fangs, 4 Rocket Launchers, 1 Lascannon
6 Long Fangs, 4 Rocket Launchers, 1 Lascannon
Predator, Heavy Bolter Sponsons
I really wanted to try out the Drop Podding Dread but I've made a couple of other minor changes.
Rune Priest, Chooser of the Slain, Living Lightning, Murderous Hurricane
Rune Priest, Chooser of the Slain, Living Lightning, Jaws of the World Wolf
Dreadnought, Multimelta, Drop Pod
6 Wolf Scouts, Meltagun
Lone Wolf, Terminator Armour, Storm Shield, Thunder Hammer
5 Grey Hunters, Plasma Gun, Rhino
5 Grey Hunters, Plasma Gun, Rhino
5 Grey Hunters, Meltagun, Razorback
5 Grey Hunters, Meltagun, Razorback, Twin-Linked Assault Cannons
5 Grey Hunters, Razorback, Twin-Linked Lascannons
2 Land Speeders, Heavy Flamer, Multimelta
6 Long Fangs, 4 Rocket Launchers, 1 Lascannon
6 Long Fangs, 4 Rocket Launchers, 1 Lascannon
Predator, Heavy Bolter Sponsons
I really wanted to try out the Drop Podding Dread but I've made a couple of other minor changes.
Wednesday, 5 May 2010
Evolution not Revolution
I was really happy with the way my army performed last week. However, I'm still not sold on the Vindicator. Yes, it blew up a Land Raider last week and yes, it would have been awesome at Warp Storm with that amount of cover on the table to keep it safe. Anyway, it's a bit boring to run the same list two weeks running. Now, the obviously solution is to bring in a Autocannon/Lascannon Predator. Nah, let's shake things up a bit:
Rune Priest, Chooser of the Slain, Living Lightning, Murderous Hurricane
Rune Priest, Chooser of the Slain, Living Lightning, Jaws of the World Wolf
Dreadnought, Multimelta, Drop Pod
6 Wolf Scouts, Meltagun
Lone Wolf, Terminator Armour, Thunder Hammer, Storm Shield
5 Grey Hunters, Plasma Gun, Rhino
5 Grey Hunters, Plasma Gun, Rhino
5 Grey Hunters, Meltagun, Razorback
5 Grey Hunters, Meltagun, Razorback, Twin-Linked Assault Cannons
5 Grey Hunters, Razorback, Twin-Linked Lascannons
2 Land Speeders, Heavy flamer, Multimelta
6 Long Fangs, 4 Rocket Launchers, 1 Lascannon
5 Long Fangs, 3 Rocket Launchers, 1 Lascannon
5 Long Fangs, 4 Rocket Launchers
So, a Drop Podding Dread and some more Long Fangs give me some more long range anti-armour. I'm not sure if I'll be able to find space for 16 Long Fangs on every board but we'll see how it goes.
Rune Priest, Chooser of the Slain, Living Lightning, Murderous Hurricane
Rune Priest, Chooser of the Slain, Living Lightning, Jaws of the World Wolf
Dreadnought, Multimelta, Drop Pod
6 Wolf Scouts, Meltagun
Lone Wolf, Terminator Armour, Thunder Hammer, Storm Shield
5 Grey Hunters, Plasma Gun, Rhino
5 Grey Hunters, Plasma Gun, Rhino
5 Grey Hunters, Meltagun, Razorback
5 Grey Hunters, Meltagun, Razorback, Twin-Linked Assault Cannons
5 Grey Hunters, Razorback, Twin-Linked Lascannons
2 Land Speeders, Heavy flamer, Multimelta
6 Long Fangs, 4 Rocket Launchers, 1 Lascannon
5 Long Fangs, 3 Rocket Launchers, 1 Lascannon
5 Long Fangs, 4 Rocket Launchers
So, a Drop Podding Dread and some more Long Fangs give me some more long range anti-armour. I'm not sure if I'll be able to find space for 16 Long Fangs on every board but we'll see how it goes.
Tuesday, 4 May 2010
M*A*S*H*
Objectives
You must try and rescue your injured troops and damaged vehicles so that they can be patched up and returned to the fight.
Army Selection
Both players select an army of equal points value using the standard FOC.
Deployment
Both players roll a D6 and whoever rolls highest selects either of the long board edges as theirs. The other player then has the opposite long board edge as theirs. The player that rolled highest can choose to deploy first or second. Both players must deploy within 12" of their board edge.
Reserves
Any units placed in reserve are rolled for as per the rules on page 94 of the Warhammer 40,000 main rule book.
First Turn
The player that deployed first rolls a D6, on a roll of 2+, they go first. On a roll of a 1 the opposing player has stolen the initiative.
Game Length
This mission uses variable game length as described on page 90 of the Warhammer 40,000 main rule book.
Victory Conditions
At the end of the game you control an objective if there is at least one of your scoring units, and no enemy unit within 3" of it. Always measure this distance from the centre of the objective. The player who controls the most objectives wins
Special Rules
Medic! - The games starts with no objectives on the board. Instead, place an objective down at the places where the first five units are wiped out in the game. A vehicle would become an objective following a Wrecked or Destroyed result.
Early morning fog - The first turn uses the night fighting rules
You must try and rescue your injured troops and damaged vehicles so that they can be patched up and returned to the fight.
Army Selection
Both players select an army of equal points value using the standard FOC.
Deployment
Both players roll a D6 and whoever rolls highest selects either of the long board edges as theirs. The other player then has the opposite long board edge as theirs. The player that rolled highest can choose to deploy first or second. Both players must deploy within 12" of their board edge.
Reserves
Any units placed in reserve are rolled for as per the rules on page 94 of the Warhammer 40,000 main rule book.
First Turn
The player that deployed first rolls a D6, on a roll of 2+, they go first. On a roll of a 1 the opposing player has stolen the initiative.
Game Length
This mission uses variable game length as described on page 90 of the Warhammer 40,000 main rule book.
Victory Conditions
At the end of the game you control an objective if there is at least one of your scoring units, and no enemy unit within 3" of it. Always measure this distance from the centre of the objective. The player who controls the most objectives wins
Special Rules
Medic! - The games starts with no objectives on the board. Instead, place an objective down at the places where the first five units are wiped out in the game. A vehicle would become an objective following a Wrecked or Destroyed result.
Early morning fog - The first turn uses the night fighting rules
Warp Storm 2 - Part 1
So I attended Warp Storm 2 at Maelstrom Games in Mansfield this weekend, the tournament was 6 games over 2 days and scoring included points for game results, painting and sportsmanship. The six games were pre-determined combinations of the deployments and missions in the main rule book.
A couple of things to note before I go into the games, the tables were great and the terrain was fantastic and plentiful, actually too plentiful in my opinion. Every table had a massive piece of impassable terrain in the middle of it, roughly the size of 1/6 of the table, if not a little bigger. As well as that one huge piece of terrain there was probably sufficient terrain to cover at least half the board, so as you can imagine maneuvering large vehicles was very difficult and dangerous terrain tests were required pretty much every turn.
I think the tables would have been much more even if the one large piece had been removed from each table and the rest of the terrain re-arranged. I may have felt differently if I'd taken a foot-slogging horde army but as it was I think it favoured gun-lines who could dig in and footslogging hordes who pretty much always got cover saves. To be honest I don't think different terrain lay-outs would have made much of a difference to my performance but there was one game in particular where I thought terrain played a huge part in the result ... I'll get to that though.
Otherwise the tournament was extremely well run and all the people I played against were great sports and enjoyed the game for the fun of it rather than winning at all costs. That sort of attitude just makes tournaments worthwhile for me as I only really play in them to get a few games against some new people. Anyway, on with the action, I'm not going to go into minute detail, just a quick overview of the key points and anything I managed to take away from the game.
My list:
HQ
Librarian
Epistolary, The Sanguine Sword, Unleash Rage
Elite
Furioso Dreadnought
Blood Talons, Storm Bolter, Meltagun; Drop Pod
Sternguard
(7) 4x Combi-Melta, Power Fist; Rhino
Sanguinary Priests
(2)
Troop
Assault Squad A
(8) 1x Meltagun, Power Weapon; Land Raider w. Extra Armour, Searchlight & Multi Melta
Assault Squad B
(5) Flamer, Power Fist; Razorback w. Twin Linked Assault Cannon
Assault Squad C
(5) Meltagun; Razorback w. Twin Linked Lascannon
Fast Attack
Baal Predator
Twin Linked Assault Cannons, Heavy Bolter Sponsons
Heavy Support
Dreadnought
2x Twin Linked Autocannons; Drop Pod
Game 1
Spearhead / Seize Ground (5 objectives)
vs Grey Knights (Justicar w. retinue, 2x 8-man Grey Knight Squads, 1x 5-man Grey Knight Squad, 2x Land Raiders, Dreadnought (TL Lascannon & Missile Launcher))
Really fun game against a great opponent. There were only two routes across the board thanks to a massive landing pad right in the middle and I managed to block one with two immobilised Razorbacks by the end of turn 1 forcing my Land Raider to drive the long way around to get into the action. I think this decision cost me the game, if I'd kept my main force together it would have been difficult for him to overrun the objectives late in the game and I would have had enough bodies to take at least two of the objectives and probably contest another with the crucial 4th objective well out of his reach.
RESULT: LOSS 2-1
Game 2
Pitched Battle / Capture & Control
vs Eldar (Eldrad, Farseer, 6 Striking Scorpions, 5 Fire Dragons, 2x 6-man Dire Avenger Squads (Wave Serpents), 3x Vipers, 3x Guardian Jet Bikes & Warlock w. Destructor), Falcon, Fire Prism.
The Eldar reserved everything giving me 2 turns to move across the board towards his objective but pretty much guaranteeing a draw as it was unlikely that I would be able to kill enough fast moving units to stop him contesting on the last turn, particularly as he had the last turn. Neither of us played very well, he forgot to roll for his psychic powers on all but one turn and I didn't manage to get my "hammer unit" out of it's Land Raider for yet another game when I feel it could have contributed any number of times. The result was a pretty disappointing draw but again my opponent was a nice guy and the game was pretty close all they way through.
RESULT: DRAW
Game 3
Spearhead / Annihilation
vs Blood Angels (Reclusiarch, Furioso Librarian, Assault Terminators, 10-man Assault Squad (Land Raider), 5-man Assault Squad (Razorback), 5-man Assault Squad, Storm Raven, 2x Predators (Autocannon/Lascannons)
Considering how many Blood Angel Lists there were at the tournament it was pretty amazing that this was the only time I played against one. The guy had a really nicely painted Flesh Tearers army with a Terminator Salvation Hunter Killer counting as a Storm Raven, really nice model and it fit right in with the scale and feel of his army.
Anyway this was a pretty one-sided game, I had real trouble doing any real damage to his tanks. My dice rolling had been bad all day but it was particularly bad in this game, given the amount of firepower I was leveraging I just couldn't roll a good damage result. I didn't help myself by again splitting my army up so that it couldn't really focus it's fire on anything. A funny and memorable moment (lasting at least two turns) was our Land Raiders facing down on each other and pouring as much fire as they could muster but not doing a damn thing! Of course I had a meltagun inside which I should have charged out but hindsight is always 20-20!
Anyway, it was another good game against a great looking army but I was outplayed.
RESULT: LOSS 8-3 (I think)
To be continued ...
A couple of things to note before I go into the games, the tables were great and the terrain was fantastic and plentiful, actually too plentiful in my opinion. Every table had a massive piece of impassable terrain in the middle of it, roughly the size of 1/6 of the table, if not a little bigger. As well as that one huge piece of terrain there was probably sufficient terrain to cover at least half the board, so as you can imagine maneuvering large vehicles was very difficult and dangerous terrain tests were required pretty much every turn.
I think the tables would have been much more even if the one large piece had been removed from each table and the rest of the terrain re-arranged. I may have felt differently if I'd taken a foot-slogging horde army but as it was I think it favoured gun-lines who could dig in and footslogging hordes who pretty much always got cover saves. To be honest I don't think different terrain lay-outs would have made much of a difference to my performance but there was one game in particular where I thought terrain played a huge part in the result ... I'll get to that though.
Otherwise the tournament was extremely well run and all the people I played against were great sports and enjoyed the game for the fun of it rather than winning at all costs. That sort of attitude just makes tournaments worthwhile for me as I only really play in them to get a few games against some new people. Anyway, on with the action, I'm not going to go into minute detail, just a quick overview of the key points and anything I managed to take away from the game.
My list:
HQ
Librarian
Epistolary, The Sanguine Sword, Unleash Rage
Elite
Furioso Dreadnought
Blood Talons, Storm Bolter, Meltagun; Drop Pod
Sternguard
(7) 4x Combi-Melta, Power Fist; Rhino
Sanguinary Priests
(2)
Troop
Assault Squad A
(8) 1x Meltagun, Power Weapon; Land Raider w. Extra Armour, Searchlight & Multi Melta
Assault Squad B
(5) Flamer, Power Fist; Razorback w. Twin Linked Assault Cannon
Assault Squad C
(5) Meltagun; Razorback w. Twin Linked Lascannon
Fast Attack
Baal Predator
Twin Linked Assault Cannons, Heavy Bolter Sponsons
Heavy Support
Dreadnought
2x Twin Linked Autocannons; Drop Pod
Game 1
Spearhead / Seize Ground (5 objectives)
vs Grey Knights (Justicar w. retinue, 2x 8-man Grey Knight Squads, 1x 5-man Grey Knight Squad, 2x Land Raiders, Dreadnought (TL Lascannon & Missile Launcher))
Really fun game against a great opponent. There were only two routes across the board thanks to a massive landing pad right in the middle and I managed to block one with two immobilised Razorbacks by the end of turn 1 forcing my Land Raider to drive the long way around to get into the action. I think this decision cost me the game, if I'd kept my main force together it would have been difficult for him to overrun the objectives late in the game and I would have had enough bodies to take at least two of the objectives and probably contest another with the crucial 4th objective well out of his reach.
RESULT: LOSS 2-1
Game 2
Pitched Battle / Capture & Control
vs Eldar (Eldrad, Farseer, 6 Striking Scorpions, 5 Fire Dragons, 2x 6-man Dire Avenger Squads (Wave Serpents), 3x Vipers, 3x Guardian Jet Bikes & Warlock w. Destructor), Falcon, Fire Prism.
The Eldar reserved everything giving me 2 turns to move across the board towards his objective but pretty much guaranteeing a draw as it was unlikely that I would be able to kill enough fast moving units to stop him contesting on the last turn, particularly as he had the last turn. Neither of us played very well, he forgot to roll for his psychic powers on all but one turn and I didn't manage to get my "hammer unit" out of it's Land Raider for yet another game when I feel it could have contributed any number of times. The result was a pretty disappointing draw but again my opponent was a nice guy and the game was pretty close all they way through.
RESULT: DRAW
Game 3
Spearhead / Annihilation
vs Blood Angels (Reclusiarch, Furioso Librarian, Assault Terminators, 10-man Assault Squad (Land Raider), 5-man Assault Squad (Razorback), 5-man Assault Squad, Storm Raven, 2x Predators (Autocannon/Lascannons)
Considering how many Blood Angel Lists there were at the tournament it was pretty amazing that this was the only time I played against one. The guy had a really nicely painted Flesh Tearers army with a Terminator Salvation Hunter Killer counting as a Storm Raven, really nice model and it fit right in with the scale and feel of his army.
Anyway this was a pretty one-sided game, I had real trouble doing any real damage to his tanks. My dice rolling had been bad all day but it was particularly bad in this game, given the amount of firepower I was leveraging I just couldn't roll a good damage result. I didn't help myself by again splitting my army up so that it couldn't really focus it's fire on anything. A funny and memorable moment (lasting at least two turns) was our Land Raiders facing down on each other and pouring as much fire as they could muster but not doing a damn thing! Of course I had a meltagun inside which I should have charged out but hindsight is always 20-20!
Anyway, it was another good game against a great looking army but I was outplayed.
RESULT: LOSS 8-3 (I think)
To be continued ...
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