|Ignorance is no defence creep|
Last night I pulled off an amazing multi-charge with my Scouts whereby I engaged two stationary Predators and a Rifleman Dreadnought. I managed to stun the two Preads (perfect) and immobilise and take an arm off the Dread (even better)
Now, the question is, what happens at the end of this round of combat?
I argued that because you can't be locked in combat against a vehicle, everyone should pile-in against the Dreadnought. Andy thought they should probably stay where they were (2 against each Pread, 2 against the Dread) To be honest the second option would have been more beneficial to me as I could have hit the Predators again in Andy's turn. However, we talked about it for five minutes and decided that they had to pile in on the Dread (plus he then charged me with two 5-man Combat Squads anyway!)
So, it feels like we played it right, but did we?