Friday, 4 June 2010

The Emperor's "Tactical Retreat"

Andy and I had a go at the new Fantasy Flight board game Horus Heresy last night and I have to say it was brilliant. It took us about 4 hours to play but that was mainly because we were looking something up in the rule book every five minutes. The Activation Markers (which stop you just using the same units over and over again) and the Iteration Track (which changes the 40K dynamic of your turn, my turn) makes for a really tactical game.

Nearing the Spaceport Victory part of the game Andy had control of all four of the Spaceports:

Only a daring attack by the Blood Angels managed to capture the Lion's Gate Spaceport and kept the game going.

Eventually, with the Imperial's reserves arriving soon from the warp, Horus managed to trap The Emperor in the Factorum in the south. However, using some Secret Tunnels, he made good his escape and so the Space Wolves and Dark Angels arrived signalling an Imperial victory.

In all I managed to kill 3 of the Traitor's Primarchs for the loss of just the Khan so it was as much a moral victory as it was a hold out. It was quite a tight game all the way through and I'm looking forward to playing as the bad guys next time. I'm not sure how that will go as I'll probably be too aggressive with them but maybe that's what's needed as you can't hang around once the clock is ticking.

1 comment:

  1. Wow, good on you guys for managing to go the distance! Our games have so far ended pretty early (spaceport victory or Horus death).


Note: only a member of this blog may post a comment.


Related Posts with Thumbnails