Last Thursday I got tabled twice but I was much happier after the second game as I could have actually won it. It all came down to one combat between 15 Orks and 8 Grey Hunters. I would have made myself favourite to win that combat but with the power of the Wolf Standard, my Orks got cut down left right and centre so by the time I got to strike I didn't have enough Boyz to do enough damage to win. I really started to see why Andy recommends Shoota Boyz since you get cause more wounds before charging. The worst thing is that I could probably have charged my Warboss into the same combat instead of into the Long Fangs. That would have tipped it greatly in my favour.
Other than that I was far too aggressive in this game especially with my footslogging squad. I could have hidden them in their corner and claimed a draw. Instead I thought that they could shrug off fire and get to those 5 surviving Grey Hunters. Typical Ork behaviour I suppose.
The other thing I did wrong was forget the majority toughness rule. When Mick fired his Grey Hunters at my Bikers I assumed he needed 5s to wound. However, the Warboss is T5 base so T6 on his bike. With only two guys in the squad the majority toughness becomes 6. Hence it should have been 6s to wound. Obviously, if they'd survived that they would have been shot by the Long Fangs too but a couple of lucky Cover Saves and they'd have been able to get into the Hunters.
All in all, I don't think this list is as bad as two tablings makes it out to be. I've been really unlucky coming up against two Wolf lists with 2 Long Fang packs in each. It did make me think that I could do with some long range firepower but I think I'm going to stick with the list again this week. When you're learning an army it's very likely that you'll lose a lot of games. The only way around that is to keep playing and keep learning. Here's to another tough lesson this week...