|Doc shows his surprise after a trip to the future is spent reading the new Necron Codex|
I have to admit that this isn't something I've ever seen before or even thought about to be honest. I think the most useful way of doing this would be to go 12" on turn 1 and pop smoke. Then drive a further 12" on turn 2 and dis-embark. Then you should be in assault range for turn 3 and nicely hidden. All you need to do is drive the empty vehicle out of the way (if it survives) and get stuck in. You could of course do it the other way around (hop out turn 1 and then smoke turn 2) but if your vehicle gets destroyed turn 1, then you're a lot further away from the enemy.
There are a couple of issues that I can see with this tactic though. If sets you up to have your Rhino and squad muti-charged. A fast enemy (eg Dark Eldar) could drive around (or over) the Rhino and still be able to pour lots of shots into your poor disembarked Marines. And you could end up having the Rhino Wrecked rather than Exploded which would mean that you'd either have to walk around it or risk a Dangerous Terrain test to walk through it.
Having said that, I think it's a tactic that could work but would be pretty situational.
Anyone seen this before? Anyone tried it? Does it work or is it an outdated tactic?