Thursday 16 June 2011

It's a keeper?

If consistency be the food of victory then the cup at Claws and Fists runneth over … or something. Darren and Mick have both been running relatively consistent lists over the last few month/years, now Gav has set his stall out to play a consistent list and I think Graham is following this path as well. As for me I've always enjoyed variety but I can see the benefits of fixing on a list and learning to pay it well. So with this in mind I've spent a good few days poring over Army Builder to try and get something I like the look of and I've come up with the following:

Codex: Blood Angels

HQ
Librarian
Jump Pack; Unleash Rage, Shield of Sanguinius

ELITE
Sanguinary Guard
(5) Chapter Banner, 2x Infernus Pistols, 1x Power Fist
Sanguinary Priest
(2) 1x Jump Pack

TROOP
Assault Marines
(10) Power Fist, 2x Flamer
Assault Marines
(5) Meltagun; Razorback w. Twin-Linked Heavy Flamer
Assault Marines
(5) Meltagun; Razorback w. Twin-Linked Heavy Flamer
Assault Marines
(5) Meltagun; Razorback w. Twin-Linked Heavy Flamer

HEAVY SUPPORT
Devastator Squad
(5) 4x Missile Launchers
Dreadnought
2x Twin-Linked Autocannons
Dreadnought
2x Twin-Linked Autocannons

This leaves 255pts still to spend, I could go a couple of ways with this, I could add my Jump Pack wearing, melta carrying Honour Guard for 200pts and then maybe a couple of upgrades dotted about the other units. The Honour Guard come in from reserve (descent of angels) and threaten a high AV target, this also gets your opponent thinking about what to do against them rather than focusing on what's deployed on the board. Alternatively I was thinking about adding a Tactical Squad with a Melta, Combi-Melta and a Missile Launcher in a Rhino and adding dozer blades to all of my transports. Here the missile Launcher combat squad sits with the Devs to make them scoring and the melta squad ride up with the razorbacks to add more melta to the rush. I'm leaning towards the Tac Squad option because it never hurts to add more scoring units into a list and I still get some more melta on the board, as always though I would welcome thoughts from you guys.

The general premise of the army is not difficult to discern just by looking at the list. The Devs and Rifleman Dreads sit back and provide fire support for opening up soft to mid AV transports. The Razorbacks rush forward to deliver hot flamer death to whatever was in the transports with meltas on hand should any armour be proving tough to take down. The Jump Pack Assault Squad and the Sanguinary Guard move together to act as a hammer unit to tie up and take out any particularly nasty threats.

That's all I got for the moment, what do you think?

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