After trying out one of the new missions from the Battle Missions book last week, I was inspired to write one of my own. This is based on an old WFB battle report that was in White Dwarf 268...
The planet has been overrun and the ememy have harried you from your last bastion to this throne-foresaken place. You are doomed, it is only a matter of time before you are wiped out completely. Your only hope is that you can take out as many of the enemy as you can before you are destroyed.
The defending force selects a 1000 point army using the standard FOC. The attacking force selects a 2000 point army also using the standard FOC.
The defending player sets up his army within 6" of the centre line of the table (the centre line being defined as a line equidistant from the two short board edges). The defending player may not put any units into reserve.
The attacking player splits his force into two parts. One part is placed within 6" of one of the short board edges. The second part may either be placed within 6" of the other short board egde or may be placed in reserve.
Any units placed in reserve are rolled for as per the rules on page 94 of the Warhammer 40,000 main rule book.
The defending player rolls a D6. On a roll of 2+, the defending player goes first. On a roll of a 1 the attacking player has stolen the initiative.
The game lasts until the defending player is wiped out.
This game uses victory points as described on page 300 of the Warhammer 40,000 main rule book.
If the attacking player wins by at least 200 VPs, they win the game. If the defending player wins by at least 100 VPs, they win the game. Any other result is a draw.
Nowhere to run to - All defending units have the fearless special rule.
Surrounded - Attacking units that enter from reserve may enter play from either short board edge. They may not enter play from the long board edge even if they have a special rule that would normally allow it (eg Space Wolf Scouts' Behind Enemy Lines rule).